Why do you think so few people enjoy fighting games?

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Fappy

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Dreiko said:
Fappy said:
Dreiko said:
I see too many people here mention things about fighters lacking in content or story and that's why they dislike them.


To those people, I say TRY BLAZBLUE!


It has enough story to fill a Jrpg and a half and a ton of modes to teach noobs everything, even how to walk and jump.
As much as I love the story of BlazBlue it is incredibly hard for me to recommend to people. The problem comes with the presentation, and while I can tolerate it the average gamer certainly could not :p

Also, is it weird that I am more excited to see what happens in BlazBlue 2(3?) than I am about the actually gameplay?
I don't quite get what you mean. The presentation was epic visual novel style, it's basically a Jrpg's storymode all linked together.

The ending was a cliffhanger and that makes sense for sure (and if you've imported Extend you'll see the extra scene after the ending which will mess your brain up) but if you actually thought of the possible chars that could be in BB2 (Bloodedge, Nox-Bang, The Imperator, Swordless Jin, Rachel's Dad)then you'd be excited for the gameplay as well :D.
How could you forget the prospect of playing Jubei! He better be playable dammit!

GeorgW said:
Yeah, Brawl has lost any chance of being competitive, but Melee still has tournaments. They're not as big as other fighting games, but the game is competitive.
I heard MK had some sort of n00b option, with simpler combos, maybe that's a good compromise.
I never tried the noob friendly mode, but MK is kind of that way normally. You don't HAVE to learn combos to have fun with it/be pseudo-competitive and it has some of the easiest special moves to pull off in the entire genre. It's great for people looking to get in to fighters for sure.
 

Dreiko_v1legacy

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Zarkov said:
Fappy said:
MickyD47 said:
renegade7 said:
The reason I don't like them is the lack of depth, mostly. If I pay $60 for a new game I want it to last a while.
I think I know what you mean. But depth is the wrong word for it I would say so prepare for people telling how much depth there is in them.

Fighting games are just hard to get into I've only recently got into fighting games myself and I don't know at some point it just clicked so I don't know...
Yeah, there is a lot of depth to be had in fighting games. Sadly this only applies to the game mechanics with little emphasis on story and the like.
Or new mechanics for that matter.

In an average fighting game, you have multiple characters (or you make your own) and you get a stage. You then have those characters fight battles for entirety of the game.

There really aren't new things to be had in a fighting game unless it encourages multiplayer, which most do. But I mean, seriously, this is the end all. Fighting. And that is why, my friend, there's a large portion of the public who don't really care for them.

What the genre needs is a genre changing game. Once you get that, something new and innovative in a fighter game, then you've got a new way to approach a genre.

But yeah, that's what I hope for anyway.
So you want to take away what makes fighting games what they now are and what their fans love about them and replace it with something else for the sake of newness and mass appeal?

Why would such a thing be good? (assuming you're not the CEO of Capcom or something)
How could you forget the prospect of playing Jubei! He better be playable dammit!
Juubei and Kokonoe will be Extend DLC, mark my words.
 

Fappy

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Dreiko said:
Zarkov said:
Fappy said:
MickyD47 said:
renegade7 said:
The reason I don't like them is the lack of depth, mostly. If I pay $60 for a new game I want it to last a while.
I think I know what you mean. But depth is the wrong word for it I would say so prepare for people telling how much depth there is in them.

Fighting games are just hard to get into I've only recently got into fighting games myself and I don't know at some point it just clicked so I don't know...
Yeah, there is a lot of depth to be had in fighting games. Sadly this only applies to the game mechanics with little emphasis on story and the like.
Or new mechanics for that matter.

In an average fighting game, you have multiple characters (or you make your own) and you get a stage. You then have those characters fight battles for entirety of the game.

There really aren't new things to be had in a fighting game unless it encourages multiplayer, which most do. But I mean, seriously, this is the end all. Fighting. And that is why, my friend, there's a large portion of the public who don't really care for them.

What the genre needs is a genre changing game. Once you get that, something new and innovative in a fighter game, then you've got a new way to approach a genre.

But yeah, that's what I hope for anyway.
So you want to take away what makes fighting games what they now are and what their fans love about them and replace it with something else for the sake of newness and mass appeal?

