GoaThief said:
Basically, any shooter will get bashed in this day and age. Doesn't matter if the game plays differently to a corridor shooter (Crysis 1, for the most part) or the history/pedigree behind it (Rage), all will get heavily criticised. Unless you're a modern arcade military shooter you're fucked, even Halo has fallen from grace.
Well a lot of that is simply because most of these shooters are exactly the same, coming out of the same exact toolboxes and physics kits, which is one of the reasons why a lot of the controls are so standardized between them. I was reading an article a few years back about this, and while the prices are high for those dev kits, it's cheaper than making shooters and engines from scratch. The point being that most of these shooters really are the same game with a differant coat of paint and some differant tweaks.
The "modern military shooter" is starting to run into some problems as well, it was exempted for a bit because they were a bit differant than the other shooters, and doing some things you weren't seeing elsewhere. The original "Modern Warfare" was a fairly novel spin on the whole thing, but as these games all become the same and just recycle endlessly themselves the cracks are slowly starting to appear.
I don't think shooters will ever disappear, no more than fighting games will, but it's not something that is going to enjoy eternal primacy as it falls increasingly into it's rut.
That, and shooters are being seen as the casual games they are, farmville for a differant crowd so to speak. People who were intrigued by the graphics and quality seem to be getting kind of put off by games that are so shallow and easy to play that 8 and 9 year olds can figure them out and play with proficiency... not that they should be doing so given the material. Someone who wants to do gaming seriously, can bet put off by running into those racist 11 and 12 year olds people always go on about, not because of their attitude, but because of their age. Not to mention the whole "bro" crowd which is an increasingly negative stereotype... to be honest as more "bro" humor mocking that whole state of beign appears, the more people are gradually moving away from games inhabited by that demographic. It's slow, but a noticible trend, and I think it's hurting shooters.
Then there is the whole issue of the endless seas of chest high walls that Yahtzee is going on about constantly, which you'll notice a lot of people seem to empathetically agree with him on with increasing frequency. While it was novel at one time, simply popping in and out of cover to play gun based "whack a mole" with some AI opponent doing the same thing might have been novel for a while, but it does get old. I suspect this is why we've seen something of a return of intentionally retro "Run and gun" shooters like what they were doing with "Serious Sam 3", which is fresh simply because it's so old, and really that retro appeal can only go so far on a wide scale.
I know many will disagree, but from where I'm sitting I suspect we're going to see a slow demise of the military shooters, or reduction in interest to be more honest. Unless some entirely new spin on the shooter comes along, I imagine we'll see all of the same shooter types still come out... military, cover based, first person, third person, but they won't be the same level of blockbuster they have been in the past.
To be honest I'm not sure what the next big thing for games is going to be, and honestly I sort of suspect gaming might be slowly heading for another drought. I'm noticing some similarities to what happened with the video game crash in the 1980s. We're seeing lower quality, formulaistic games, increased industry greed, and developers insisting they just can't viably develop the games people want to play. Heck, some have even said that they couldn't recreate work a decade or so old with current technology (like a modern remake of Final Fantasy VII). With the new console generation coming up and people wondering how the heck they are going to develop for it, I'm wondering if we're in for a mini-crash or recession for a few years, where gaming will exist, but die down from what it is now to a substantial degree, while the industry is forced to re-organize and re-think how it does almost everything, and technology and development realities catch up with each other.
Long and rambling, but that's my thoughts.
To answer about Crysis directly, I think the big issue was simply that it was a very basic shooter with some gimmicks in it. While it did a lot of cool things with the nano suit, in a practical sense most of it was all stuff people had seen before, including the uses the physics engine was put to in many cases. Individually none of the effects were as impresssive as say the gravity gun and physics based puzzles of Half Life were *for their time*, as a result there were plenty of cool things but nothing that was cool enough to make people sit down and go *wow*.
I think a lot of Crysis fans were impressed simply by having so many toys in a shooter, but honestly shooters with toy boxes had been around for a long time, even going back to things like say "Cybermage: Darklight Awakening" or say "Deus Ex: Human Revolution" where you had decent numbers of attack options and such and could decide how to go about disposing of various enmies, either directly or indirectly. If you hadn't run into that before it was awesome, if you had it was simply an old idea with a fresh can of paint (very hard to run, highly advanced paint).