almostgold:
I think it's a pretty crappy excuse for removing levitation, and now that you mention it I remember seeing that text. Some more that I forgot:
9. Stealing. In Oblivion, "honest" merchants don't buy stolen items. As to how they know an item is stolen is beyond me. In Morrowind I literally made a living off going into peoples homes (forcefully most of the time) and taking everything they owned and selling it to the nearest shop.
10. Buying and Selling. In morrowind, you could buy and sell many different items in one transaction. It made it more like trading. I could trade someone a fancy potion or 10 in return for a weapon or a peice of armor. Oblivion makes being a merchant tedious and annoying. Also, on the PC version being able to hit ENTER and have whatever dialog text trigger like I clicked the "OK" button made everything go faster. In Oblivion it's point-click-point-click.
I don't think Oblivion was "dumbed down" so much as mainstreamed. These two might go hand in hand, but at the end of the day Bethesda wants to make money, and the more people buy their games the more money they make. So, making everything pretty and simplifying skills and items and factions and story with a more familiar world and more familiar creatures (goblins, trolls, ogres all missing from Morrowind). And you can't blame them because the developers need to eat and have a roof over their head, and at least they aren't taking EA's approach and copy-pasting the same game every year (see: every EA sports game ever). So a different story in a different setting is all part of a healthy process of trying new things to stay fresh. Unfortunately this time around "fresh" is the typical western fantasy setting, but hopefully next time around we'll see something different and again the next.
I think it's a pretty crappy excuse for removing levitation, and now that you mention it I remember seeing that text. Some more that I forgot:
9. Stealing. In Oblivion, "honest" merchants don't buy stolen items. As to how they know an item is stolen is beyond me. In Morrowind I literally made a living off going into peoples homes (forcefully most of the time) and taking everything they owned and selling it to the nearest shop.
10. Buying and Selling. In morrowind, you could buy and sell many different items in one transaction. It made it more like trading. I could trade someone a fancy potion or 10 in return for a weapon or a peice of armor. Oblivion makes being a merchant tedious and annoying. Also, on the PC version being able to hit ENTER and have whatever dialog text trigger like I clicked the "OK" button made everything go faster. In Oblivion it's point-click-point-click.
I don't think Oblivion was "dumbed down" so much as mainstreamed. These two might go hand in hand, but at the end of the day Bethesda wants to make money, and the more people buy their games the more money they make. So, making everything pretty and simplifying skills and items and factions and story with a more familiar world and more familiar creatures (goblins, trolls, ogres all missing from Morrowind). And you can't blame them because the developers need to eat and have a roof over their head, and at least they aren't taking EA's approach and copy-pasting the same game every year (see: every EA sports game ever). So a different story in a different setting is all part of a healthy process of trying new things to stay fresh. Unfortunately this time around "fresh" is the typical western fantasy setting, but hopefully next time around we'll see something different and again the next.