I second this. The way Bioware tells its stories is the most verbose and forced storytelling method in gaming. They have yet to realize that there is a way to make the player understand a plot point/detail/conflict without having an NPC drone into your ear for 15 minutes as you stand ramrod stiff in one place, occasionally stopping to click on colorful text.Vampire cat said:Bioware =p.
Boy, gona get a lot of hate for this, I'm sure... Well maybe not, now that I said it...
I know the topic of "Is ME2 an RPG?" has been done to death, but I still have to ask, Is there a single choice in the game that actually effects how you behave in combat? You never have to choose between upgrades, never trade stats for other stats, never change your accuracy, never see how much damage you are really doing, never shoot for anywhere besides the head, never use stealth, you never make a choice in how you tackle combat. Its all go behind cover and shoot people. The levels are so linear you cannot escape this, and the way in which you interact with NPCs is so restricted you cannot make critical decisions when you need to. Why cant I shoot this guy in dialogue before he runs off and becomes an enemy later? Oh right, because the shoot option didn't come up. After playing Alpha Protocol, I guess I'm spoiled by a game where there is more than one option to combat than just cover based shooting and where the dialogue actually affects your abilities in combat.
As far as DA2 goes, the combat was fun, but the tedious pace and respawning enemies made it a chore to play and I never bothered to play past the deep roads mission. My tone in dialogue didn't make any difference with my allies, and the party system made it so I only seemed to interact with 3 of my companions for the entire time. DA:O wasn't a very good game either and suffered from the same problems of tedious pace and linear story with verbose and overemphasized exposition ramming (protip: the addition of a codex does not help your game, it just makes it more for the player to read).
I guess the main problem is Bioware trying to have its cake and eat it too in regards to its relationship with EA. In the end, EA owns all of the Bioware franchises and is in total control over hiring and publishing. Bioware tries to play it off like they are in charge of thier property but its not the case. They need to either get out from under EA or admit that they are at the whim of EA and their marketing department.