That's not true.Anomynous 167 said:As for the reason I think it is innovative, it was the first game you can PISTOL WIP
You just described Turok on the N64buy teh haloz said:Halo Combat Evolved is considered innovative because it successfully translated the keyboard and mouse onto a controller with 6 face buttons, two analog sticks, one D-pad, and two triggers buttons. It had incredible graphics for the time, and was really one of the first titles almost anyone who bought an Xbox ever played. It had a deep multiplayer component, and was really the game that put Microsoft on the Gaming Map.
Halo 2 however built on that and made it so much better adding new weapons and elements like the Battle rifle, and the covenant sword, as well as dual wielding all while stripping a lot of the things that made Halo: CE a great game. Nerfing the pistol, getting rid of the Assault Rifle, cock-slap ending.... etc.
Halo 3 is the complete package. Best of Halo 1 2 and new elements included, and it isn't seen as innovative because in the 6-7 years between the games, other games came out and modified the concept to a point where it was in some cases BETTER then Halo. Best game in the series? Possibly. Best game ever made? No far from it. It's a diamond with rough edges which can be approximated to every great game or even movie or music track.
Try again Warhammer 40K was a spin off from its original board game called "space crusade" or something like that.hippieshopper said:Not Warhammer 40k?l Ancient l said:halo 1 started all this space marine stuff
While I agree that most players are dolts who don't know what they're talking about because they haven't played enough video games,goodman528 said:I wasn't aware that Halo is innovative? Who said that? They have never played Doom, or GoldenEye.
Halo is not innovative, whoever says otherwise is simply to young to have played any games older than Halo, (< 10 yr olds); and don't have the mental capacity to appreciate anything other than pretty graphics in games.
It all depends on the game for me. Regenerating health means that pacing is focused on ammo consumption and enemy type/concentration. This can of course lead to more exciting individual battles because designers are free to make any number of concurrent battles tooth and claw encounters. If your focus is purely on the action of the moment then regnerating health is the way to go. Hunting for medkits would hurt a game like Call of Duty 4, but it's essential to games like half life.AgentNein said:As a side note, I'm one of the ones who trumpeted the death of the health bar, I much prefer the completely regenerating health. Again, for me it comes down to the way it changes the pacing of the game (in both multiplayer and singleplayer). But to each his own.
You really should read some of the posts to the contrary and contest their points before you generalize all the people who think that Halo was innovative as ten year olds who can't appreciate anything other than pretty graphics.goodman528 said:I wasn't aware that Halo is innovative? Who said that? They have never played Doom, or GoldenEye.
Halo is not innovative, whoever says otherwise is simply to young to have played any games older than Halo, (< 10 yr olds); and don't have the mental capacity to appreciate anything other than pretty graphics in games.
You really hit the nail on the head.Eclectic Dreck said:It all depends on the game for me. Regenerating health means that pacing is focused on ammo consumption and enemy type/concentration. This can of course lead to more exciting individual battles because designers are free to make any number of concurrent battles tooth and claw encounters. If your focus is purely on the action of the moment then regnerating health is the way to go. Hunting for medkits would hurt a game like Call of Duty 4, but it's essential to games like half life.AgentNein said:As a side note, I'm one of the ones who trumpeted the death of the health bar, I much prefer the completely regenerating health. Again, for me it comes down to the way it changes the pacing of the game (in both multiplayer and singleplayer). But to each his own.
Deadspace is an example of a game that does the pacing thing all wrong. It's desperately trying to be a scary game but I would pick up so much health that I only ended up dying because I legitimately ran out of health entirely once. The rest of the time it was because a particular encounter did damage so quickly (or prevented my use of medkits) that I died before I could hit the heal button. Combine the excess of health with the immense firepower at your disposal and you have a game that is anything but scary much of the time.
In short, when the action of the moment is the key, regenerating health is the way to go. When you're trying to build dread and suspense, nothing works as well has limited health. Just look at doom 3 - when you have chaingun ammo and above 80 health, there is no corridor too dark to explore. But when you're down to your shotgun and assault rifle and only have 50 or less health, you suddenly become a lot less confident in your ability to survive.
