Why Halo is called innovative?

Recommended Videos

Jumpman

New member
Sep 4, 2008
404
0
0
It didnt do anything really new, it just did it better. Its the most influential fps since wolfenstein 3d, and its the one most other fps try to copy, which is sorta innovative if your willing to stretch the definition. the only truely original thing its done is the shield/ health system, and the way it perfected the holy trinity, ie: gun/nade/beatdown/
 

GreenDevilJF

New member
Dec 9, 2008
182
0
0
Halo 1 showed how well a shooter could do on a console, along with bringing weapon balance to the table.

Halo 2 had something to do with online gaming on consoles, along with being the only game really worth playing online.

Halo 3 brought the most custimization in a console shooter that I have ever seen.
 

RavingLibDem

New member
Dec 20, 2008
350
0
0
Gormers1 said:
RavingLibDem said:
Novajam said:
I think it was the first (or one of the first) FPS games to use regenerative health, and it's partially responsible for bringing the FPS genre to broader public attention.
that one, basically it started the massive trend toward Regenerative health meters, rather than simple health
But it made sense in this game, and we also still had regular life bars in it. They fucked this up when they made halo 2 and 3, possibly because they moved their attention to online multiplayer, where regular health bars should definitely not belong.

My reasons
http://www.escapistmagazine.com/forums/read/9.83153?page=2#1152372
I still don't necessarily agree with that, while i agree in some games you should have the health bars, I think that in Halo they use the fact that u don't have any health, and just regenerative shield to throw huge amounts of enemies, and get u involved in intense firefights, where cover and everything is useful, without punishing you too much, if you do get hit in the line of duty, often on legendary, you'll have to try multiple ways before you finally find a way of getting round and killing all of the enemies, and if you had health this would damage this very important game mechanic.
 

The Wooster

King Snap
Jul 15, 2008
15,305
0
0
While I'm sure some of these things occured in earlier shooters Halo was the first game to throw them all in the mixing bowl.

1: Whacking aliens over the fucking head with the press of a button.

Before Halo, melee weapons were generally considered a last resort when you ran out of ammo (in fact lots of games were bypassing melee weapons completely in favor of the 'shitty rechargeable pistol' which shows how little use these weapons were getting). Switching to a crowbar, wrench, dildo etc mid battle was just too much of a hassle. With Halo feeding Jonny Martian a knuckle sandwich is not only incredibly satisfying but easy to boot.

2: Whacking aliens with explosive devices.

Same again with grenades. The single button grenade toss made grenades a valid tactical choice because you're not completely defenseless while you're using them. Grenading people out of cover or finishing them off with a nice sticky grenade is very very satisfying and, like the insta-melee, it's cropping up in a lot of games. Oh the sticky plasma grenade was a great idea too.

3: Vehicles with real presence.

Vehicle sections and first person shooters have always gone hand in hand but up until Halo games transitioned from 'shoot alien' to 'run over alien' in a pretty crude manner. Being able to hop in and out of a vehicle at will was a revelation. There's no invisible anti-tank walls in Halo or areas where Mastrer Chief leaps from his death tank for no apparent reason.

4: The rechargo-shield.

Regenerating health, although not perfect, is a step forward for shooters in my opinion. Life bar based shooters always reward defensive play and punish aggression because of the constant threat of being crippled by a lucky enemy. Regenerating health or shields, providing the timing is right, allows a player to move into advantageous positions, wait a moment, then attack. This encourages a more tactical approach that takes the terrain into account rather than simply testing the player's reflexes.
 

Chickenlittle

New member
Sep 4, 2008
687
0
0
orannis62 said:
muffincakes said:
Anyway, the first Halo was innovative because it was pretty much the first console game with online multiplayer that was easy to use and fun to play. It also introduced the "sissy shield" ie. hide in a corner to get all better. I suppose that some find that as an innovative addition as well. Other than that, Halo was your average FPS.
Thing is, the regenerating health actually made sense in the first one, because your health didn't regenerate: your shields did, and health was a separate meter. All other shooters with any kind of regen health took away the separate meters though, including Halos 2 and 3.
That's true, but the health bar was not necessarily a bad thing. It added another small layer of depth and tactical thinking; when your health was low, you wouldn't be able to easily rush a large group of enemies or a base; you would try and keep your shields from depleting, and take less risks, as once they were gone you would be dead very quickly, which simply isn't the case anymore. Health was also a risk when falling. The shields were there to protect the health, which was static, not to protect another weak recharging shield.

