why does call of duty get so much hate?

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drisky

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Its popular, so more so then just hating because its popular, everyone has an opinion on it. It huge exposer means lots of people have played it which means a large number won't like it. Then those who don't like it hate it more because they have to be exposed to it a lot. Also they make a new one every year, and other companies make a direct competitor every year, and you have to be exposed to all of those.
 

StBishop

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I don't find it fun.

That's it.

I don't like it and money is being invested in that sort of thing rather than things I like. Do I need more of a reason?[footnote]I don't hate CoD. I own MW1 and I have CoD 1 as well. I just don't think they're good enough to justify there being somewhere in the range of 12 games being made in one generation. Same reason I own NBA 2K8 and NBA 2k11. I don't need another one every year, but sometimes, if it's cheap, second hand I'll buy a roster update.[/footnote]
 

GenericAmerican

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Because one of my favorite game series has went from something awesome *CoD, CoD4*, to a stagnate pile of shit, pumped out every year with a slightly new coat of paint and sold for $60. *MW2, BO, MW3, now BO2*

And people are stupid enough to buy it. . .you know, I don't even hate the game, I hate the fuckwits who are dumb enough to buy it again every year. Because they are encouraging more crap like this to be made.

And it drags down other companies, and good game series, because they try to hop on the bandwagon and ruin their own games in the process.

It's also somehow so popular, it becomes the go-to for people who don't know a thing about video games. And that sickens me, the most recognizable part of the Video games industry is this copy&paste bullshit? If i'm talking to someone who isn't a gamer, and they try to act interested, they always bring up Call of Duty because that's the biggest thing . . . and I have to resist the urge of punching them in the throat.
 

Waaghpowa

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There are sufficient posts to convey my opinion, but as much as I respect a persons right to spend 60 dollars on a new Call of Duty game, I just want to throw something out here.

Some may say that if someone thinks if the little changes are "worth" the 60 dollars for an over glorified patch CoD sequel, then it's ok but it's still stupid. Finding "worth" in your purchase doesn't make it any less so.

Some people think it's worth their money to spend hundreds of dollars on cosmetic items in a F2P MMO, doesn't make it any less stupid.

Some people think it's worth their money buying the next Apple iFad product with some minor tweak in processor speed or increase in screen resolution that functions in the exact same manner as the previous one. Doesn't make it any less stupid that you spent 500 dollars on it and effectively replacing your last 500 dollar investment for almost nothing other than bragging rights on how much higher your screen res is.

Some people also think that spending hundreds of dollars a week on marijuana is worth their money, but it doesn't make it any less stupid. I actually know guys who could have bought a house with the amount of money they spent on pot, no joke.

World of Warcraft is a good example. Some people may think that spending 15 dollars a month on the games sub is stupid and not worth it. It's a service and I thought that receiving hours of gameplay, biweekly patches for balancing and bug fixes and bimonthly content patches for additional hours of gameplay were, in fact, worth the 15 dollars a month.

In contrast to Call of duty, you pay 60 dollars for hours of gameplay and some minor balancing tweaks. Then you pay an additional 15 dollars ~ 3 times a year for additional maps. Then the end of the year, it gets replaced with a new game for 60 dollars and the whole cycle starts over. All of which receives no support from the developers because all their patches are in the new game.

Forgot to mention. I can still play online with people in WoW who haven't bought the expansions, unlike every iteration of CoD.

Now I think the CoD example is stupid. Why? All that money spent and you get no support. If you expect me to put up that kind of cash for one game, I sure as hell be getting some decent game support. I want bug fixes and balancing, not a half broken game and promise of said problems being fixed in the new one for the price of a full game.

It's all a matter of opinion, but I hope you get the idea.
 

Owen Robertson

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Three things:
1) Your spelling, grammar, etc... are bad enough in a few places to make your points difficult to understand. I'm not trying to be a grammar nazi, but if you're trying to raise a legitimate point it helps to look professional.
2) Call of Duty's multiplayer mechanics actually don't change much. Spawns are as dreadful now as they were in MW2. Weapon firing mechanics (when, how, and where a bullet goes) were unacceptable in Black Ops (suppressing your weapon actually slowed down your RoF by about .12 seconds).
3) You, my friend, are the reason CoD gets a bad rap. You're an exploiter. It's not the children with fouler language than a trucker/sailer/soldier or the frat boys who call you queer to comfort there own homosexual insecurities (actually most players over 20 I've played with suck). It's the exploiters who map out spawn locations using dev tools so they can control the whole map with two friends and an office building.

