Why doesn't the iPod touch get recognition as a handheld gaming console?

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mad825

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RAKtheUndead said:
mad825 said:
The word "iPod" is a marketing tool for a hard drive with software that plays mp3s.
any device that computes binary and can cope because of the hardware specifications can play games however MP3 players are not dedicated to play games thus they cannot be classed as a console

POP question: is the oscilloscope the first console?
The first video game console is the Magnavox Odyssey; computers specifically designed for gaming predate the oscilloscope-based Tennis for Two.
...............

im not stupid, it was an rhetorical question to state why other devices aren't dedicated to gaming that can play games are not classed as an entertainment system, in this case a gaming console.
 

Miles Tormani

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migo said:
The thumb stylus was a hack job, works nowhere near as well as the virtual sticks on iOS.
Here I was, thinking you put me on your ignore list like you did with everyone else who disagrees with, or going to flame me. Instead, you just give a "Oh, DS sucks, iPhone rulez" comment. Not much better, though.

Oh, and, by the way. That's a matter of personal preference.

Yes, I like using your own words against you.

EDIT:
migo said:
And you're another person who talks about iOS games without knowing anything. The titles I bolded are not casual gaming titles at all.
You are aware that he said either DS titles or casual titles, right? The titles you bolded, for the most part, were all on the DS.
 

migo

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Miles Tormani said:
migo said:
The thumb stylus was a hack job, works nowhere near as well as the virtual sticks on iOS.
Here I was, thinking you put me on your ignore list like you did with everyone else who disagrees with, or going to flame me. Instead, you just give a "Oh, DS sucks, iPhone rulez" comment. Not much better, though.
I put danpascooch on my ignore list because he was just making stuff up to support his viewpoint, and Akalistos because he supported danpascooch. Everyone else is staying away from straight up fabrication.

Oh, and, by the way. That's a matter of personal preference.
It's not a matter of personal preference, the central position of the touch screen along with the bezel makes it awkward to get to with your thumb, much like how the design of the Motorola Milestone and HTC Dream are rather silly for a landscape slider.


EDIT:
migo said:
And you're another person who talks about iOS games without knowing anything. The titles I bolded are not casual gaming titles at all.
You are aware that he said either DS titles or casual titles, right? The titles you bolded, for the most part, were all on the DS.[/quote]

The GT Racing, Skies of Glory, X-Plane, Nanosaur 2, Babylonian Twins, Carcassonne, Sword & Poker and NOVA - 8 of the 13 I bolded - are all not on the DS, so for the most part they're not on the DS. Nothing changes. Now in your case it's evident that you don't know the DS library either.
 

Miles Tormani

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migo said:
I put danpascooch on my ignore list because he was just making stuff up to support his viewpoint, and Akalistos because he supported danpascooch. Everyone else is staying away from straight up fabrication.
Straight up fabrication such as... "You pulled that out of your ass?" You are such a massive hypocrite that it that it just boggles the mind.

It's not a matter of personal preference, the central position of the touch screen along with the bezel makes it awkward to get to with your thumb, much like how the design of the Motorola Milestone and HTC Dream are rather silly for a landscape slider.
Never was a problem for me, hence, personal preference. You know what is a problem for me? Seeing something on a screen that I have to keep my thumbs on constantly, but you don't even seem to think that's personal preference. You just call me fat for it, which isn't true. It's also a straight up ad hominem attack.


The GT Racing, Skies of Glory, X-Plane, Nanosaur 2, Babylonian Twins, Carcassonne, Sword & Poker and NOVA - 8 of the 13 I bolded - are all not on the DS, so for the most part they're not on the DS. Nothing changes. Now in your case it's evident that you don't know the DS library either.
"How do you make any game appeal to the youth? The letter X. Slap it on anything to hide the lack of quality."

