SS2Dante said:
big snip.
Again, not really arguing about the main story arc.
Yeah but I still contend it reflects a development 'degeneration' which supports my hypothesis about the ending.
SS2Dante said:
Shepard does see the child. I'm not sure I've said this to you (forgive me If I'm repeating) but the premise is that the child is never real. No one ever sees him, the scenes are deliberately staged so that it is Shepard alone who ever talk, sees, or interacts with the boy on any level.
Sure, I thought that when I saw him in the vent, was he real? They do wait for him to board only shutting the door after he stands up.
However, hes only in the game for such a short period of time and if I am right hes only been shoehorned in to give shepherd some forced emotional grief. Again just as consistent with mine as yours.
SS2Dante said:
Shepard doesn't know about Paragon or Renegade. The player does. Therefore the player sees the two colours and associates one of them with the 'bad ending'.
The suggestion was that they switched colors to indicate to shepherd that his preferred option is the one not destroying the reapers, but that only makes sense for a paragon shepherd, for a renegade shepherd switching the colors like that makes the reapers seem suicidal.
If the devs wanted to show this as is suggested, why not switch colors intelligently. Make the reapers desire match the renegade/paragon color the player most favored. Then that color change argument would fit just fine, however without that its confirmation bias.
SS2Dante said:
Actually, the Prothean appearance change is explained in the dlc I believe

But the analogy is not the same. I'm not claiming the whole game, or even a small part of it, was a dream. I'm saying one point, spanning about 12 minutes, with a definite end and definite beginning, are a dream. They contain the entirety of the inconsistency, and can easily and elegently be explain various other things that happen throughout the game.
Bah, rationalized, or explained away you mean.
Oh sure, the protheans are an ideology not a species, hogwash!
Trust me, its animation modeling that decided the change from tentacle hands and disproportionate limbs to basically humanoid with bug heads.
I know what you are suggesting, everything from either the time shepherd got blasted, or from the crystal floor was the dream. I wish they were the only inconsistent parts of the story, sadly they are not, just the most flagrant.
Here's another example of plot holes fitting my hypothesis. The cannons reapers fire are liquid hot metal propelled at a relativistic speed. They can cut through shields on dreadnoughts and slice them in half, as easy as the proverbial hot knife through butter, yet shepherd just gets a bit of a nose bleed and what appears to be really bad indigestion from the way he clutches his gut as he walks.
Harping on this point for a little longer. At the start of the game the cannons act like you would expect liquid metal at relativistic speeds to behave. It hits stuff, the stuff violently explodes due to the sudden kinetic to thermal to kinetic change, by the time we get to Rannock the weapons don't do that they have become just a laser. Consistent with my story degeneration hypothesis I say.
SS2Dante said:
Way I see it, I have 2 non-provable hypotheses:
1. The people who make mass effect suddenly forgot how to make mass effect.
2. The indoctrination theory.
The odds of the first are (I believe) very low compared to the odds of the other. hence my decision.
You know, you summed it up nicely, but my conclusion is exactly opposed. I find the former the more likely based upon the host of smaller but equally weird design choices in the game. Oh and I have looked it up a little more, it seems the rumors have more weight to them. Only 2 of the writers from the original mass effect wrote for this one. Perhaps that explains the steady change between games. Same thing happened with origin, after ultima 7 they just seemed to stop knowing how to write ultimas..