RIOT MAST3R said:
Halo had a better storyline than any shooter before it.
Sorry for back tracking a bit but this post stood out to me, so much so that I created an account with which to say this in rebuttal: WHAT!?!?!Best storyline? For an FPS? Are you kidding? It wasn't bad, but the best? Nawwwwwwwww....
Now, Halo was not without innovation, many of the things mentioned time and time again in this thread made the game the fun fest that is was. God knows I spent hours A'schoolin my computer illiterate friends in LAN or split screen. Console FPS gave those less knowledgeable (geeky) people a chance to play without having to worry about system specs, installation, and other things you might have to deal with on a PC. My friends had to learn the controls, but so did I. Mouse and keyboard have been ingrained into my mind for the past 17 years. The control layout for Halo was and still is solid (though not as accurate as a mouse). Game play was fun and the scenery was varied and beautiful. But this is only Halo 1.
Halo 2 brought multiplayer, and while this does have merit and seems to work on a general level, there are deterring factors. Xbox Live has little to no moderation. Major issues are dealt with, but the majority of the minor stuff cannot be dealt with on such a large centralized system. I am a gamer, and as such when playing team games I like to be able to cooperate with my team. This is almost impossible to do when a 12 year old wants to tell you and your team about how "good" he is. Or some faceless frat boy spewing hate, racial slurs, and sexist ideals. THIS IS NOT LIMITED TO HALO, but because of the accessibility of the game it has become the breeding grounds for this sort of stuff. I'm not saying that all gamers on Live are like this but most of you know exactly what I'm talking about. If these kids were to do this kind of thing on say a Valve server (depending on who owns the specific server) a Mod would be there shortly to kick and probably ban the offender.
In closing, I like Halo, not the most innovative, but quite fun, and probably one of the most copied games these days. However, just as a playful jab, what if we took this question and applied it to another game. I'll use Half-Life, mainly because it is a pretty well known game, but also because I am a Valve fanboy. How was Half-Life innovative? If we discussed this in length and then compared its innovation with that of Halo, the difference would be very apparent. So yes, Halo is good clean fun, but like all good things it has some flaws.