Why would such a thing be good? (assuming you're not the CEO of Capcom or something)
How could you forget the prospect of playing Jubei! He better be playable dammit!
Juubei and Kokonoe will be Extend DLC, mark my words.
Kokonoe would be neat as well. Would Nox Bang actually be any different than normal Bang gameplay-wise? I'd imagine he's probably going to be one of the most powerful characters in the story once he figures out how to use it. Besides Ragna, he was the only one to hold his own against Hazama and he didn't even use his NOX!
 

Dreiko_v1legacy

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Fappy said:
Dreiko said:
Zarkov said:
Fappy said:
MickyD47 said:
renegade7 said:
The reason I don't like them is the lack of depth, mostly. If I pay $60 for a new game I want it to last a while.
I think I know what you mean. But depth is the wrong word for it I would say so prepare for people telling how much depth there is in them.

Fighting games are just hard to get into I've only recently got into fighting games myself and I don't know at some point it just clicked so I don't know...
Yeah, there is a lot of depth to be had in fighting games. Sadly this only applies to the game mechanics with little emphasis on story and the like.
Or new mechanics for that matter.

In an average fighting game, you have multiple characters (or you make your own) and you get a stage. You then have those characters fight battles for entirety of the game.

There really aren't new things to be had in a fighting game unless it encourages multiplayer, which most do. But I mean, seriously, this is the end all. Fighting. And that is why, my friend, there's a large portion of the public who don't really care for them.

What the genre needs is a genre changing game. Once you get that, something new and innovative in a fighter game, then you've got a new way to approach a genre.

But yeah, that's what I hope for anyway.
So you want to take away what makes fighting games what they now are and what their fans love about them and replace it with something else for the sake of newness and mass appeal?

Why would such a thing be good? (assuming you're not the CEO of Capcom or something)
How could you forget the prospect of playing Jubei! He better be playable dammit!
Juubei and Kokonoe will be Extend DLC, mark my words.
Kokonoe would be neat as well. Would Nox Bang actually be any different than normal Bang gameplay-wise? I'd imagine he's probably going to be one of the most powerful characters in the story once he figures out how to use it. Besides Ragna, he was the only one to hold his own against Hazama and he didn't even use his NOX!
Bang with nox, no, he wouldn't, Nox-Bang would be him under the control of the nox though, imagine an evil Bang who uses all the forbidden ninjutsu. HE would be different alright :D.
 

Fappy

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Dreiko said:
Fappy said:
Dreiko said:
Zarkov said:
Fappy said:
MickyD47 said:
renegade7 said:
The reason I don't like them is the lack of depth, mostly. If I pay $60 for a new game I want it to last a while.
I think I know what you mean. But depth is the wrong word for it I would say so prepare for people telling how much depth there is in them.

Fighting games are just hard to get into I've only recently got into fighting games myself and I don't know at some point it just clicked so I don't know...
Yeah, there is a lot of depth to be had in fighting games. Sadly this only applies to the game mechanics with little emphasis on story and the like.
Or new mechanics for that matter.

In an average fighting game, you have multiple characters (or you make your own) and you get a stage. You then have those characters fight battles for entirety of the game.

There really aren't new things to be had in a fighting game unless it encourages multiplayer, which most do. But I mean, seriously, this is the end all. Fighting. And that is why, my friend, there's a large portion of the public who don't really care for them.

What the genre needs is a genre changing game. Once you get that, something new and innovative in a fighter game, then you've got a new way to approach a genre.

But yeah, that's what I hope for anyway.
So you want to take away what makes fighting games what they now are and what their fans love about them and replace it with something else for the sake of newness and mass appeal?

Why would such a thing be good? (assuming you're not the CEO of Capcom or something)
How could you forget the prospect of playing Jubei! He better be playable dammit!
Juubei and Kokonoe will be Extend DLC, mark my words.
Kokonoe would be neat as well. Would Nox Bang actually be any different than normal Bang gameplay-wise? I'd imagine he's probably going to be one of the most powerful characters in the story once he figures out how to use it. Besides Ragna, he was the only one to hold his own against Hazama and he didn't even use his NOX!
Bang with nox, no, he wouldn't, Nox-Bang would be him under the control of the nox though, imagine an evil Bang who uses all the forbidden ninjutsu. HE would be different alright :D.
I read somewhere (a long time ago) that Bang's NOX was one of the few innately "good" NOX's. Though I admit, it would be awesome to see him go Super Saiyan Akuma bat-shit evil on some people.
 

