mdqp said:
The ending doesn't work the way you explained it elsewhere, though, or else the destroy option would be always present, since you seem to state that the harder you hit the Reapers, the harder they try at indoctrination, but this would clearly mean that the destruction option should actually disappear if they try harder to indoctrinate you, or at least be always present, if it's present when they try their hardest.
I know I'm not really part of this debate, but I'd like to address this remark. Assuming the IT is true, the last choice was just a construction of Shepard's mind and the Reaper's indoctrination. Everything that happens here is all in Shepard's mind - thus, what option you actually pick has NO PHYSICAL INFLUENCE (apart from Shepard's will). Also, the Reapers didn't just 'make' this reality. What we see is a struggle between Shepard and the Reapers for control his mind manifested into this three way choice.
Okay, this much is obvious. I just wanted to clearly state it, so you can see in my perspective of the manner.
Now, before I answer your question directly, I'd like to point out that
you can be indoctrinated before the last choice, when you confront The Illusive Man and Anderson. Remember that the IT states that Anderson represents Shepard's willpower, and TIM represents the corrupted part of Shepard's mind (the part that's already indoctrinated). In the scene, three possible things can happen:
- TIM executes Anderson. TIM executes Shepard. Game Over.
- TIM commits suicide. Anderson dies soon after. Shepard transported to the God Child.
- Shepard kills TIM before he executes Anderson. Anderson dies soon after. Shepard transported to the God Child.
In the first, only TIM (corruption) is alive. Thus, only the corrupted part of Shepard's mind remains - he is indoctrinated. You are not even given any choice in this case - no red, green or blue option. The game ends there.
The other two, however, yield the same result: Both Anderson (will) and TIM (corruption) are dead. Shepard's mind, for all intents and purposes, is shattered, but
not yet indoctrinated (I think this may be why he is so placid when speaking to the God Child). That's why the Reapers can't simply 'remove' the red choice - his mind is still his own, however fragile.
... And that's where EMS comes in. I know I'm using wishy - washy symbolism here, but bear with me please. I believe that, while EMS directly quantifies military strength, it may also indirectly represent Sheperds mental strength. A bigger army will make him more confident, supplementing his willpower and desire to fight, whereas a smaller army will have adverse affect on his morale, making him mentally weaker.
This is why the red ending doesn't make Shep wake up if your EMS is low - his destroyed mind, coupled with his own lack of confidence is just too much for him to handle. He dies anyway. But with enough EMS, he knows he still has a chance to win, and finds the strength to get up and finish the fight.
I'm sorry if that was a bit romantisized.