SS2Dante said:
xorinite said:
I hope this isn't the post mdqp was going to marry, or there won't be any kids since its getting the *snip*
Seriously, I am running out of snip based jokes.
A non-zero rate of attrition doesn't stop infinite growth. The rate has to balance the rate of growth, and like I've said, from the evidence we've got, the Reapers seem to have lost only 3 members of the species in the previous cycles. This doesn't balance the rate at all. As I said, you seem to assume that other cycles have managed to kill a reaper. In our cycle this is only done through united, coordinated military action, something the Reapers deliberately stopped in every other cycle. Besides this, you are ignoring the smaller 'Reapers' (can't remember the name they're given) that accompany the main species.
If you only want to base things on whats seen reapers have
never managed to successfully reproduce, we haven't seen it occur once, so no evidence they ever reproduced successfully ever, thus their numbers have been declining since their origin.
If however you are going on what the only indicator for indoctrination theory, inference, seeing three dead reapers indicates there may be many unseen dead reapers, seeing reapers attempting reproduction and failing may infer reproduction can work sometimes.
Oh and smaller reapers are called 'epic combat storytelling device reapers for awesome giant worm fights' not a subtle name, but its one I think fits them quite well. Srsly, kalros for the win.
SS2Dante said:
They were given several years warning, as well as Prothean tech (from the asari and reaper artefacts), as well as the fact that the majority of the Reaper fleet hit Earth.
Which they completely ignored anyway, so no difference. The protheans said they got their technology from some previous race too, and that everyone had from races before. Other civilisations managed to kill reapers with little more than big mass accelerators so its hardly required.
SS2Dante said:
Your analogy is false. I cannot prove you are not real because I cannot step outside myself to be impartial. When analysing a piece of media we can be sure of the rules and conventions, and can apply then appropriately. This is why things like Fight Club, or the 'Ben' episodes of Scrubs work so well. it is the staging of the scenes that interests me most, as they are rather unusual from a cinematography standpoint.
You cannot prove anything is real, outside of your own existence, other than from use of your senses. You cannot analyse a piece of media other than from use of your senses.
Why is god child real, for the same reason that other characters only shepherd interacted with and we never saw again were real. Because they are inferred to be real until something brings their reality into doubt, like say.. evidence.
SS2Dante said:
What theory? The fact that the lasers aren't as super deadly as they were in the earlier games? I've already explained why this is expected, and besides it's not a theory, it's observed. I'm well aware that at that range if the lasers were as dangerous as they were in one, Shepard would have died instantly, no matter what interpretation. For drama, however, this is sacrificed.
Which is confirmation bias, you ignore plot holes which don't conform to your theory, but accept those which do as evidence in its favor.
Either you notice the descrepency with your treatment of such plot holes, or you don't.
SS2Dante said:
Also, fine, use your death interpretation. Show me how the options conform to your fake death theory. You will not be able to construct any argument I can't tear down instantly. That's why this theory is so convincing. Usually you'd expect flaws to be obvious.
Easy, hes dead everything after hes dead is his oxygen deprived brain imagining things. You see, the afterlife in mass effect is based upon punishment or oblivion. If you were good you simply cease to be, if not you go to hell. Its pretty sinister really.
I mean if you are incompetent and fail to get war assets, then its okay your options don't matter because you cannot be held to a higher moral standard. If however you showed competence, then you are held to a higher standard which is why if you pick bad you go to hell.
This is hinted at by thane when he dies, praying you pick the right options. Come on, falsify the unfalsifiable if you think its so easy, I can make up any range of nonsense excuses the easiest to grab are shepherd has oxygen deprivation, or the deities in mass effect are mysterious and work in mysterious ways.
SS2Dante said:
Your argument is self-defeating with regards to staff. Either the new people don't care as much as the old or they do. You posit that these are both true. That they cared for 99.9% of the game then suddenly didn't care AT ALL.
Caring is irrelivant. Its their
ability to produce a story which is consistant with the established narrative. I could take over from George R R Martin and do my damn best to finish A song of ice and fire, caring as I do for the series but it would end up being hack writing because I wouldn't know the narrative stuff he has in his head. Maybe he could write it all down for me and I could do my best with it, but there would be holes, if I was also rushed... then bigger and bigger holes would emerge.