Dreiko_v1legacy

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Fappy said:
Dreiko said:
Fappy said:
Dreiko said:
Zarkov said:
Fappy said:
MickyD47 said:
renegade7 said:
The reason I don't like them is the lack of depth, mostly. If I pay $60 for a new game I want it to last a while.
I think I know what you mean. But depth is the wrong word for it I would say so prepare for people telling how much depth there is in them.

Fighting games are just hard to get into I've only recently got into fighting games myself and I don't know at some point it just clicked so I don't know...
Yeah, there is a lot of depth to be had in fighting games. Sadly this only applies to the game mechanics with little emphasis on story and the like.
Or new mechanics for that matter.

In an average fighting game, you have multiple characters (or you make your own) and you get a stage. You then have those characters fight battles for entirety of the game.

There really aren't new things to be had in a fighting game unless it encourages multiplayer, which most do. But I mean, seriously, this is the end all. Fighting. And that is why, my friend, there's a large portion of the public who don't really care for them.

What the genre needs is a genre changing game. Once you get that, something new and innovative in a fighter game, then you've got a new way to approach a genre.

But yeah, that's what I hope for anyway.
So you want to take away what makes fighting games what they now are and what their fans love about them and replace it with something else for the sake of newness and mass appeal?

Why would such a thing be good? (assuming you're not the CEO of Capcom or something)
How could you forget the prospect of playing Jubei! He better be playable dammit!
Juubei and Kokonoe will be Extend DLC, mark my words.
Kokonoe would be neat as well. Would Nox Bang actually be any different than normal Bang gameplay-wise? I'd imagine he's probably going to be one of the most powerful characters in the story once he figures out how to use it. Besides Ragna, he was the only one to hold his own against Hazama and he didn't even use his NOX!
Bang with nox, no, he wouldn't, Nox-Bang would be him under the control of the nox though, imagine an evil Bang who uses all the forbidden ninjutsu. HE would be different alright :D.
I read somewhere (a long time ago) that Bang's NOX was one of the few innately "good" NOX's. Though I admit, it would be awesome to see him go Super Saiyan Akuma bat-shit evil on some people.
The power it has is the power to cut people away from the boundary so yeah, that's going to be integral in a lot of current issues, the problem is that we don't know what the trade is for that power. Izayoi steals sight and Yukianesa steals sanity so who knows what may happen to him.
 

Fappy

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Dreiko said:
Fappy said:
Dreiko said:
Fappy said:
Dreiko said:
Zarkov said:
Fappy said:
MickyD47 said:
renegade7 said:
The reason I don't like them is the lack of depth, mostly. If I pay $60 for a new game I want it to last a while.
I think I know what you mean. But depth is the wrong word for it I would say so prepare for people telling how much depth there is in them.

Fighting games are just hard to get into I've only recently got into fighting games myself and I don't know at some point it just clicked so I don't know...
Yeah, there is a lot of depth to be had in fighting games. Sadly this only applies to the game mechanics with little emphasis on story and the like.
Or new mechanics for that matter.

In an average fighting game, you have multiple characters (or you make your own) and you get a stage. You then have those characters fight battles for entirety of the game.

There really aren't new things to be had in a fighting game unless it encourages multiplayer, which most do. But I mean, seriously, this is the end all. Fighting. And that is why, my friend, there's a large portion of the public who don't really care for them.

What the genre needs is a genre changing game. Once you get that, something new and innovative in a fighter game, then you've got a new way to approach a genre.

But yeah, that's what I hope for anyway.
So you want to take away what makes fighting games what they now are and what their fans love about them and replace it with something else for the sake of newness and mass appeal?

