No other major issues, though hoping Bioware will confirm/deny it soon. And as long as DLC gives us some actual info on how everything ended, then I'll be happy. Otherwise, it kinda ruins it for fan-made productions. No more art about Earth rebuilding, no more fanfics about Shepard settling down, no nothing.SS2Dante said:Why thank you. It's nice to have an actual debate with someoneDa Orky Man said:Ok, fair enough, you're getting close to convincing me. Most of the evidence seems to point towards indoctrination over literal, and latter having glaring plot-holes the size of cities. However, I'm still going to be cautious. Saying that the Stargazer is an alien is a bit far-fetched, given that he looks and sounds human. Also, why did the Reapers give Shepard the chance to destroy them anyway? If he's still lying in the middle of London, then we lost. He never made it to the Citadel nor the Catalyst, therefore everyone is dead. A bit of a jarring ending, I think.SS2Dante said:Lol I was halfway through posting the youtube link before I saw your edit. Remember that Shepard has no helmet.Da Orky Man said:TIM fled to the Crucible long before you got to his base, before it was under Reaper control. Hell, being who he is, he likely knew that Kai Leng had the tracking beacon on, and so got out early. Hence, was on the Citadel when it was towed away.SS2Dante said:I'm here for a discussion, not to just insist I'm rightDa Orky Man said:So, in order to get the second-best ending, you have to suck at the rest of the game? That sounds somewhat suspicious. And true, these isn't any proof to show that Stargazer is actually human, but really? When the fans have to construct such a theory that it involves the worst players getting rewarded, the better players being punished, the epilogue actually being aliens rather than humans, Bioware really did make somewhat of a mess of the whole thing.SS2Dante said:Lol, this came up in the post above.Da Orky Man said:Yes, it explains a lot of things, but it opens up huge plot holes. For example, if you get a really low War Asset score, you ONLY get presented with the 'Destroy' option. So, why would the Reapers only give you the option to destroy them, and no others? It makes less than zero sense. Also, you only get the 'Synthesis' ending if you get over 3000 War Asset score, indicating that it's supposed to be the rarer choice. Again, makes little sense.SS2Dante said:snip
Another point is the Stargazer scene at the end. You get it no matter which decision you make, so it stands to reason that all choices prevent the Reapers from killing everybody. This again conflicts with the Indoctrination theory, since two of the options should lead to defeat.
Now for the second part.
The literal interpretation of the ending makes little sense, and is therefore not a good ending. The Indoctrination interpretation does fill in a few holes, but it makes others and also makes little sense.
So far, Bioware have had little to say on the matter. I currently hold ME3 as one of the best narratives I've ever seen, read or played. I'm not nearly as bitter as many. But they still messed up the ending. We wanted closure, rather than space magic and wild theories.
Appreciated if you could actually respond to this, as well as edit the OP to include the ploholes I mentioned.
If you've got a really low war asset score the Reapers don't need you indoctrinated. They don't fear or respect you, and are not actively trying to indoctrinate you. Hence the fact that it's easier to break the thrall.
Again, there is absolutely no evidence that the Stargazer scene involves humans. Information and even species can survive the cycle, and as another poster pointed out Liara is storing your story on a device, in case you fail. It could be during the next cycle. Even in one there were rumours of the Reapers which survived from the Prothean cycle.
Since this causes no problems I can't see them as plotholes.
Edit - the fact that it was such a good narrative is what made me suspicious. These errors are not small, or minor, or anything. They're huge problems. People really believe Bioware, famous for this story and the detail in it, would suddenly make a million huge mistakes, RIGHT after getting hit by Harbingers beam? Don't buy it. A mediocre ending I'd understand, but not a broken one.
However, I am rather happy that you answered me. That alone gives you more credibility than those who just ignore everyone else's opinion. But I digress.
Should I have a free reign in explaining it literally, I could go like this:
TIM was aboard the Citadel because he fled there, intending to activate the Crucible to take control. You an Anderson made it there because your armour was essentially destroyed, so the Alliance couldn't track you, so they though everyone was dead. Joker ran away because, really, a single frigate, without any support, in a battle with dreadnoughts all-round? he wouldn't stand a chance, so he retreated to act more of a command-centre, much like the Alliance intended if you read the Codex. So, when said coloured light was approaching, damaging any ship in the way, he tried to save the Normandy by fleeing.
The squad end-up on another planet because it was the only place they could land with roughly half an engine left, it being a garden world being left to chance. The mass relay explosions don't destroy the galaxy because all their energy is used in projecting the multicoloured light. And the extra scene is simply because that was the one ending where Shepard was told he wouldn't definitely die, it was just implied.
Oh, and the Catalyst was just that. The Catalyst.
There, all explained. Not very well, of course, but as well as any explanation as I've seen for the Indoctrination theory. Now, if the epilogue was different for the different ways of putting Shepard in the thing Liara made, I'd be impressed.hence my replies
Second-best ending? I assume you're referring to the fact you don't get indoctrinated if your army sucks. But that's the point - your army sucks. The reapers don't need you indoctrinated because they're kicking its ass, and the Crucible won't get into position in time (if it doesn't get easily destroyed). Worst of all - you wake up and have to see your own failure. At least in the other endings you die blissfully unaware, dreaming of a garden paradise your crew are in.
Ok, from your explanation - how did TIM flee to the Crucible, when its under Reaper lockdown? How does Anderson get ahead of you in the corridor with no other doors or exits? And Really? You REALLY believe Joker and the crew of the Normandy ran away, leaving Earth behind? As said in the podcast - nah, they'd ram the reapers before they'd do that.