I mean look at the last mass effect book, which unlike the others and mass effect 1 and 2 was not written by the same lead writer, what did we get something that fans universally panned as having gaping plot holes and had to be revised.
SS2Dante said:
The fact that Jack shows up later(if you didn't save her) as a phantom is evidence of the plot consistency and effort. Either that, or the rest of the writers suck but the two original employees kept them in line. Then took a sick day when writing the ending. or something. There is no consistency in this argument.
Jack showing up means that new writers replacing all the original writers won't affect the overall narrative?
Come on, you really think people are like circuit components?
People are not that easily replaced, especially not writers. You can't just march into a story replace the writers and expect consistency in the narrative that was being delievered.
You can't even do that with technical staff. You ever tried to take over coding from someone else having to relearn everything and then continue it? Invariably bugs crop up.
SS2Dante said:
If it's nonsensical then it would be placed in the other endings by default, not placed only in a specific category of ending.
That depends on when it was produced, by who and when. Its like cerberus, work is broken up into task orientated groups. Some will do well, others not so well. Some will be complete well before crunch time, others will be rushed at crunch time and unable to complete.
SS2Dante said:
I don't see the problem with that logic. Changed parameters. Mordin bases his views on how much pain his choices will cause, not by some mystic view of 'right' and 'wrong'.
By the way, all propositional logic is based on tautologies. Any first year university science course will teach you that.
A tautology is only valid if it doesn't include assumptions.
Saying A = A is a perfectly valid tautology, it makes no assumptions about A.
Saying organics will always fight synethics because organics will always fight synthetics is not the same, it is a circular logic fallacy because unlike a true tautological statement it inclues an assumption in the form of an untested overarching generalisation which we know to be false.
SS2Dante said:
I agree it's nuanced, but that's not what we're discussing. My original point is that since the majority of players, even those playing renegade, view the red choice as the "evil" one, they are very deeply programmed not to pick it. That is why the others are both blue, rather than being blue-green-red.
I don't care what the majority of players view colors to mean.
If shepherd has been a consistant renegade, assigning red to an option would make him WANT to pick it, which would make the reapers suicidal.
Its like saying, well the majority of people know eating fatty food is bad for you, thus the reapers covered the option they don't want you to pick in cakes.
Okay, what if in your playthroughs Shepherd consistently demonstrated a love for cake, why assign the cakes where you don't want him to go?
If its produced by his imagination, then what he suddenly went off cake, if its produced by the reapers, why not say.. oh, not even mention the cake path.
SS2Dante said:
They only die stranded on an alien world if it's literal. Since its not, the entire sequence is in dream logic. The normandy miraculously jumps away, miraculously survives an explosion, and miraculously lands on a planet that humans can breath on. It's also miraculously beautiful. Everyone is miraculously there, and for some reason smiling. This is incredibly basic symbology. It baffles me anyone can take it literally.
So Indoctrination theory not only rests on my idea of bad writing, but also on shepherd being a complete moron with next to no imagination. Or rather, with just enough imagination that it works. Well, that's lucky. I mean if he had a smidge less he would imagine them say.. just appearing in a green field together, if he had a smidge more he would say, imagine them not crashing at all but landing carefully.
SS2Dante said:
Actually, your point about Tali is perfectly valid. I'll admit that, if Tali appears in the end scene, that goes against my theory, as her "perfect place" is indeed Ranoch. The characters that appear seem to be created from your love interest and the squad you had, or your love interest and EDI, depending on whether you picked green/blue or red. I'm gonna go back and replay, using Liara (romantic interest) and Tali as my squadmates in London (gotta love narrative difficulty

). If my theory holds up Tali should NOT appear in the end sequence.
I wonder how that is effected if Tali is your romance? Can anyone tell me?
I had her as a LI, and she stepped out on an alien world with joker.
Apparently if you love her, you want her marooned on an alien planet never able to ever take off her suit, rather than safe on the homeworld as she has wanted the entire time you have known her and shared a beautiful story about the house she was going to build.
SS2Dante said:
What are you talking about? My position directly contradicts yours. My theory states that not only can Bioware make FANTASTIC games, but that in this game they've made one of the most brilliant endings in gaming history. I rely on their past record as evidence of this. You rely on the idea they went crazy while making this game.
Nope, my position is they failed to make a good ending, then I expand as to why I think this. Your position is, they failed to make a good ending, because it didn't effectively communicate that you were indoctrinated.