Why would such a thing be good? (assuming you're not the CEO of Capcom or something)
How could you forget the prospect of playing Jubei! He better be playable dammit!
Juubei and Kokonoe will be Extend DLC, mark my words.
Kokonoe would be neat as well. Would Nox Bang actually be any different than normal Bang gameplay-wise? I'd imagine he's probably going to be one of the most powerful characters in the story once he figures out how to use it. Besides Ragna, he was the only one to hold his own against Hazama and he didn't even use his NOX!
Bang with nox, no, he wouldn't, Nox-Bang would be him under the control of the nox though, imagine an evil Bang who uses all the forbidden ninjutsu. HE would be different alright :D.
I read somewhere (a long time ago) that Bang's NOX was one of the few innately "good" NOX's. Though I admit, it would be awesome to see him go Super Saiyan Akuma bat-shit evil on some people.
The power it has is the power to cut people away from the boundary so yeah, that's going to be integral in a lot of current issues, the problem is that we don't know what the trade is for that power. Izayoi steals sight and Yukianesa steals sanity so who knows what may happen to him.
It better not steal is PASSION! NOOOOOOOOOOOOOOOooooooooooooooooooooooo! That would be too depressing.

But yeah, its speculated that he will be able to cure Arakune... which, is kind of awkward considering he is in love with his wife >.>
 

Dreiko_v1legacy

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Fappy said:
Dreiko said:
Fappy said:
Dreiko said:
Fappy said:
Dreiko said:
Zarkov said:
Fappy said:
MickyD47 said:
renegade7 said:
The reason I don't like them is the lack of depth, mostly. If I pay $60 for a new game I want it to last a while.
I think I know what you mean. But depth is the wrong word for it I would say so prepare for people telling how much depth there is in them.

Fighting games are just hard to get into I've only recently got into fighting games myself and I don't know at some point it just clicked so I don't know...
Yeah, there is a lot of depth to be had in fighting games. Sadly this only applies to the game mechanics with little emphasis on story and the like.
Or new mechanics for that matter.

In an average fighting game, you have multiple characters (or you make your own) and you get a stage. You then have those characters fight battles for entirety of the game.

There really aren't new things to be had in a fighting game unless it encourages multiplayer, which most do. But I mean, seriously, this is the end all. Fighting. And that is why, my friend, there's a large portion of the public who don't really care for them.

What the genre needs is a genre changing game. Once you get that, something new and innovative in a fighter game, then you've got a new way to approach a genre.

But yeah, that's what I hope for anyway.
So you want to take away what makes fighting games what they now are and what their fans love about them and replace it with something else for the sake of newness and mass appeal?

Why would such a thing be good? (assuming you're not the CEO of Capcom or something)
How could you forget the prospect of playing Jubei! He better be playable dammit!
Juubei and Kokonoe will be Extend DLC, mark my words.
Kokonoe would be neat as well. Would Nox Bang actually be any different than normal Bang gameplay-wise? I'd imagine he's probably going to be one of the most powerful characters in the story once he figures out how to use it. Besides Ragna, he was the only one to hold his own against Hazama and he didn't even use his NOX!
Bang with nox, no, he wouldn't, Nox-Bang would be him under the control of the nox though, imagine an evil Bang who uses all the forbidden ninjutsu. HE would be different alright :D.
I read somewhere (a long time ago) that Bang's NOX was one of the few innately "good" NOX's. Though I admit, it would be awesome to see him go Super Saiyan Akuma bat-shit evil on some people.
The power it has is the power to cut people away from the boundary so yeah, that's going to be integral in a lot of current issues, the problem is that we don't know what the trade is for that power. Izayoi steals sight and Yukianesa steals sanity so who knows what may happen to him.
It better not steal is PASSION! NOOOOOOOOOOOOOOOooooooooooooooooooooooo! That would be too depressing.

But yeah, its speculated that he will be able to cure Arakune... which, is kind of awkward considering he is in love with his wife >.>
He'd cure Arakune because he's in love with Litchi. He'd realize that she can only ever be happy if she's with Arakune and will sacrifice his own feelings for hers, that's how real men act!
 

