Point taken, I can see why you don't like it that much. I'm just saying that I was able to look past that stuff and enjoy the game for what it is instead of getting my shoe caught on the tracks and subsequently getting killed instantly by the hype train speeding towards me at 200mph. I was able to jump over the tracks and get to the elevator and go up to the giant ice cream parlor in the sky. For me, that 10-40% (depending on what you think is a good mission and what isn't) made the other 90-60% worth while. Things like the cop missions, the theft, the kidnapping, the bank robbery, the heroin deal, etc... Well, that and the good story (fantastic compared to practically every other action game and open world game, aside from RPG's), massive city, the cars, bikes, weapons, graphics, voice acting, radio (the music, talk shows, commercials, all the hosts, prank calls, etc...), the TV shows, the internet, etc... And I didn't find the characters' fuck ugliness bad. It was intentional in most cases, but there weren't too many cases (at least I don't think). GTA IV isn't for everyone, but I like it and so do a lot of people. Especially with the new Lost and Damned expansion WHICH IS AWESOME!DrHoboPHD said:Okay in reference to your crap about free mode, if I have to make up a plan ahead of time to do something like land on the roof of the hospital to rescue my friend, than it takes the fun out of it. Not to mention if you have to go to THAT much trouble just to make the game interesting, you need to find a better game.
Artificial difficulty is a bad thing, Niko's absurdly low health doesn't make you think it makes you go about the mission in a slow tedious way. I remember in one mission where I had to get onto a compound, I wanted to get over the wall in a way other than climbing over the front gate. I spent half an hour trying a dozen different ways, none of them worked. No amount of thinking is going to change the way you do missions, tedious artificial difficulty is not good.
I like how good the graphics are too, what I don't like are the fuck ugly characters. I don't care how much detail there is, if the details I'm forced to look at are of the stupid looking big nosed main character's fat Balkan ass then I'm not enjoying the view.
90% of the missions all followed the same boring formula.
A. Needlessly long and boring drive all the way from where you get the mission to the mission start.
B. Shooting segment that varies slightly in length
C. Car chase that is so scripted they could've made it a cutscene and the only difference would have been that people wouldn't get pissed off at how unforgiving they are.
D. run away from the police.
Oh sure some of the missions had those steps occur in a different order, some of them might have had a brief interlude in which you had to make another boring and unnecessary drive to a second locale, and some of them might have excluded one or two but in the end those four steps describe just about every mission in GTA4.
It was mildly fun the first damn time but when I was halfway through the game and realized they had all been virtually the same it got boring as hell. If it wasn't for the decent story I wouldn't have been able to force myself to finish the damn game.