Ephraim J. Witchwood said:
Which is nice because it shows that Bungie has a real understanding of Fun > Realism/
To surpass my quota of catty comments about Halo in a thread.
Then why didn't I have much fun playing Halo?
In point of fact, a good part of my problem with it stems from a growing problem in FPS when it came out in 2001 that games were going down this realistic cul-de-sac. We must have realistic level design, we must have realistic item placement, we must have realistic weapon carry capacity, we have to manually pick up weapons, and so on.
For example, the levels in Doom aren't anything like the areas they're supposed to represent. They're designed first as game levels with a nice sense of flow. They shameless litter the place with power-ups, even using a +1 health power-up to spring a massive enemy attack who have been hiding in a closet just for this opportunity. And your rocket launcher has a capacity of 50 rockets... and that's not even your most powerful weapon. They just gave you a strong opening premise and ran with it. This is fun trumping realism to the nth degree.
Oh, how I miss fun in First Person Shooters.