Seeing that they are working on another Left 4 Dead, I'm starting to wonder why Valve have made such point of removing most or all story from there games
They are, after all, behind Team Fortress, Counter-Strike and Left 4 Dead; all games focus on online gaming, that lack a story/campaign mode (Before you rule L4D as an exception, I'll just point out that the little story to that game seems satirically flat).
I suppose it makes sense, since most of the audience is jaded about stories in games. Most games, especially shooters, seem to have a flimsy story to tie the gameplay into a neat singleplayer experience, but are usually lengthier and less linear. Valve is different in that they are completely devoid of that system. Even in Half-Life and other games from Valve, the story seems to simpler, taking a backseat to the mood and atmosphere.
So, any one else notice? Or, am I over-analyzing?
Also, Left 4 Dead doesn't have a story, stop contradicting me!
They are, after all, behind Team Fortress, Counter-Strike and Left 4 Dead; all games focus on online gaming, that lack a story/campaign mode (Before you rule L4D as an exception, I'll just point out that the little story to that game seems satirically flat).
I suppose it makes sense, since most of the audience is jaded about stories in games. Most games, especially shooters, seem to have a flimsy story to tie the gameplay into a neat singleplayer experience, but are usually lengthier and less linear. Valve is different in that they are completely devoid of that system. Even in Half-Life and other games from Valve, the story seems to simpler, taking a backseat to the mood and atmosphere.
So, any one else notice? Or, am I over-analyzing?
Also, Left 4 Dead doesn't have a story, stop contradicting me!