Fappy

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Dreiko said:
Fappy said:
Dreiko said:
Fappy said:
Dreiko said:
Fappy said:
Dreiko said:
Zarkov said:
Fappy said:
MickyD47 said:
renegade7 said:
The reason I don't like them is the lack of depth, mostly. If I pay $60 for a new game I want it to last a while.
I think I know what you mean. But depth is the wrong word for it I would say so prepare for people telling how much depth there is in them.

Fighting games are just hard to get into I've only recently got into fighting games myself and I don't know at some point it just clicked so I don't know...
Yeah, there is a lot of depth to be had in fighting games. Sadly this only applies to the game mechanics with little emphasis on story and the like.
Or new mechanics for that matter.

In an average fighting game, you have multiple characters (or you make your own) and you get a stage. You then have those characters fight battles for entirety of the game.

There really aren't new things to be had in a fighting game unless it encourages multiplayer, which most do. But I mean, seriously, this is the end all. Fighting. And that is why, my friend, there's a large portion of the public who don't really care for them.

What the genre needs is a genre changing game. Once you get that, something new and innovative in a fighter game, then you've got a new way to approach a genre.

But yeah, that's what I hope for anyway.
So you want to take away what makes fighting games what they now are and what their fans love about them and replace it with something else for the sake of newness and mass appeal?

Why would such a thing be good? (assuming you're not the CEO of Capcom or something)
How could you forget the prospect of playing Jubei! He better be playable dammit!
Juubei and Kokonoe will be Extend DLC, mark my words.
Kokonoe would be neat as well. Would Nox Bang actually be any different than normal Bang gameplay-wise? I'd imagine he's probably going to be one of the most powerful characters in the story once he figures out how to use it. Besides Ragna, he was the only one to hold his own against Hazama and he didn't even use his NOX!
Bang with nox, no, he wouldn't, Nox-Bang would be him under the control of the nox though, imagine an evil Bang who uses all the forbidden ninjutsu. HE would be different alright :D.
I read somewhere (a long time ago) that Bang's NOX was one of the few innately "good" NOX's. Though I admit, it would be awesome to see him go Super Saiyan Akuma bat-shit evil on some people.
The power it has is the power to cut people away from the boundary so yeah, that's going to be integral in a lot of current issues, the problem is that we don't know what the trade is for that power. Izayoi steals sight and Yukianesa steals sanity so who knows what may happen to him.
It better not steal is PASSION! NOOOOOOOOOOOOOOOooooooooooooooooooooooo! That would be too depressing.

But yeah, its speculated that he will be able to cure Arakune... which, is kind of awkward considering he is in love with his wife >.>
He'd cure Arakune because he's in love with Litchi. He'd realize that she can only ever be happy if she's with Arakune and will sacrifice his own feelings for hers, that's how real men act!
Poor Bang will be left with Tao and Carl... oh sorry OP, didn't mean to completely high-jack your thread lol.
 

z121231211

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Sorry to sound like a CoD fanboy, but it's all about the multiplayer. I play Blazblue and I'm sure I've played 100s of matches against my friend... with us using the exact same characters every time (Rachel vs Noel). The depth is finding out exactly what strategies work, finding them obsolete once people learn to counter them, and then coming up with more strategies. Even then you still have to be one step ahead of your opponent and you have to mix up your strategies as much as possible, that and actually having to pull off such precise button combinations under pressure.

I can see why people wouldn't like that. There's a phase between learning the basics and actually holding your own against other players where the game gives you no positive reinforcement whatsoever.

And for all the Blazblue players in this thread: Jin's Icecars, how do I stop them? I'll never call a move cheap, but my friend stopped using him before I could ever find a strategy against that.
 

Fappy

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z121231211 said:
Sorry to sound like a CoD fanboy, but it's all about the multiplayer. I play Blazblue and I'm sure I've played 100s of matches against my friend... with us using the exact same characters every time (Rachel vs Noel). The depth is finding out exactly what strategies work, finding them obsolete once people learn to counter them, and then coming up with more strategies. Even then you still have to be one step ahead of your opponent and you have to mix up your strategies as much as possible, that and actually having to pull off such precise button combinations under pressure.

I can see why people wouldn't like that. There's a phase between learning the basics and actually holding your own against other players where the game gives you no positive reinforcement whatsoever.

