Oly J said:
This has been bugging me for a while and I'm certain I'm not the first one to think or even say this, there will have been countless others, whenever the subject of the price of video games comes up in conversation. (or really just the general subject of money in relation to gaming) the next thing to be brought up is the positively MASSIVE costs in development, as if that's an absolute necessity in a game, of course we all know it isn't.
Call me paranoid or conspiracy-minded or whatever else might come to mind, but sometimes I have my doubts as to whether AAA development is really as expensive as publishers tell us it is, because if it was, they shouldn't even be THINKING about releasing new consoles and thus having the costs climb even more.
and that's another thing, why exactly are the costs climbing in a rate so disproportionate to the advancement of technology, surely as the technology to create games evolves so too does the amount of ways to use it right? The current consoles have been available for the better part of a decade, surely they must have found ways to make development cheaper, and if not, why not?
It seems to me that instead of pumping stupid amounts of money into a project, a more sensible thing to do would be to find ways to develop the same game for less, I simply cannot believe that in the 8 years companies have had to develop for current-gen consoles they haven't found a way to make it more cost-effective.
Publishers would find ways to develop games for less if they were rational people, however, it is a tremendous assumption that they are. I do not think you are conspiracy-minded or anything, but there is an easy explanation as to why dev costs have increased so much. First, let me break down how they have increased:
This is from the now-defunct Factor5 development, in a presentation at the 2005 GDC. They refer to the increase in development costs as "geometric," and I think that is a fitting term. Though, much to the dismay of Factor5, actual costs for development of their game "Lair" were closer to $25 million USD. This is one of the elements that led to the company's demise.
To put things as simply as possible, perhaps too simply: Ever since the beginning of video games, we have been programing for every on-screen pixel. So, the SNES had a resolution of 240 interlaced lines, equal to 120 progressive lines. Then N64/PS1 had 480i (240p). Then, 480p, 720p, and now 1080-1440p. With 4,000p looming. This geometric growth in pixel counts roughly equates to the geometric growth of game development costs.
So, we see how we have gotten here. But what to do next? Shuhei Yoshida and Hideo Kojima were some of the first to address the rise of game development costs in early 2001, and both were very concerned. However, their concerns were mostly ignored by the industry at large, which was booming at the time. Sony developed the expensive Stream Processor for its PS3, while MS used the slightly-less expensive IBM Power PC technology for its 360. So at that point, everyone but franchises like CoD and GTA were screwed.
However, the PS4 and WiiU, along with next-gen engines like FOX (and presumably Panta Rei, but who knows?), have taken steps to correct this by moving processes that were once handles exclusively by the CPU over to the GPU. This allows for mass-parallel processing, removing the need to program for every pixel. MS has been much tighter with the details of the Xbox One, so I cannot say for sure whether or not they have taken steps in the same manner.
The problem is that companies like EA, Activision and Ubisoft do not seem to recognize that development costs are a problem. I know that sounds strange, but considering how insular and complacent they have shown themselves to be, it is simply the truth. Also, the high-risk / high-reward nature of the last generation has benefited their companies greatly, so why bother to change?
The leaders in the drive to lower dev costs are mid-tier Japanese developers and indies, like Unity and OpenGL/OpenCL. So, who knows what we will see in the next gen? The truth of the matter is that Activision and Ubisoft, despite their sales, are on very thin ice. Ubi -prior to FY2013- was 90 million Euros in the red over a three-year total, and only just recouped that. Activision is still 61% owned by Vivendi, a company that is now leaching off of their profits and yet could still go bankrupt.
I could go on, but hopefully this give you a fuller picture of the state of the industry. If you want more info, I talk about this at length during this podcast:
http://gamebuddyfuncast.podomatic.com/entry/2013-01-22T13_43_32-08_00