Seriously, though. You think GT Racing is better than Mario Kart DS, which aside from the snaking issue online, is probably one of the best Mario Karts ever? Skies of Glory beating out Star Fox? NOVA beating Metroid? Yeah, I seriously doubt that. They may not all be DS games, but Nintendo happens to have first party equivalents for most of those that aren't. As much as I hate what Nintendo did with the Wii, I will always respect their ability to make good first party games. Especially Zelda. Can't have Zelda on an iPhone, can you? Guess I'll just be laughing my way to victory in Phantom Hourglass or Spirit Tracks then.

EDIT: People who read my previous posts may wonder why I brought up Metroid Prime: Hunters to counter the whole thing with NOVA, after I said I didn't like it. Here's the thing: I can actually hit stuff in Hunters.
 

Mozza444

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Akalistos said:
That's neat. How much did the controller attachment cost you?
Found one on Ebay for £5 and £2 shipping, not sure how much they are officially though.
 

OceanRunner

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RAKtheUndead said:
That's a question with a very simple answer: It really, really sucks at gaming.

RAKtheUndead said:
A lot of the use of the iPhone happens to be internet surfing, or games playing, or other little toys which seem to be designed for distracting one from the poor overall telephonic abilities of the device, but it seems that they didn't have a look at the other products in the portable games market to investigate one of their biggest problems. Nintendo have always held the high ground in the portable games market, not because of the processing power of their systems, but because they realised that battery life is an important aspect, and gave it an accordingly high amount of attention.

The Game Boy held top position in the market even when far more advanced systems made its monochrome screen look like an archaic remnant - because it could keep going when other systems were completely drained. In a comparison with the DS and the iPhone, one would almost draw parallels between Apple's device and the Game Gear, but that would be unfair to Sega - at least they aimed for a market who wanted games more advanced than some 14-year-old's weekend programming project. Anyway, why are we giving Apple the benefit of the doubt in the computer gaming market? It isn't like they haven't tried entering the market before - and failing hard when they did.


I'll discuss this later.
RAKtheUndead said:
Out of those applications which have become popular, many of them, inexplicably, are games. Some people seem to think that this represents a new competitor into the handheld market, but I'd like to ask them something: Are they actually aware of the history of a) Apple and computer gaming and b) the mobile phone in the context of handheld games?

To the first part, I start with three words: Apple-Bandai Pippin. This machine, based around a Macintosh computer, was one of the biggest flops in gaming history. In an era where the Sony PlayStation sold in excess of 100 million, the Pippin sold just 42,000. Even the Atari Jaguar and Amiga CD32 sold more than that! Even putting that aside, the last time that Macintosh computers had a significant exclusive title, it was called Marathon, and that developer was bought up by Microsoft. So answer this: Why are we giving Apple the benefit of the doubt in the computer gaming industry?


I told you I'd get back to this. Two "fails" in two paragraphs.

As for the second part, we have to look at another major flop in the games market, this time introduced by the biggest mobile phone company in the world. Enter the Nokia N-Gage, an ergonomic disaster which proved exactly why mobile phones and gaming weren't meant to mix.

Putting these two things aside, the focus on games from the iPhone platform is still perplexing. Conventional logic would suggest that the iPhone and iPod Touch are unsuitable for any sort of moderately complex games, for a simple reason. The iPhone has just about the worst ergonomic design of any modern gaming platform, because against all common sense, nobody bothered to put any proper buttons onto the phone.

At this point, I'd like to have a look at one of the games in particular on the iPhone, one that's maintained a lot of popularity over its lifetime. This game would be Doom, the famous title by id Software. Now, I find myself quite experienced with the game, having played it on several operating systems and platforms. While I mightn't be a "speedrun Nightmare" player, I'm certainly familiarised with Ultra-Violence difficulty at least.

I've tried playing Doom on a platform with a touchscreen before, using my Palm T|X to play the game. The experience is simply horrible, and not just because the resistive touchscreen isn't particularly responsive. It's because the touchscreen buttons lack tactile feel, and they're ergonomically badly placed. The T|X has a considerable advantage over the iPhone, though - at least it has a directional pad and a set of proper buttons on it.