Another thing I'd like to point out is the environment; it may have been great back then, but the real meat is in its direction. The developers created the game so that it had as few dead ends as humanly possible, and tried their damndest to make sure the player never got lost. Even in The Library, you had the glowing blue flying ball to keep you on the right track. In most other FPS games I played at the time, I got lost several times, and quite often in Timesplitters.

Vehicles have been covered, so I'll leave that.

The weapons; They may seem simple enough at first glance, but looks can be deceiving. In Halo: CE, every weapon had its place, with the exception of the Pistol, which brought the game so much WIN. The Assault Rifle was good for taking out health fast at medium-close range; the Pistol was great for headshots and medium-long range fighting; the Shotgun was a devastating close-range weapon, that could still do damage at medium range; The Sniper Rifle was effective and had a few nice bells, i.e.range & elevation-finders; the Rocket Launcher was a powerful anti-tank weapon, as most are, but it also had the bonus of having a good area effect. The Plasma Rifle was a rifle that ravaged shields; The Plasma Pistol was a basic infantry gun, that had a secondary option of charging to remove all shields from the target; The Needler could cause a massive explosion when enough poked a target, but was also guided, ignited fallen grenades, and prevented shields from recharging; The Fuel Rod Cannon was the enemy heavy weapon, but had a drop-failsafe that caused it to explode so the player wouldn't pick it up; The Energy Sword also had a less explosive failsafe, but was a devastating close-range weapon that caused players to focus on it before they died. The grenades were even honed as well; Frag Grenades had a large area effect, and "shoved" the players a bit; Plasma Grenades were fairly short-range, but stuck to players and vehicles, and had a delayed explosion; both these grenades could be ignited on the ground, causing huge chain reactions. And yet, somehow, they managed to balance all of these weapons so that every weapon had a niche, and no weapon would allow the player to dominate in every area. This is what is truly innovative about the weapons.

Fall damage; while not necessarily original, it caused the player to be temporarily frozen after a fall, as an additional consequence.

I don't necessarily mean to be a fanboy here, but I do like to be precise and thorough. There's still likely stuff I've missed, though.

Decoy Doctorpus said:
W

4: The rechargo-shield.

Regenerating health, although not perfect, is a step forward for shooters in my opinion. Life bar based shooters always reward defensive play and punish aggression because of the constant threat of being crippled by a lucky enemy. Regenerating health or shields, providing the timing is right, allows a player to move into advantageous positions, wait a moment, then attack. This encourages a more tactical approach that takes the terrain into account rather than simply testing the player's reflexes.
I have to disagree here. The shields do recharge yes, but offensive behaviour is only punished if the player rushes into a group full of enemies, or charges a sniper across a map. I still play online, and you have to be aggressive, or you just get rolled over. Being defensive in small plays works wonders, i.e. laying a grenade at on a hill just as the enemy is about to walk over the top. Being constantly defensive just makes the game longer, and less fun.
 

JWAN

New member
Dec 27, 2008
2,725
0
0
Eclectic Dreck said:
JWAN said:
Halo (1) was pretty innovative and they made the "Future super soldier" story line interesting. Halo (1) also had some cool ideas for multilayer and vehicles and it had a really strong internet following. I mean, before Halo what other FPS online games held the same amount of interest? They exist, but they fall short of Halos devoted fanbase.

Bunch of bloody sheep (In the words of the Brits) :p

I think that the series lost its story line after the first one, and that's a real shame. Its like they wanted to base it off of multilayer combat AND THAT'S FINE but don't neglect the rest of the game for it, ESPECIALLY if you have an intriguing story line to a worn out concept.

