Why gamers should embrace on-disc DLC

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IvoryOasis

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Oct 21, 2012
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Throwing more money at things doesn't make them better....

That tries to boil down games to simply a matter of resources... what about the idea? The game design? The artistry?

If things with a lot of money were super amazing, then explain transformers ~_~

Yea, money can get you giant resources to make stuff look REALLY cool. Buy people to paint individual pimples on every enemy in the game. But... that isn't what makes games great ~_~
 

Zombiefish

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Sep 29, 2012
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tippy2k2 said:
Bullshit.

I should probably be more specific...

As a consumer, it is not my job to make sure that your company receives money. If I feel what you are releasing is worth the money, I will purchase it. If I do not think it is worth the money, I do not purchase it. It's not my job to make sure your company stays afloat, it's yours (as in the game developer/publisher, not you the person reading this. Unless you are a CEO of a publisher, in which case I am talking to you).

On DLC:
Extra Credits makes a compelling argument for Day-1 DLC [http://penny-arcade.com/patv/episode/mass-effect-3-dlc]. If you don't want to watch, I'll give a quick run-down: The certification process to make games good to go to retail takes a few months. In these few months, a team has minimal to do. Put said team to work on DLC, which is ready by launch or near it. Bam! Day 1 DLC. Not everyone is OK with this practice but I am. If I feel the new DLC is worth the money, I will happily hand you my cash.

On-disc DLC is bullshit on the other hand. If the DLC is on the disc, that means that it was created with the bulk of the game (since this DLC would have to go through certification process in order to be included on the disc; you couldn't create it later like day 1 DLC and put it on afterwards). That means that this DLC was created with the game and then cut out to make DLC. Most gamers see this as a very despicable practice and will not financially support a game (you know, by buying it) when companies do this. Gamers have figured out this trick and it's your own damn fault if your game crashes because you think gamers haven't figured it out.
I totally agree with you but you would still think publishers could wait 1-2 weeks before releasing this dlc to avoid the whole stigma of money grabbing. Just seems like common sense to me.
 

katana-409

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Apr 28, 2010
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So he's saying we should allow gaming companies to scam us? Pardon me, but if a game company wants to remain relevant, they should produce QUALITY games, and QUALITY DLC. I wouldn't pay for on-disc DLC, no matter how awesome it is, but I would pay for an additional map pack if it is WORTH IT. Perhaps he should remember that. -.-'
 

Coffeejack

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Oct 1, 2012
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I don't think I've seen this much flak since that poor fellow put up the video on YouTube entitles 'Steam for Mac sucks'.
DugMachine said:
BiggyShackleton said:
Holy shit, so much shitstorm bait and then I saw this.

or why there is no such thing as a great game that is also free-to-play (don't say Team Fortress 2. That game was better on Xbox, anyway).

http://d22zlbw5ff7yk5.cloudfront.net/images/cm-26400-0507b97a7ece10.gif
Oh my god I didn't even see that. This guy has just lost all credibility.
I haven't seen this much flak since watching 'Steam for Mac sucks'.