Why do you give up or not complete video games?

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cuddly_tomato

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Nov 12, 2008
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When a game becomes tedious I give up. The worst sin any game can commit is when it stops being fun, stops being relaxing, stops being exciting, stops provoking any feeling other than "oh god not this crap".

GTA 4 did this after my 15th hour doing the exact same mission over and over but for different people and then getting constant phone calls to go take people on dinner dates. That's it, crap game, move on.

The Witcher. After getting to the rich part of the city I just couldn't be arsed anymore. Investigating some crime I knew next to nothing about by that time and just didn't care. The game became work, not pleasure.

C&C Red Alert 3. Maybe I am just crap at this kind of game but I couldn't stand what it did. Getting myself lovely units all built up and then getting attacked, fine. Why couldn't they sort themselves out and fight back? I get the point of RTS games, you are supposed to be a general and all that, sorting out resources. Only I am pretty sure real generals don't take time to issue every single tiny little order that goes through their army. Doing too many things at once just knocked the fun out of it.

Transformers. That piece of crap couldn't go back to the shop fast enough. What a fucking mess that game was. It's bizarre really as a good Transformers game would be as massive as the boobs of Ivy.
 

Raven28256

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Sep 18, 2008
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Various reasons:

Frustration at a sharp increase in difficulty, or the inability to turn the difficulty level down when this happens. Seriously developers, don't treat gamers like the enemy. We aren't in the era where you needed to make games impossible because your revenue was based on players getting raped within five seconds. This is also why I hate many of the arcade ports of games; they don't crank down the difficulty and make it seem like a waste of money. I like a challenge, but some games are just too much. I don't like it when a challenge becomes frustratingly difficult. Sometimes it is a result of broken gameplay at a certain point. This is why I quit The Force Unleashed, turned it in to Blockbuster early, and never, ever plan on buying it. That Star Destroyer sequence was busted, broken, and frustrating as hell.

Tedium. As in, when a game stops being fun and becomes tedious. This is usually the result of a game that just starts to drag on for seemingly forever. This is one reason why I tend to hate some RPGs. I don't like it when a game artificially lengthens itself with irrelevant shit, or otherwise coming up with a new set of plot twists that derail you for a good ten hours. I don't fucking care if a game offers 500 hours of gameplay if only 40 hours are worth playing. Quantity is not always the answer. I'm willing to put up with a really short game if the experience is good. I don't mind if the game is only ten hours if those ten hours are absolutely awesome. What I don't like is being bogged down by a game that refuses to end by throwing random, boring shit at you.

Other games. I'm a guy with a wide range of tastes. This means that, in any given year, there can be quite a few games I want to play. However, I only have so much time. On occasion, I have stopped a good game to play a new one. Although, in these situations, I almost always go back and finish the other game later on.
 

todd10k

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Dec 11, 2007
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Rogue 09 said:
2) Call of Juarez may be one of the worst games to come out on the Xbox 360! I understand how you could like it, the priest was compelling, duels wer interesting, but level design, general combat, weapons, and graphics were are poorly designed. I actually enjoyed GUN way more, even though it lacked very much content... are we ever going to get a good western game?
May i rebuff these points:
1.) Call of Juarez had excellent level design. The map where billy is sneaking around with half the town shooting him (cant remember the name) is particularly clever in it's design, having to duck only at specific points in the map was a really nice touch.

2.) I particularly loved the glow of the morning sun standing on top of the mountain after scaling to the top after the scene with the indian healer. It had for it's time, and still does, have good graphics.

3.) Combat was top notch. the bullet time element, the dual wielding of pistols and the double crosshair mechanic remain entrenched in my mind as some of the most original first person shooter combat mechanic's ive played in a game since i first clapped eyes on since, well, anything really. only other first person shooter ive come across with bullet time was "the specialists" mod for hl and hl2. If there's another one out there, id love to have a look at it.

4.) Weapons. It's the wild west. there wasn't a whole deal of variety way back then. you had your basic six shooter, made differently by about 4 different companys and in different styles, but they all had a likeness about one and other. You had your rifles, and lest we forget that big ass gatling gun at the end. That was fun. What made it unique, for me, and correct me if im wrong, but it was one of the first fps game's i'd ever played with weapon degredation. Im sure it wan't an original idea to that game, but it fit nicely. Nothing quite as cool when you get your head blown off because you ran out of bullets and picked up that rusty six shooter behind the bar.

Anyways, for me, call of juarez was an excellent game, with a brillant storyline, good combat mechanics and was very well designed. Besides, any game where you get to ride horses is always fun. Ocarina of time, anyone?
 

SovietSecrets

iDrink, iSmoke, iPill
Nov 16, 2008
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I give up on a game when i realize that i am just playing the game for the sake of just beating it.
 

Avatar Roku

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Jul 9, 2008
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todd10k said:
only other first person shooter ive come across with bullet time was "the specialists" mod for hl and hl2. If there's another one out there, id love to have a look at it.
Try F.E.A.R. It's pretty good horror and it has bullet-time, or "Slo-mo" as its called in-game.
 

SimuLord

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Aug 20, 2008
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Rare indeed is the game I buy that actually has an ending. With that in mind, I usually move on to something else when either the game world has just gotten too unwieldy (as in a large company in a trading sim) or when I've reached the limits of what the game can feasibly do (as in a SimCity-type game once the map's full and I've squeezed every drop of goodness I can out of it.)

