Yeah, I'm pretty sure it's satire.![]()
Thanks to greedy gamers, we will never get to play this.
Mind if I steal this? Because you said pretty much exactly what I was thinking.tippy2k2 said:Bullshit.
I should probably be more specific...
As a consumer, it is not my job to make sure that your company receives money. If I feel what you are releasing is worth the money, I will purchase it. If I do not think it is worth the money, I do not purchase it. It's not my job to make sure your company stays afloat, it's yours (as in the game developer/publisher, not you the person reading this. Unless you are a CEO of a publisher, in which case I am talking to you).
On DLC:
Extra Credits makes a compelling argument for Day-1 DLC [http://penny-arcade.com/patv/episode/mass-effect-3-dlc]. If you don't want to watch, I'll give a quick run-down: The certification process to make games good to go to retail takes a few months. In these few months, a team has minimal to do. Put said team to work on DLC, which is ready by launch or near it. Bam! Day 1 DLC. Not everyone is OK with this practice but I am. If I feel the new DLC is worth the money, I will happily hand you my cash.
On-disc DLC is bullshit on the other hand. If the DLC is on the disc, that means that it was created with the bulk of the game (since this DLC would have to go through certification process in order to be included on the disc; you couldn't create it later like day 1 DLC and put it on afterwards). That means that this DLC was created with the game and then cut out to make DLC. Most gamers see this as a very despicable practice and will not financially support a game (you know, by buying it) when companies do this. Gamers have figured out this trick and it's your own damn fault if your game crashes because you think gamers haven't figured it out.
I'll be honest, i didn't even make it that far.BiggyShackleton said:Holy shit, so much shitstorm bait and then I saw this.
or why there is no such thing as a great game that is also free-to-play (don't say Team Fortress 2. That game was better on Xbox, anyway).
http://d22zlbw5ff7yk5.cloudfront.net/images/cm-26400-0507b97a7ece10.gif
You're right of course. To complete the analogy, they install the ability to play MP3s in all the cars, but disable it unless you pay an additional fee of 25% of the cost of the vehicle, despite having accredited the gear with the rest of the vehicle, and having sold you the vehicle. Then, they have made tampering with the car to enable such functionality illegal as "Driverright infringement", and can sue your ass off if you should use something which is a part of what they sold you. (Also: Games may be a combination of product and service. A gamedisc is not. If there's data on there, it's data that they sold me, and many consumers will view that as their purchase, and do what they will with it. Wasn't there a case a while back where judges dismissed a case against people who cracked on-disc restricted content?)Draech said:But the car was manufactured with the functionality of being able to have a CD player/airconditioning. They dont jury rig it in afterwards. This was in the design from the get go, to be an extra. That is no different than the on disk DLC. The product isn't what is on the disk, but what you can play. In other words the it would be like going "Because they developed the car to have air conditioning it should be standard" and that just goes to show how the comparision doesn't work.
You analogy still doesn't fit because they get away with it. I proved no point by pointing out that you cant compare games with cars.
Furthermore games are combination of product and services. Cars are pure product. You would have better luck comparing to a cellphone and a phoneservice.
That's not what he's saying. Naturally, the car CAN have an air conditioner installed. That's a given. What he's saying is that consumers wouldn't stand for the AC actually being installed and not be able to use it due to the computer locking them out without coughing up extra money. If you buy a car without an AC, you have to get the entire system installed later, it's just not there (downloading from a server). If you buy a car with the AC (ie. on disk DLC) you'd better have access to it from the get-go.Draech said:But the car was manufactured with the functionality of being able to have a CD player/airconditioning. They dont jury rig it in afterwards. This was in the design from the get go, to be an extra. That is no different than the on disk DLC. The product isn't what is on the disk, but what you can play. In other words the it would be like going "Because they developed the car to have air conditioning it should be standard" and that just goes to show how the comparision doesn't work.Legion said:You have actually just completely proved my point.Draech said:So the whole definition goes up in smoke the second you add the ability long as you add the ability to patch your product. The game is no longer defined as is what is on the disk, but defined as the functionality that you were promised.Legion said:When it comes to DLC, customers have every right to be angry when disc-locked content exists, because it is not something extra, it is something they cut out and made you pay for.
To use a car analogy as they work well:
You go to buy a car that's say £2000 (just to have an example).
DLC is going into a shop and paying to upgrade your sound system to be able to play MP3's for an extra charge of £50.
Disc locked content is already having that MP3 ability already installed in the £2000 car, but it is not available to use unless you cough up some more money.
The car analogy is quite simply wrong here.
As a matter of fact the whole analogy falls apart from a production and a functionality standpoint. Cars gets made without extras and have the extras added. That is physically impossible in your definition right here. If you download the extra afterwards or you take it from the disk shouldn't make any difference. It is just the delivery method. The product and the offer is the same.
The car analogy is wrong, because they could never get away with doing what game developers are doing.
Some cars have a normal CD player.
Some have a CD player that can play MP3's.
If you have the former, then you need to go out and install the latter, as it doesn't come with the car that you bought.
If you have the latter then you don't need to, as it's already in the car when it was manufactured, so you have already paid for it and already own it.
The reason that it is wrong is because car manufacturers could never get away with including a piece of content in a car that comes with it what you bought, and deliberately blocking you from using it unless you paid more for it.
I was not suggesting that they did. I was suggesting that my analogy would be the equivalent of what some game companies are doing, and I was making the point to show how ridiculous it is.
You analogy still doesn't fit because they get away with it. I proved no point by pointing out that you cant compare games with cars.
Furthermore games are combination of product and services. Cars are pure product. You would have better luck comparing to a cellphone and a phoneservice.
This is true, and combining it with the abhorent pricing model so rampant in the games industry currently, where games that should be $30-$40, due to the quality/content are being sold for $60, with other stuff on the disc that you have to pay more for just to access... it's straight up stupid. Also, seeing as you have only 5 posts on record, even though you've been here awhile, I have not seen you around, or at least cannot remember seeing you around, I must welcome you, my brother in slime!Orthus said:I'm not a fan of on on-disc dlc, since if it is ready before the game was released than it should have been part of the game.But I think a major issue with on-disc dlc is that it makes gamers feel like they are not getting the full game when they buy it.
Now if the content was made after the game was released or "printed", than I can understand why it would be dlc and have no problem with that, or even a dlc disc released near the same time as the game.
Hardest thing to tell whether or not it's a joke, based on long time experience with the internet, some people are just THAT stupid, so you can never REALLY tell if it's a joke, or if the person is really stating an opinion... It's sad when it gets to that point, but what can you do?The_Great_Galendo said:So, I'm pretty certain the author was writing in jest. At least, I was pretty certain until I started reading these responses. Now I'm wondering: is my sarcasm detector broken, or is most of yours?
This is why I can't take this article seriously.Conversely, this same reason is why nobody takes the smartphone gaming market seriously, or why there is no such thing as a great game that is also free-to-play (don?t say Team Fortress 2. That game was better on Xbox, anyway).