Here's the part I kind of indirectly addressed:DoPo said:And when exactly did I disagree with that? I disagree with throwing balance off a cliff for the sake of having diversity, not putting a straitjacket that promotes THE ONE TRUE WAY?®©. It's not a binary choice between these, you yourself said as much but why did you still assume it?
Looks binary to me. And your choice matters in regard to what kind of a character you are. It might affect your future interactions with NPCs.DoPo said:I think it's more of an issue of balance. I think it's more or less universally agreed that games are not movies. As games, they should have the element of playing them - so there is set of rules and a challenge. When there is no challenge and everything you do would end up in a success, say, combat or stealth, then what does your choice matter? The act of "playing" turns into a choose your own adventure book movie. Heck, even the books have losing conditions and consequences of choice...well, mostly, that is. Anyway, if option A and B don't matter, what then?
Another thing I notice, and I'll just keep going on here, even if it does not specifically apply to your post;
Seems to me sometimes there's this assumption that your choice has to show meaning right away. Back to your example, why does it have to matter now? I can choose combat or stealth, succeed the mission either way, but half the game down the road I might get locked out of a mission, or get a different side mission, based on what I chose. If I picked stealth, I get a mail asking me for "a small favor, and make it look like an accident", if I picked guns blazing, I get approached by an arms dealer who wouldn't mind if a specific someone suffered an accident while testing this new prototype blow-them-upper.
I mean, take Alpha Protocol, you can go to Taiwan, Russia or Italy when you're out of Saudi Arabia and it's reasonable to expect that by the end, you'll have to have done all three, so the jump-the-gun reaction would be "Well, what does it matter what order I do them into then? There's no meaning to my choice!" Well, turns out you'll have a vastly different array of options, depending. So instead of the game telling you "No, you can't do it this way", it simply goes "Remember a while ago when you made that particular choice? Well this is the result of that one."
So in other words, immediate success or failure should be the least important factors when determining the meaning of a choice you make. And if you're talking long-term success or failure, well, there's no consensus on what that means.