Any game I buy with an ending, I finish it if the game is good (and, in the case of a game like Morrowind or Oblivion, I then proceed to beat it absolutely to death then beat all the mod content and whatever else I can drag off the Internet as well. Then I try to kill every named character in the game as a final kick in the crotch to the world's sheer complexity.)
 

JMeganSnow

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Aug 27, 2008
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What makes me quit games? Every fight is still a long, drawn-out, painful grind, yet I'm 2/3 of the way through the game with the best gear/character optimization I've been able to find.

The pace of the game needs to *speed up* toward the end, not slow down, and since you're usually fighting *more* monsters at that point, individual monsters need to be easier. It makes the occasional difficult fight fun.

I've also quit games because I reached a "no clue what was going on" stage where I had to keep going back and hacking my way through areas I'd already done because I missed clicking on some whacked-up obscure thingy. So, games I've played but haven't finished:

Fallout
Fallout 2
Lionheart
Wizards and Warriors
Lands of Lore
Heroes of Might and Magic VI and VII or something like that, I forget which ones exactly, but I doubt I would finish any of the games in that franchise.
Shadow Warrior (not really my style of game)
Starcraft (I never finished the campaign)
Soulbringer
Divine Divinity
Summoner
Gorasul
Pool of Radiance (the new one)
I finished Temple of Elemental Evil at 5th level by accident, not sure what happened there, but I didn't go back and play it "correctly".
Realms of Arkania
Spellforce 2
Zork Nemesis
Blade and Sword
Nox
Darkstone
 

gothic_dragon

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Sep 20, 2008
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When the game
A)is to hard
B)is to frustrating
C)becomes extremely retarded
D)keeps crashing

They are the 4 things that make me give up on games.
 

searanox

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Sep 22, 2008
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I only refuse to beat a game unless it is excessively bad or boring. I don't understand people who don't beat them. Is your attention span just that awful? Do you not want to get as much value as you possibly can from this game you have just spent $60 on? It boggles my mind that only something like 20% of people finish their games.
 

Dapper Ninja

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Aug 13, 2008
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I have several reasons for not finishing games, but the most important is when the thought "Am I done with this game yet?" crosses my mind. No game should ever have me anticipating the end for non-story reasons. The only game I've let get away with this is The Force Unleashed because of its great plot that I wanted to see the end of.
 

sneakypenguin

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Jul 31, 2008
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I don't finish games unless it's splintercell or timespliters.

Reasons being work, college, girl, work, creating powerpoint presentations, helping people with excel, reading news, math/stats. Basically doing things to further my chances of success in the job market.
 

Death916

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Apr 21, 2008
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Rogue 09 said:
1) Fable 2 had a great deal of problems, not the least of which was the less enthralling storyline. It still feels like your walking through a box canyon, the look and feel of your character has been greatly downgraded since the LAST GENERATION CONSOLE, the dog that was forced along with you was fairly useless, weapons and money lost value quickly, multiplayer was some of the worst ever, and enemies were not a real barrier to get around... just a nuisance... My, quite a list... sorry for the rant. Oh, and I wanted armor back. Not for any real defense value, but just because I wanted it... so suck on it.

2) Call of Juarez may be one of the worst games to come out on the Xbox 360! I understand how you could like it, the priest was compelling, duels wer interesting, but level design, general combat, weapons, and graphics were are poorly designed. I actually enjoyed GUN way more, even though it lacked very much content... are we ever going to get a good western game?
ya i wanted armor too. it just makes you look so bad ass.

on topic i had to quit shin megami tensei nocturne, it jus took so long. and everytim i beat some crazy insane boss there was another one to face. also i got tired of having to grind around to find new monsters to join me after a while. good game though
 

Hurray Forums

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Jun 4, 2008
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The strangest reason I have for not completing a game is Assassin's Creed. I really have more fun just running around town doing random things then the actual missions. Every time I start a mission in one of the big towns I end up deciding it's boring and going end up chasing a screaming beggar women or seeing how many guards I can get to chase me at once.
 

dukethepcdr

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May 9, 2008
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What usually does me in and makes me stop playing a game is when I can't figure out how to get to the next part of the map or to the next level. If I get stuck too long and can't find a walkthrough that helps me out, I give up. Another problem is games that have bosses that I can't beat and no way to work around them or avoid them. Occasionally, a game will have platformer puzzles that I can't beat because I can't seem to manage to time my jumps just right. Prince of Persia is one example where I couldn't even finish the first level due to the touchy platforming. Unskippable tutorials that I can't seem to complete to the satisfaction of the "trainer" drive me nuts too. I never did get to really play Drakkengard 2 because I couldn't beat the stupid tutorial and couldn't skip it.
 

Strategia

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Mar 21, 2008
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Generally, I quit when
-it becomes boring/repetitive, or otherwise loses its fun value
-it becomes IMPOSSIBLE to continue, even with teh Intarwebz
-I start playing something else (I switch games a lot, and I rarely play one to the end uninterrupted, unless it's REALLY good)
-it keeps crashing
-I lose either a lot of progress, or some progress I'm otherwise proud of (usually due to crashing when I haven't saved in a while)
-on one occasion, because I'd been playing one game and ONLY one game for a few days, it was feeling like drudgery but I still kept going, until I started having dreams about it at night.