The_Lost_King said:
There was a thread about how someone thinks stealth action games are stupid because even though they love stealth they felt they should go with combat because it was easier. I found it silly that they couldn't just stealth, I mean come on it is a perfectly viable option if you love it pick it. but no, he wanted the game to make it impossible for you to win in a straight up fight if he gets detected.
I think you are talking about me [http://www.escapistmagazine.com/forums/read/9.401912-I-have-a-gripe-with-games-that-combine-stealth-and-action].
I like it when people talk about me. However, I don't like it so much when people misrepresent my views. Please refrain from doing so.
Also, hello.
My point was not that I felt I should go with combat because it was easier. Rather, I said that the availability of action made playing stealth nothing more than an exercise in playing with your food. The point of stealth is to not be spotted, yes? In a game where the action approach is viable, being spotted has no consequences. You just kill whoever spotted you and whoever else turns up, then move on. Maybe crouch-walk past the bodies in a pathetic attempt to maintain the illusion that you're playing a stealth game.
It's like playing an action game with god-mode turned on. One of the major points of an action game is to avoid damage or death, yes? What would happen if you took that away by making yourself invulnerable? You could just ignore the enemies and walk past them to the end of the level. You wouldn't be playing an action game anymore. I suppose you could pretend you were by killing a few helpless enemies along the way, but really, what's the point?
That's why your game needs to say "no" every now and again. As in, "No, you really shouldn't get spotted by every guard from here to the ends of the earth without consequences in a stealth game." Or "No, you shouldn't be able to ignore enemies in an action game."
Innegativeion said:
You could play solitaire with a deck already fully sorted with the cards in perfect order, but what's the fucking point? Some games benefit from more freedom. Some don't. It's all about striking the correct balance.
If you have a horrible balance of limitations and freedoms, then just because your player can choose not to exploit it, doesn't make your game suck any less.
Now, this guy?
I like this guy. This guy gets it.