It does seem to have a high story to gameplay ratio [http://tvtropes.org/pmwiki/pmwiki.php/Main/StoryToGameplayRatio].Librarian Mike said:To answer the OP's question with another question: Why does Hideo Kojima hate gameplay so much?
Are any zombies safe from him?Cpt_Oblivious said:I want to meet Chicago Ted.
That made me giggle.Sparrow Tag said:It does have a storyline, it's just not in the game.
Apparently he's killed 53,595 of them.The Shade said:Are any zombies safe from him?Cpt_Oblivious said:I want to meet Chicago Ted.
So I think we can safely assume that no zombies are safe from Chicago Ted.Cpt_Oblivious said:Apparently he's killed 53,595 of them.The Shade said:Are any zombies safe from him?Cpt_Oblivious said:I want to meet Chicago Ted.
Half-life has a great and immresive story dude, and what's wrong with linearity.Zand88 said:Seeing that they are working on another Left 4 Dead, I'm starting to wonder why Valve have made such point of removing most or all story from there games
They are, after all, behind Team Fortress, Counter-Strike and Left 4 Dead; all games focus on online gaming, that lack a story/campaign mode (Before you rule L4D as an exception, I'll just point out that the little story to that game seems satirically flat).
I suppose it makes sense, since most of the audience is jaded about stories in games. Most games, especially shooters, seem to have a flimsy story to tie the gameplay into a neat singleplayer experience, but are usually lengthier and less linear. Valve is different in that they are completely devoid of that system. Even in Half-Life and other games from Valve, the story seems to simpler, taking a backseat to the mood and atmosphere.
So, any one else notice? Or, am I over-analyzing?
Also, Left 4 Dead doesn't have a story, stop contradicting me!![]()
And that is what valve does. They make you the person that fills in the story. I know it's a bit of a cop out to say it but it is the truth. In the Half Life 2 Episode 2 cometary they note that they like leaving little hints around and seeing what the players think of it. And Dave is right the atmosphere takes a lot of work and is story enough.Useful Dave said:Isn't mood and atmosphere part of what makes the story though?
I know, it makes no sense. Although it is true. Infact I heard something about some form of media about the game too, like a web comic or short animation, like the Meet The series.Zand88 said:That made me giggle.Sparrow Tag said:It does have a storyline, it's just not in the game.
Yeah that was nice of them. I noticed that most of the time people will have been playing it for way too long and they rush the new guy into the game constantly badgering him to keep up. Of course there isn't enough story in the game to qualify as a full story that isn't done by like any other zombie film in existence, but the story is told in the little details throughout each level like the previously mentioned covered bodies and graffiti. While the developer commentary mode does make note of this, it feels like you're watching a movie rather than playing a game just to hear or see, and appreciate these little bits of story along the way. Having a live tourguide with you helps mitigate the loss in immersion.Cpt_Oblivious said:When I first played, I had a team who knew I was new and helped me out and showed me the cool graffiti. I was really grateful for help like that.