Shotgun Guy said:
This is my first forum post on the Escapist, so let me know if I did something wrong. Anyway, I'm not trying to piss anyone off, I am genuinely curious.
I was introduced to the Elder Scrolls through Oblivion, I eventually came to love it, got all the achievements for it and in my eager anticipation for Skyrim I picked up a copy of Morrowind a few months ago. As far as I can tell it is quite a bit like Oblivion (obviously with worse graphics and animations but those can be forgiven if the gameplay and story are superior). I've had a lot of trouble getting into it, the quest are hard to do and using the journal to find out what you need to do is horrible, I have like 40 pages of random finished and unfinished quest, with no real way to discern where I need to go for a lot of them. The NPC's don't talk, sure there might be a lot of them but they all pretty much say have the same lines in each town. Personally, I think this might be a case of nostalgia, you like it more because you remember it more fondly and that colors your current opinion of the game.
I'll admit Oblivion wasn't perfect, especially having to shut those gates, ugh. But what they added just seems to go so above and beyond what Morrowind had. So, in your opinion which is better? Why do you feel that way?
Oh and I think Skyrim will be my new favorite, 5 days!!!
The journal is annoying, to be sure, but it feels more like an actual journal. The oblivion journal is WoW-baby quest guides. It's a question of your preference, simulation or convenience. It's just like the quick-travel system: the oblivion version is much more convenient, but the silt striders, boats, and spells fit the world so well.
Oblivion did do some things much better, of course, such as making spellcasting much less klunky, and the ability to become a vampire and play the main quest around that was way more fun than "you are a vampire. Your game is stopped forever unless you stumble across the cure. Screw you, you vampire bastard." Then again, playing as a vampire was essentially worthless unless you didn't drink blood, which is sort of opposite of how it should go.
Additionally, Morrowind's plotlines were just better. Oblivion's story contains little-to-no characterization of anyone involved, which makes the sacrifice of two of the main characters utterly bereft of emotion. You can't feel anything for martin or jauffre because aside from them giving you your next compass marker, they aren't involved with the player at all. The only decent plotline in the game is the Dark Brotherhood one, and that's just okay. Actually, I take it back, the thieves guild questline was pretty good. the missions weren't any fun, but the story was alright. The mages guild, unlike morrowind's fairly mundane collection of intellectuals stabbing eachother in the back and secretly hating their colleagues, decided to try for an epic plotline where you defeat an ancient evil, but failed in the execution by not making the stakes seem high, which is the same problem that the fighters guild had. I will say that the DLC plotlines were pretty fuckin awesome, but they were add-ons to bolster a disappointment.
Morrowind on the other hand has an engaging (provided you are willing to keep track of the reading) story wrapped up in conspiracies, politics, and general skullduggery. Almost everything in morrowind related to the rest of the world in which it resided. If the quest itself had no story, it was leading you through the background of Vvardenfell and showing you more of the world's depth. the main quest is wrapped up in betrayals and corruption of those in charge, and has real characters with whom you spend a great deal of time learning about either themselves, or the world around them. Then add to that the expansion packs, wherein you confront a dark god and a murderous Daedra... wait. Oblivion didnt even have original ideas for its DLC! Anyway, Solstheim is a living environment where things are just familiar enough to get your bearings, and so massively different you never feel like you are just retreading the same ground as elsewhere in the game. Plus, the lycanthropy is fairly sweet. Tribunal on the other hand had way to much moving around in a confined space, but it had truly awesome quests. And the museum! the museum was awesome! why didn't oblivion have a museum?! I want a box to put all my epic loot and show it off!
Also, the leveling world system in Oblivion was balls. I want to have a REWARD for making my character bigger and stronger! I don't want the same guards to be able to whip my ass once I've conquered the moon! I want them fleeing in terror from my godlike power!
Which in Morrowind, you can do. By jumping. It is amazing. LO! I CAN JUMP GREAT HEIGHTS! FEAR ME!
Essentially, morrowind has more depth, more story, more memorable actions, and more clothes. FEAR MY ENCHANTED SUIT OF DOOM!