Things get a lot worse when you try to translate that to the iPhone. On-screen buttons are loathsome for gaming in any circumstance, and when you have to use them to control the entire game, it soon becomes apparent that the hardware developers haven't had any experience in computer gaming themselves. I can only imagine how much worse it would be for even more complex games, and it's an utter case of design failure.

For this reason, many of the more popular games are simplistic and arguably childish in their appeal. Excuse me if I sound elitist, but these games seem more like some 14-year-old's Flash game that they're doing for a weekend programming project, and I largely set aside these games a couple of years ago. I see why a bunch of "casual" gamers might want these sorts of simplistic games, but once again, I ask, if it's the applications you're after, why not just buy an iPod Touch? The hardware is essentially the same, except that you're not trying to rely on this device as your phone, so you don't have as many issues with the battery life, and the poor quality of the OS doesn't matter as much because the iPod isn't competing in a market with multitasking OSes with more sophistication and extra in-built features. As for me, I'll stick with my Nintendo DS, with Super Mario 64 DS and Chrono Trigger.


This is a useful gaming system.
RAKtheUndead said:
...The tilt functionality is highly overrated, and makes it hard to focus on the game itself. It's a gimmick. As for the touchscreen point, that is one of the most pertinent reasons why a device built for gaming requires some dedicated buttons.

Anyway, as a matter of interest, I went back to my Palm T|X to see how my Doom performance was on it versus playing it on the PC. On the PC platform, I can play at Ultra-Violence, as I mention in the article. Now, there are two control setups that I've used at various points of time.



I hold the device in landscape mode, with the directional pad to the left. From there, I can either map the D-Pad such that the left and right keys are set to turn, with virtual touchscreen buttons on the right-hand side set to strafe in either direction, similar to the control system on the Game Boy Advance port, or else, set the left and right keys to strafe and use the stylus on the screen similarly to current Nintendo DS first-person shooters.

The first of these methods is horrible. The virtual touchscreen buttons lack sensitivity, although that's a case of the resistive touchscreen on the T|X over a capacitative model. Using these buttons with a pair of thumbs also leaves big greasy thumbprints on the buttons, and they feel unpleasant in any circumstance compared to a set of tactile buttons.

The second method is more comfortable, although there are still issues. It's closer in general feel to a PC first-person shooter, with the D-Pad closer in function to a WASD layout. In this circumstance, having a resistive touchscreen improves playability, as the stylus doesn't obscure the screen in the same way that a finger would, and it feels more comfortable in any case. However, the screen isn't as accurate as you'd really want - when moving the stylus, it tends to move in a skipping motion, making long-range accuracy a case of trial and error. There's also an issue with the positioning of the buttons on the left-hand side, seeing as the T|X isn't a device designed for gaming, and it would be more comfortable if there were a shoulder button on the left-hand side mapped to fire, similar to console and Nintendo DS first-person shooters. In this mode, I can adequately play to the standard of Hey, Not Too Rough, which is two difficulty levels below my normal difficulty on PC (and previously on the Game Boy Advance).

So, based on the evidence I've amassed so far, the list of most comfortable set-ups goes as follows, in order of preference:

PC, WASD and mouse > Game Boy Advance > PC, directional keys > Palm T|X, d-pad strafe > Palm T|X, d-pad turn > iPhone, any setup.

Doesn't turn out too well for the iPhone, and adding insult to injury would be that if the stylus sensitivity could be increased on the Palm T|X, it would probably beat the Game Boy Advance. Somehow, I don't think resistive screens are through just yet.
I think this sums it up quite nicely.
Brilliant. You'd make a great career out of this.
 

imaloony

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It really wasn't designed as a game system originally. I suppose you can argue that the PC wasn't either, but there HAVE been computers designed around gaming (Commodore 64), and the PC has had over a decade to instate itself as a gaming console, while the iPod Touch has had, what, a year or two?
 

Akalistos

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Mozza444 said:
Akalistos said:
That's neat. How much did the controller attachment cost you?
Found one on Ebay for £5 and £2 shipping, not sure how much they are officially though.
Nice... I need a new cellphone anyways. I'll look it up.