Uh, many games (especially fantasy ones) have had "magical fire hands."popdafoo said:People who call it "innovative" are dumb fanboys. Even BioShock was more innovative because I've never played a game where you had a magical fire hand before. Halo is a boring, dull, and all around mediocre game and it's in no way innovative.
Alright then, magical bee hands.TOFUM4ST3R said:Uh, many games (especially fantasy ones) have had "magical fire hands."popdafoo said:People who call it "innovative" are dumb fanboys. Even BioShock was more innovative because I've never played a game where you had a magical fire hand before. Halo is a boring, dull, and all around mediocre game and it's in no way innovative.
Its not a game related one, and its a bit of a stretch, but Shino Aburame (Naruto) has bugs living in his body that he uses to fight with.popdafoo said:Alright then, magical bee hands.TOFUM4ST3R said:Uh, many games (especially fantasy ones) have had "magical fire hands."popdafoo said:People who call it "innovative" are dumb fanboys. Even BioShock was more innovative because I've never played a game where you had a magical fire hand before. Halo is a boring, dull, and all around mediocre game and it's in no way innovative.
How very postmodern of you.TOFUM4ST3R said:Its not a game related one, and its a bit of a stretch, but Shino Aburame (Naruto) has bugs living in his body that he uses to fight with.popdafoo said:Alright then, magical bee hands.TOFUM4ST3R said:Uh, many games (especially fantasy ones) have had "magical fire hands."popdafoo said:People who call it "innovative" are dumb fanboys. Even BioShock was more innovative because I've never played a game where you had a magical fire hand before. Halo is a boring, dull, and all around mediocre game and it's in no way innovative.
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Nothing is innovative! We are all going to DIE!!!
Better to be a fanboy than an ignorant hater;PSomeBritishDude said:Well, at least you admit it.Gormers1 said:Yup, Im a fanboy because I for once elaborates my opinions instead of just saying that everyone who doesnt share the same opinion as me are stupid...SomeBritishDude said:I don't think even the Halo fanboys can say Halo is innotive with a straight face.
...Actually, I'm underestermating fanboys.
I dont think we have been properly introduced.goodman528 said:Halo is not innovative, whoever says otherwise is simply to young to have played any games older than Halo, (< 10 yr olds); and don't have the mental capacity to appreciate anything other than pretty graphics in games.
It makes you come of as a little fanboyish.Eclectic Dreck said:You really should read some of the posts to the contrary and contest their points before you generalize all the people who think that Halo was innovative as ten year olds who can't appreciate anything other than pretty graphics.
Don't get me wrong, I'm entirely open to seperate opinions, but when I (and others) back up our own opinions, the least you could do is refute them before disregarding.
Hey, don't get me wrong, I liked Halo alot. It just wasn't innotive, it didn't do anything new. Theres a difference.Gormers1 said:Better to be a fanboy than an ignorant hater;PSomeBritishDude said:Well, at least you admit it.Gormers1 said:Yup, Im a fanboy because I for once elaborates my opinions instead of just saying that everyone who doesnt share the same opinion as me are stupid...SomeBritishDude said:I don't think even the Halo fanboys can say Halo is innotive with a straight face.
...Actually, I'm underestermating fanboys.
Now you're doing it again. Say at least stuff like that regenerating shields had been done before, that the AI really wasn't that revolutionary, that other shooters limited the player to only carry two guns before halo (or that you didnt find it innovative)... Anything!SomeBritishDude said:Hey, don't get me wrong, I liked Halo alot. It just wasn't innotive, it didn't do anything new. Theres a difference.
Regenerating Shields have been done before, the AI wasn't that revolutionary, and I didn't find two guns that innovative. Better?Gormers1 said:Now you're doing it again. Say at least stuff like that regenerating shields had been done before, that the AI really wasn't that revolutionary, that other shooters limited the player to only carry two guns before halo (or that you didnt find it innovative)... Anything!SomeBritishDude said:Hey, don't get me wrong, I liked Halo alot. It just wasn't innotive, it didn't do anything new. Theres a difference.
Well you dont HAVE to elaborate, as long as youre not hurting my feelings Im okay ;(. But I thought the point of this thread is to discuss why halo is or is not innovative, not just stating that "no, halo isnt innovative".