I don't say they went crazy while making this game. I say they got rid of talented people and thus deprived themselves of their own creative assets, and or rushed it. We know they rushed it from things they have said about having to cut lots of stuff.
We know they changed almost the entire writing staff, including the lead writer. Other indicators.. Oh, how about.. Mass effect: deception. They got rid of that same lead writer and what did we get from it, if that isn't an indicator that you can't simply chop and change with human beings I don't know what is.
SS2Dante said:
Your position on dlc is ridiculous. You seem to think any dlc would be retconning, when it would simply be confirmation of a theory already back up by a LOT of inconsistencies in the game. So, if Bioware had originally intended this, you wouldn't believe them?
Again, lack of evidence against is not evidence for. Claiming inconsistencies back up your position is just wishful. They only demonstrate one thing, that the story is inconsistent, they do not demonstrate a reason why, and neither effectively have you.
SS2Dante said:
I've listed in various posts things that would falsify my proposal. I've also said in this post that Tali being in the end scene would be a pretty big dent in my logic. Furthermore, when looking up the endings to present as evidence, I was halfway through admitting that they didn't line up with my theory AT ALL, when I noticed the page I was on was only telling you what they judged the "best" ending, not the choices you have. Any ending that does not match my theory is also a good contradiction.
Yes, but anything can match up being indoctrinated, as can any ending can match up being in a dream. I mean this could all be a dream from the moment we touched the prothean beacon, or nothing is real its all a story told by some granpa, nothing can disprove that it isn't.
Maybe Shepherd is just really stupid, that is why he imagined tali being marooned on an alien world, this stupidity is demonstrated by a severe lack of understanding of chess.
See, now it fits. Anything can be shoehorned into it as far as I can tell.
SS2Dante said:
(for clarity, the thing that threw me was that at medium war assets (around 3000-4000), the choices were arbitrarily split between allowing you to choose control and fight. Not allowing both flies in the face of my theory. It was then that I realised that they only gave you what they thought was the best ending. Doing more digging, I confirmed that at medium level you can choose both, but not synthesis. Had you been able to choose synthesis, that would have been another hole.)
Sometimes its shepherds imagination, sometimes its what the reapers think shepherd would like which ever confirms the theory at the time?
SS2Dante said:
Ok, about this ending. You realise that for it to be successful, it cannot be on the disk? If they did the whole indoctrinated sequence then revealed it instantly it becomes a cheap gimmick, or people get angry they couldn't continue if they chose green or blue. However, waiting for a month or two lets people cool down and react more favourably to being tricked.
Says who?
Why cannot it be on the disc.
I mean, if I wanted to communicate that shepherd was indoctrinated and fighting back against it, and if you fall for it, well you die. Then believe me you would have that communicated you would pick correctly at least on the second attempt.
I've played games that had mindtricks in them before, the darkness 2 did it, they did it a whole lot better. Oh and guess what, you could pick incorrectly and stay in your mind altered state, or pick correctly and get the ACTUAL ENDING, it was on the disc!
So now mass effect has worse narrative communication than an FPS?
Edit: fixed quote boxes.
Edit: additional, oh and why is shepherd running into a teleporting beam to the citadel, which he knows is used to ferry victims there. Uh, reapers turn people into people paste, how does he know there isn't a massive wood chipper on the other side.
It would have been better if they, brought back the conduit on from Ilos, maybe it had been moved to be studied, or perhaps its still on Ilos. It would have been a great tip of the hat to people who played the first one. They could even throw in a mako segment to get to the conduit "just like old times" that would even have been worth enduring the horror that is the mako controls.
Also, why did the citadel defence forces do nothing, seems almost like they intended there to be a battle on the citadel.. but it was cut. Would have been fun.
I'd have had the catalyst be a special anti-reaper computer virus that was on the citadel all this time, the crucible is a massive transmitter (which might explain why it looks like a microphone) it would also allow them to explain why Sovereign dropped dead after Saren was killed, he had to try and directly interface and the virus disabled him and that's why his barriers dropped and he disengaged from the tower. I mean why else, because Saren died? that doesn't seem to make sense to me.
I hope they don't retcon this indoctrination mess as the explanation for the ending in the DLC they may or may not release, but actually construct something making new assets and materials.