That's not fun for anyone else. Games are supposed to be fun. When you take pleasure from another's displeasure you're engaging in Schadenfreude and/or are a sadist. There's nothing wrong with that, but having me unwittingly and unwillingly take part in your pleasure, you're almost raping me. Almost.

Get yourself an Airsoft or paintball gun, and see how good you are at imitation war (as opposed to simulated war) because you've yet to demonstrate a legitimate tactic.
 

drisky

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Tuesday Night Fever said:
Adding new weapon skins to a game isn't innovation. Innovation would be if you can do something with those guns that you couldn't do before in any other games. The first time an FPS offered alternate fire modes for guns - THAT was innovation. The first time an FPS used regenerating health - THAT was innovation. The first time an FPS let you hop into a vehicle and drive it around - THAT was innovation. Etc
Its also important to realize innovation doesn't mean good, apparently game called Faceball was the frist FPS to use regenerating shilds, not the first game though.

http://www.giantbomb.com/faceball-2000/61-10852/
 

Tuesday Night Fever

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drisky said:
Its also important to realize innovation doesn't mean good, apparently game called Faceball was the frist FPS to use regenerating shilds, not the first game though.

http://www.giantbomb.com/faceball-2000/61-10852/
Trust me, I agree with you there. But I wasn't trying to argue that the games responsible for innovation are necessarily good games. Something doesn't have to be "good" to be influential.

I was merely trying to point out that adapting pre-existing features and mechanics from other games into a different game isn't innovation, it's iteration.

Chapel1185 said:
Name one decorated female war vet, or one female fighting on the front line in an infantry platoon.
The Soviet Union had quite a few badass frontline female soldiers in WWII. Here's a couple:

Senior Sergeant Roza Shanina, 54 confirmed kills.
Major Lyudmila Pavilchenko, 309 confirmed kills.
Jr. Lieutenant Ziba Ganiyeva, 21 confirmed kills.
Colonel Marie Ljalková, at least 30 confirmed kills.
Corporal Tanya Barazina
Manshuk Mametova
Lieutenant Nina Alexeyevna

Then there's badasses like British agent Nancy Wake. "From April 1944 to the liberation of France, her 7,000 maquisards fought 22,000 SS soldiers, causing 1,400 casualties, while taking only 100 themselves. Her French companions, especially Henri Tardivat, praised her fighting spirit, amply demonstrated when she killed an SS sentry with her bare hands to prevent him from raising the alarm during a raid.

During a 1990s television interview, when asked what had happened to the sentry who spotted her, Wake simply drew her finger across her throat. "They'd taught this judo-chop stuff with the flat of the hand at SOE, and I practiced away at it. But this was the only time I used it -- whack -- and it killed him all right. I was really surprised."


As far as decorated female veterans from the United States, here's a couple.

And currently Australia, New Zealand, Canada, Denmark, Finland, France, Italy, Germany, Norway, Israel, Serbia, Sweden, and Switzerland allow female soldiers to fill active combat roles...
 

HarryScull

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Owen Robertson said:
Three things:
1) Your spelling, grammar, etc... are bad enough in a few places to make your points difficult to understand. I'm not trying to be a grammar nazi, but if you're trying to raise a legitimate point it helps to look professional.
2) Call of Duty's multiplayer mechanics actually don't change much. Spawns are as dreadful now as they were in MW2. Weapon firing mechanics (when, how, and where a bullet goes) were unacceptable in Black Ops (suppressing your weapon actually slowed down your RoF by about .12 seconds).
3) You, my friend, are the reason CoD gets a bad rap. You're an exploiter. It's not the children with fouler language than a trucker/sailer/soldier or the frat boys who call you queer to comfort there own homosexual insecurities (actually most players over 20 I've played with suck). It's the exploiters who map out spawn locations using dev tools so they can control the whole map with two friends and an office building

Get yourself an Airsoft or paintball gun, and see how good you are at imitation war (as opposed to simulated war) because you've yet to demonstrate a legitimate tactic.
1. yeh, sorry about that, i'll try and imporve in future post's
2. i think that all the small changes add up to a new gaming experience, and even small things can make a big differance. As i've said before flak jacket, just adding 1 perk hugely changed how you defend an objective
3. ? i don't see how me being better than most people at the game and understanding the basics such as the spawn system and how to "spawn trap" makes me the bad guy. If you're not enjoying a game because you're not good at it then you should either improve or quit, dont wine to the good players to stop beating you and give you a chance and purposefully play bad because what they are doing is "un fair" because that's just unsporting behavior
4. ? COD is nothing like actual warfare or combat so why would i play it like a real war?
5. i do a lot of cadets and am a corporal, im not acting like im an expert on war fighting but i know a fair bit about it
 

