Chicago Ted is my role model.Cpt_Oblivious said:I felt that Left 4 Dead had a story. It was in the wall's graffiti and I was intrigued by all the writing.
I want to meet Chicago Ted.
Chicago Ted is my role model.Cpt_Oblivious said:I felt that Left 4 Dead had a story. It was in the wall's graffiti and I was intrigued by all the writing.
I want to meet Chicago Ted.
My quess is that the different areas of the campaigns will be more connected. In the first L4D you can only imagine how they ended up at the next campaign.balimuzz said:Portal and Half-Life have amazing stories! Also, apparently the new L4D is going to have connected campaigns, with an overarching story. I'm not sure if that means that you'll just be playing as the same people, or if there will be any kind of story to speak of.
This.Cpt_Oblivious said:I felt that Left 4 Dead had a story. It was in the wall's graffiti and I was intrigued by all the writing.
I want to meet Chicago Ted.
Or perhaps even go through the developers commentary. They like to explain what they were trying to convey with different objects and environments and such. Its pretty interesting as a gamer to understand why developers place that little pop can there or have the street light flashing instead of solidly lit or other seemingly random things which are not as random as you thought! :OTheDoctor455 said:There are more examples of how Left 4 Dead has a story, but again, to appreciate them, you have to go through single player, and take it slow.
I find it an utter shame that nobody seemed to latch onto the concept you put forth in this post, because this is the essence of Valve's storytelling style. It's not the overt, in your face narrative that most people are used to in video games. It's a subtle, atmospheric story that requires the players to connect a few dots. It's much more like poetry, with nuance and artistry than it is a novel, with direct narrative flow that tells the story outright.TheDoctor455 said:Left 4 Dead did have a story, but in order to appreciate it, you have to play it in single player. Otherwise, the other players pushing you to keep going will keep you distracted. There was the graffiti which basically showed how the other survivors communicate with each other, and tells you something about them. The cars tell a story of abandonment and desperation, and the corpses with blankets over them deliver a tale of loss and determination. There are more examples of how Left 4 Dead has a story, but again, to appreciate them, you have to go through single player, and take it slow.