The 3rd one LOOKED great, even in-game imagery was exquisitely done but it really did not change anything up, I wish they would just bring back the original Magnum pistol and life meter and make the story a stronger part of the game instead of again relying on the multilayer to drag it along.
To be fair, Halo was not an "online" game, at least as far as most Xbox games are concerned, having arrived long before the launch of XBL.

And MANY games have developed similar or larger followings. Look at Counterstrike. Look at Team Fortress - even in the days of Quake that game was drawing legions of fans.
Its true that it never started out as an online game (It was originally going to be an RTS) it evolved into one of the most well known online games. And just like the games you stated.

Halo is still drawing legions of fans and in time I bet that it will catch up with TF and CS, but remember those games have been around for YEARS, so it will take awhile before it gets the chance to be comparable to those classics.
 

The Wooster

King Snap
Jul 15, 2008
15,305
0
0
Chickenlittle said:
Decoy Doctorpus said:
W

4: The rechargo-shield.

Regenerating health, although not perfect, is a step forward for shooters in my opinion. Life bar based shooters always reward defensive play and punish aggression because of the constant threat of being crippled by a lucky enemy. Regenerating health or shields, providing the timing is right, allows a player to move into advantageous positions, wait a moment, then attack. This encourages a more tactical approach that takes the terrain into account rather than simply testing the player's reflexes.
I have to disagree here. The shields do recharge yes, but offensive behaviour is only punished if the player rushes into a group full of enemies, or charges a sniper across a map. I still play online, and you have to be aggressive, or you just get rolled over. Being defensive in small plays works wonders, i.e. laying a grenade at on a hill just as the enemy is about to walk over the top. Being constantly defensive just makes the game longer, and less fun.
I find having a life bar discourages people from moving from cover to cover because you'll undoubtedly lose health as you go. In single player moving through empty space to cover is problematic unless you know there's a health pack in the position you're moving to.
 

Cucumber

New member
Dec 9, 2008
263
0
0
Okay, I've taken my time and read through the entire collection of fanboy arguments and semi-objective statements. And I can't add anything else to this discussion than this:

I might not be entirely correct here, but as far as I recall, Halo:CE was one of the first FPS's for Xbox (Or at least I think it is, im not entirely sure). And the Xbox might have been the first console of many young gamers. So this game might have been the first good FPS they've played, and then natually it's the best! I am no diffrent, my first was Goldeneye, and I still find it as the best, despite all it's flaws and semi-tacky controls.

What I'm saying is that many Halo fanboys aren't fanboys because they're ignorant, it's because they dont know better. And I believe that all fanboys and haters deserves a slap! I personally believe that your arguments are non-worthy until you embrace the obvious facts instead of ignoring/excusing them.

And an reoccuring argument I've seen is that the game brought PC game quality to the 'box, and I PERSONALLY believe that this one cannot be left alone with this added statement from my hateful mouth:

"Halo brings PC game quality to consoles..." ... but I still find the PC version better. And I've played BOTH!
 

johnman

New member
Oct 14, 2008
2,915
0
0
l Ancient l said:
halo 1 started all this space marine stuff
halo carried on with the space marine stuff. The Doom marine was the first (i think) and many games between halo and dooom had marines
 

invitationofchaos

New member
Jan 11, 2009
114
0
0
fullmetalangel said:
It's not.

edit:

Well, actually, Halo was one of the first console FPSs that became really popular. That's gotta count for something.

edit2: Geez! Stop quoting me, PLEASE! *cries*


UMMMMMM......no


Doom was
 

johnman

New member
Oct 14, 2008
2,915
0
0
Dys said:
If I recall doom correctly, It was a single marine fighting a horde of enemies. I cannot think of there being AI fighting other AI in that game at all. Same deal for quake. Although half-life is bang on the money, with the marines shooting you as well as the xen.
Doom and quake both had this feature. If you could lead enemies into each others fire they will start attacking each other. It was actaully a very inplemented system - certian enemies are immune to certain enemy attacks and infighiting was a way of making to game easuer and making the player play more tactically
 

Gormers1

New member
Apr 9, 2008
543
0
0
TheNecroswanson said:
Halo: CE, innovative? Possibly. Though the only thing I can really think of that it brought new to the table would have bee.....Looking at your own feet in an FPS.
That was halo 2.:p It was really handy btw, and in multiplayer where you tried to get out of maps etc, it showed that this game could have had more platform sections without any problem., because it was so easy to jump around there.
 