Vivid Kazumi

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Tuesday Night Fever said:
drisky said:
Its also important to realize innovation doesn't mean good, apparently game called Faceball was the frist FPS to use regenerating shilds, not the first game though.

http://www.giantbomb.com/faceball-2000/61-10852/
Trust me, I agree with you there. But I wasn't trying to argue that the games responsible for innovation are necessarily good games. Something doesn't have to be "good" to be influential.

I was merely trying to point out that adapting pre-existing features and mechanics from other games into a different game isn't innovation, it's iteration.

Chapel1185 said:
Name one decorated female war vet, or one female fighting on the front line in an infantry platoon.
The Soviet Union had quite a few badass frontline female soldiers in WWII. Here's a couple:

Senior Sergeant Roza Shanina, 54 confirmed kills.
Major Lyudmila Pavilchenko, 309 confirmed kills.
Jr. Lieutenant Ziba Ganiyeva, 21 confirmed kills.
Colonel Marie Ljalková, at least 30 confirmed kills.
Corporal Tanya Barazina
Manshuk Mametova
Lieutenant Nina Alexeyevna

Then there's badasses like British agent Nancy Wake. "From April 1944 to the liberation of France, her 7,000 maquisards fought 22,000 SS soldiers, causing 1,400 casualties, while taking only 100 themselves. Her French companions, especially Henri Tardivat, praised her fighting spirit, amply demonstrated when she killed an SS sentry with her bare hands to prevent him from raising the alarm during a raid.

During a 1990s television interview, when asked what had happened to the sentry who spotted her, Wake simply drew her finger across her throat. "They'd taught this judo-chop stuff with the flat of the hand at SOE, and I practiced away at it. But this was the only time I used it -- whack -- and it killed him all right. I was really surprised."


As far as decorated female veterans from the United States, here's a couple.

And currently Australia, New Zealand, Canada, Denmark, Finland, France, Italy, Germany, Norway, Israel, Serbia, Sweden, and Switzerland allow female soldiers to fill active combat roles...
you dare put woman parts in super manly cod?! http://www.screwattack.com/sites/default/files/image/images/News/2011/0930/WayneBradyChokeBitch-1.jpg
 

Owen Robertson

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HarryScull said:
1. yeh, sorry about that, i'll try and imporve in future post's
2. i think that all the small changes add up to a new gaming experience, and even small things can make a big differance. As i've said before flak jacket, just adding 1 perk hugely changed how you defend an objective
3. ? i don't see how me being better than most people at the game and understanding the basics such as the spawn system and how to "spawn trap" makes me the bad guy. If you're not enjoying a game because you're not good at it then you should either improve or quit, dont wine to the good players to stop beating you and give you a chance and purposefully play bad because what they are doing is "un fair" because that's just unsporting behavior
4. ? COD is nothing like actual warfare or combat so why would i play it like a real war?
5. i do a lot of cadets and am a corporal, im not acting like im an expert on war fighting but i know a fair bit about it
It's not about being better (which I will fully admit you are), or about me complaining of "fairness" (I never used the word), it's simply about playing the game as it's intended, rather than pushing the limits and/or breaking the rules. I just want to run around with a rifle, and shoot someone from Connecticut, and not have to compete with a semi-professional who looks to have his enemies driven before him, and see the lamentation of their women.
In response to number 4, I always thought CoD was (originally at least) a combat simulator (I realize perks and re-spawning are ridiculous). That's why I like Barebones. You, your weapon, maybe some 'nades. No HUD, no Kill-streaks, no Perks. (Once again, I realize there's a difference between holding a firearm on a battlefield and holding a controller in my living room). As for 5, I never said you COULDN'T, I only said you haven't yet. But, as you see CoD as a game and competition, you don't feel any obligation to act differently than you would on the court/ice/gridiron/diamond etc.
 

Owen Robertson

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Eternal Taros said:
HarryScull said:
11. for what its worth it had zombies (although cod 5 had zombies)arguing whether or not COD innovates on the escapist is like playing chess with a pigeon. It doesn't matter how many clever moves i make the pigeon will just knock the board over and strut around like its won
11. This is an invalid analogy because you're making shitty, shitty points. In this case the pigeon appears to be the better player.
This is the funniest argument I've ever heard. Ever. Both sides. That made my fucking night. Thank you both.
 