Ok, the Mass Relays thing - in the dlc we were clearly told when they blow up it's a hell of an explosion, but whatever ok we'll let that go, cos honestly I'm getting tired
The ending scene - where is it? The citadel blows up, no chance in HELL Shepard survives that. You could argue that he/she did before, but it's also made clear that that's only because (s)he was in full armour, and that still took 2 years to heal. The rubble is dull grey and piled everywhere - aka London. Shepard FELL from space to land in London? No chance.
I appreciate that you understand that these explanations aren't convincing, but look at them closely and you'll see they're downright ridiculous.
EDIT - Jokers mass thingy - well, they have to be. He's sure as hell not on Earth at the end, and the only way to get there is an FTL jump. Either way, he HAS to have run away from Earth and jumped to another Reaper controlled system.
Anderson got in first, or was deposited ahead of you. Bam.
The Normandy still isn't a full-scale warship, designed for heavy combat. As it was refit to be a command vehicle, it's quite possible the Alliance simply did that.
I just rewatched the end scene. The Citadel does not blow up. Really, it seems that writers wanted to make it abjectly clear that the Citadel simply closes, no explosions included. Except the coloured-light one.
Or, and this is an odd one, I'm seeing the evidence biased because I picked the Synthesis ending, and not just because I like green. Being relatively in favour of transhumanism and such, the idea of synthetic life and organic life coming together to fuse as one race appealed to me. It's quite possible that I don't want to have my choice be the worst one, despite it seeming like one of the better ones.
However, both views still don't explain why Bioware hasn't said anything. As someone else has pointed out, if the indoctrination theory is correct, they should have pointed it out, it would dispel a lot of the hate from them.
And something I only just thought of. Indoctrination takes time, right? As you say, Shepard and friends have been around a lot of Reaper tech. However, in the first game, I think Mordin (maybe someone else) says that any form of mind-control, including indoctrination, leads to a reduced cognitive ability. You slowly lose intelligence and willpower. However, Shepard displays none of these traits, remaining as strong in will and intelligent as before.
EDIT: Apologies, the ending I was looking at was Control. I looked up the Destroy ending, and the Citadel does indeed fall apart. Not quite explode, Shepard could have quite easily survived it, but it certaintly did not stay together.
Ok, so why is TIM still alive and functioning? Everyone else is dead, he should be too, or a full husk.
Anderson specifically states he "followed you up". Makes no sense, since everyone was supposed to be dead, and anyway, where did he come out? He says he's in a room just like yours, one that reminds him of "your description of the collector base" (notice that this is immediately followed by a confrontation that mirrors that of Saren in ME1. It's Shepards mind trying to use the past experiences to defend itself)
The taking of Earth was all-or-nothing. No retreat, no surrender. No fleeing the System
I love your description of the green ending by the way. Don't you see? There's ALREADY a race that matches your description. REAPERS. This is you giving in and helping them create more REAPERS. That's why I think it's so brilliant (I chose green too btw).
AS to your last point, Shepard is having nightmares and headaches all through 3, as well as (if you go by my theory) seeing things (the child). Here are the relevent bits from the Codex description of indoctrination (which, btw, was added ONLY in this game) (see article for the full thing).
"Organics undergoing indoctrination may complain of headaches and buzzing or ringing in their ears. As time passes, they have feelings of 'being watched' and hallucinations of 'ghostly' presences. Ultimately, the Reaper gains the ability to use the victim?s body to amplify its signals, manifesting as 'alien' voices in the mind.
Indoctrination can create perfect deep cover agents. A Reaper?s 'suggestions' can manipulate victims into betraying friends, trusting enemies, or viewing the Reaper itself with superstitious awe.
Long-term physical effects of the manipulation are unsustainable. Higher mental functioning decays, ultimately leaving the victim a gibbering animal. Rapid indoctrination is possible, but causes this decay in days or weeks. Slow, patient indoctrination allows the thrall to last for months or years."
I think this answers your last point, right? Shepards indoctrination is slow and insidious, compounded by Shepards strong will. Also - ghostly presences and superstitious awe? The boy and the Catalyst-child.
#Otherwise, I'm at least convinced that the literal ending did not happen. We may need adjustments to Indoctrination theory, but it's closer to the truth. You really are a good debater.
http://www.escapistmagazine.com/news/view/116398-Mass-Effect-3-Director-Addresses-Ending-Controversy
And said link above was just posted. Not much in it though, seems to imply that the literal ending happened.
Ok, stargazer - fine, true. However, about the Reapers giving Shepard a chance to destroy them: remember, indoctrination isn't mind control, it's mind influencing. The person always has a choice (even if it's suicide, to escape). The Reapers can't entirely destroy your free will. What they do is make fighting them the bad choice - they give it a renegade colour and tell you it will kill innocents, including your friends.
And...yeah, essentially. In two of the three endings we are blissfully unaware we were indoctrinated and humanity was destroyed, in the third we wake up, seemingly defeated. Unless, say, they hinted that they would release dlc or something
From a marketing standpoint it's brilliant, I think. People who were already gonna buy the game would buy it anyway, just because the endings not great that wouldn't stop you. You get a metric shit-tonne of press. Then, a month or two later, release dlc...BAM. People are suddenly raving about the super clever ending of ME3 and how it had them tricked. MORE press coverage. Sales see a boost from people who see this glowing review.
Of course, I'm not a marketer, so that's just idle speculation.
Um, any other issues about the idea?
Been a delight discussing. Now, I've still got work to do, so farewell. Until next time...