MercurySteam

Tastes Like Chicken!
Legacy
Apr 11, 2008
4,950
2
43
Halo was more than just "here is a gun, there's some bad guys, and if you know witch end makes the loud noises then I think you're all set" game. It had a story, wonderful visuals, creative multiplayer and a whole lot more. If you're looking for a game without much imagination then Counterstrike should do you well. But if you want a just plain fun shooter with lots of baddies to kill with only a few minutes of story (the opening movie for example) then get Left 4 Dead - "HERE ARE SOME ZOMBIES about sums it up" - Ben "Yahtzee" Croshaw.
 

Sixties Spidey

Elite Member
Jan 24, 2008
3,299
0
41
ColdStorage said:
buy teh haloz said:
Halo Combat Evolved is considered innovative because it successfully translated the keyboard and mouse onto a controller with 6 face buttons, two analog sticks, one D-pad, and two triggers buttons. It had incredible graphics for the time, and was really one of the first titles almost anyone who bought an Xbox ever played. It had a deep multiplayer component, and was really the game that put Microsoft on the Gaming Map.

Halo 2 however built on that and made it so much better adding new weapons and elements like the Battle rifle, and the covenant sword, as well as dual wielding all while stripping a lot of the things that made Halo: CE a great game. Nerfing the pistol, getting rid of the Assault Rifle, cock-slap ending.... etc.

Halo 3 is the complete package. Best of Halo 1 2 and new elements included, and it isn't seen as innovative because in the 6-7 years between the games, other games came out and modified the concept to a point where it was in some cases BETTER then Halo. Best game in the series? Possibly. Best game ever made? No far from it. It's a diamond with rough edges which can be approximated to every great game or even movie or music track.
You just described Turok on the N64
So Turok is innovative?.

Halo 2 and 3 is pants, at least Turok had the decency to be average after the first game.
I'll admit I never played the Turok series, but yes, a lot of the games before Halo did things Halo never did till the sequels. Quake, Turok, Tribes, Half Life, etc. Halo was the game that really got me into hardcore gaming which is why I hold it in such high regard. Before I would play games casually, and Halo invigorated my interest in a genre I would come to love. It was really my first FPS and my 3rd experience with the genre, counting the times I saw my brother play Half Life.

The fifth generation of gaming consoles was the generation that really revolutionized on the concept of a First Person game, and came out with some of the greatest examples of the genre. Duke Nukem, the Quakes, Half Life, Turok, Tribes, Perfect Dark, Goldeneye, the list goes on and on. The sixth and seventh generation is only known for taking FPS's to a much more mainstream audience.
 

Gormers1

New member
Apr 9, 2008
543
0
0
Rajin Cajun said:
God this thread reminds me why I hate you tweeny Halo Fanboys. Innovative my arse.
Duel Wielding? Done and better with Soldier of Fortune 2.
Limited Weapons? Done and better with Rainbow Six.
To be precise dual wielding was done first in Marathon. But that you say that limited weapons was done better in rainbow six makes me want to laugh. Ive finished many games in rainbow six without trying many of them, and I think they aren't that balanced or different. You may say that its more logical etc than halo because in halo you can carry a rocket and a sniper or a pistol and another pistol. But I still think it was better done in halo. But thats just my opinion. Also I just remembered that Perfect dark zero took weapon limitation one step further and was pretty well pulled off, but unfortunately the rest of the game was shit.

Also funny that people dismiss people who ask you normal questions as fanboys.
 

HornedMuffin

New member
Dec 31, 2008
9
0
0
Halo:CE was the first shooter that proved shooters could be ported to a console. It proved that gamers did not need the point and click accuracy of a mouse. Although Halo 3 is a great game, I would hardly call it innovative. Everything has been done before, not just by Halo: CE and Halo 2, but by other games as well.
Cortana:The Library