And for all the Blazblue players in this thread: Jin's Icecars, how do I stop them? I'll never call a move cheap, but my friend stopped using him before I could ever find a strategy against that.
Not sure which of the two you played so I will give a good strategy for both Noel and Rachael...

Rachael: Shoot a lightning rod at him. Pretty sure electric-kittychair also stops it.

Noel: C-Air -> Revolver Blast is a good choice. I think forward C would do the trick also, not sure though.

I play Bang and Lamda, so its really easy for me to punish ice-car spamming.
 

imnot

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As some one who dislikes them I would say because they are dull and unintresting, its basically the same thing over and over again.
Although I have only played a few so I could have just played shit ones.
 

Iori Branford

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I do but, opinions and preferences aside, technical limitations brought a tradition of making many key aspects of fighting games very cryptic and random, and require tons of practice, experiments and/or reverse engineering to discover: The move commands that often don't match the movement of any part of the character. The combo trees dictating which moves can chain into which, with hardly any obvious branches, and each character rigidly tied to their own. And of the times when you do send the other guy flying, when can you juggle him and when is he magically safe until he gets up? So it's no surprise these games heavily favor and are favored by those in the know.
 

Unborn023

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In the days before online everybody had at least a fighting game or 3 for when friends came over and you needed a quick way to cycle through making sure everybody got a turn. While I still love a good fighter, the competition online makes them very hard to get into. I'm much better at some (super smash bros, Tekken) than others (MVC3, UFC 2010). But in short to answer your question just hope on psn or xbox live with a game like blazblu or MVC and you'll kind yourself getting killed before getting one combo off. There is just no room for growth outside of the already experienced unless you want to spend hours in practice mode"
 

Smeggs

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Well from my experience:

1. Fighters have always been the genre that makes me the most filled with rage. A game where someone can beat me by just smacking random buttons is not fun.

2. Online always boils down to who can spam the combos faster, usually between two players who chose KEN.
 

Dfskelleton

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Because if you buy one that's more than a few months old, the only people playing it will be diehard fans, who will pulverize your ass into a small pile of ashes.
I like Street Fighter, and I like Mortal Kombat. I just don't really care for the fanbases of either.
 

LilithSlave

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)rStrangelove]1. there are hardly any fighting games on pc
PC gaming is rarer than console gaming.

That is, most people enjoy console gaming rather than PC gaming. Heck, go ask your local Best Buy employee why they don't have much in terms of PC gaming. They'll tell you because it's not as profitable to stock it because most people aren't PC gamers.
 

Biodeamon

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One of my friends completely sucks at most the games around these days but i was surprised to find out one day that she is pretty good at fighting games. after we played a few round she told me that fighting games were one of the few games she could play. apparently the rythm that is in fighting games helped her.
 

GeorgW

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Fappy said:
GeorgW said:
Yeah, Brawl has lost any chance of being competitive, but Melee still has tournaments. They're not as big as other fighting games, but the game is competitive.
I heard MK had some sort of n00b option, with simpler combos, maybe that's a good compromise.
I never tried the noob friendly mode, but MK is kind of that way normally. You don't HAVE to learn combos to have fun with it/be pseudo-competitive and it has some of the easiest special moves to pull off in the entire genre. It's great for people looking to get in to fighters for sure.
Huh, didn't know that. Maybe I should get the new MK after all...
 

Fappy

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GeorgW said:
Fappy said:
GeorgW said:
Yeah, Brawl has lost any chance of being competitive, but Melee still has tournaments. They're not as big as other fighting games, but the game is competitive.
I heard MK had some sort of n00b option, with simpler combos, maybe that's a good compromise.
I never tried the noob friendly mode, but MK is kind of that way normally. You don't HAVE to learn combos to have fun with it/be pseudo-competitive and it has some of the easiest special moves to pull off in the entire genre. It's great for people looking to get in to fighters for sure.
Huh, didn't know that. Maybe I should get the new MK after all...
I'd imagine its got to be pretty cheap by now. It's as good as you are going to get for a pick up-and-play fighter (besides SSB and arguably some 3D fighters like Soul Caliber). I had plenty of fun jump kicking, upper cutting and special spamming before I learned any real combos :p