Owen Robertson

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Vivid Kazumi said:
you dare put woman parts in super manly cod?! http://www.screwattack.com/sites/default/files/image/images/News/2011/0930/WayneBradyChokeBitch-1.jpg
The season 2 "In review" episode was on when I read your reply. The Wayne Brady sketch had just started. Needless to say, I shat my pants.
 

Elamdri

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HarryScull said:
1. call of duty isnt innovative: i can see why people think this, but it is untrue, as someone who has played call of duty competitively i can tell you that although it keeps the same base mechanics from each game but other than that is vastly different (like a good squeal should be) in terms of single player its often a case of SSDD but that is not what most people buy/play it for and judging black ops 2 on its single player is like judging mass effect 3 on its online.
The thing that annoys me about Call of Duty is that it feels like a sports game, like the Madden Series. Every year they release the same damn game, that runs off the same damn engine, and all they seem to do is update the roster someone and make the occasional tweak.

Call of Duty has the benefit over a Madden game of at least having a story, but I've never much cared for the single player.

HarryScull said:
2. most call of duty players are 12 year old douchebags: again from playing competitively most call of duty players are 16-18 and a regular bunch of people, the odd troll or 12 year old get in but pointing at them and using it as the stereotype for the cod community is like claiming that gamers in general are basement dwellers
Well I've hit the point in my life where I hate anyone without a bachelor's degree, so saying that "Most players are 16-18" doesn't make it any better. I just don't find the community as a whole very pleasant.
 

DragonStorm247

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The franchise simply has so much financial success and reception. Ask any out of touch, non gaming people to name one game. Nine times out of ten, they'll say CoD.

Is CoD the god awful piece of shit we claim it is? Doubtful, but I still don't believe it deserves this attention. People are just frustrated.
 

electric method

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I wouldn't say I hate CoD, I'd say I hate what it represents. Stagnation. A business model that is all but assured to insure the continuation of mediocrity in modern AAA gaming. I detest what it does to it's community and gamers in general. Turning teens and pre-teens into "arm chair warriors" throwing out terms like nades and noob tubes.

Talking about weapons that they will, more than likely, never fire let alone even see in real life. I despise how it objectifies warfare and imparts the totally wrong impression of war and death in combat. In reality you don't respawn. Dead is dead. period.

I find it contemptable that a whole generation has grown up with this steaming pile of refuse and use it as an epeen measuring contest. It's laughable that despite playing a "realistic" shooter concepts like enfilading fire, flanking, smart use of ambush tactics/small unit tactics and violence of action are almost totally foreign concepts inside the game.
 

Khazoth

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Its a combination of things, but mostly because some things become pop culture on the internet very quickly. I think the first person to start was Morgan Webb, and then Yahtzee, and a slew of other internet critics.

There are a few who have never and will never play the games and that will chirp what they hear like an entranced magpie. (See what I did there?) I'll honestly never understand it, I don't like Call of Duty, its not my style. Its a lot like music, Britney Spears and Backstreet in the 90's, and Nickelback now, people haaaaaated these things because they were popular, they objected to what they perceived to be the culture around it.


That said, a lot of people who hated Britney Spears and Backstreet Boys in the 90's were later caught in their car singing along. I think this metaphor works well with the Call of Duty case because I wonder how many people hate it because its the current culture.
 

Moriarti

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In my opinion, the CoD games aren't themselves bad games, as far as shooters go they're solid enough. What IS bad is the series has become the poster child for the stagnation of the industry, and has become infamous for it's fanbase.
 

Gmans uncle

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For ME it's honestly been a legitimate lack of interest.
I'm not into the whole "REAL MEN DOING MANLY THINGS IN THE NAME OF MANLINESS GRRRR!!!" thing, I have little interest in such brain-numbingly simplistic games, and I simply don't have the money to shell out full price for what amounts to a 5ish hour single player campaign tacked onto an expansion of the milti-player that was released last year.
Now, being completely honest, I am a LITTLE bit intrigued by Black Ops II. I've heard a handful of things about how there's been more attention payed to the singleplayer this time, how they where making it less linear, how there was going to be this really engaging plot, but to be honest I'll need a HEEEEEEELL of a lot more convincing to get me to lay down my money at launch.