Why Halo is called innovative?

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bad rider

The prodigal son of a goat boy
Dec 23, 2007
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KingPiccolOwned said:
You are a self absorbed dick if you think that playing on a console rather than a computer actually makes you a stupider gamer. If more developers would release smarter shooters on consoles ( as they seem to have done with Fallout 3) you would see that there are many of us that would enjoy such a challenge. Like for example myself.
Err as your new, you may want to start your psts off slightly differently. I've only seen the two you've done here but that means half your posts start off with an insult. Try building an arguement and showing your disapproval of a view later, to tie in with what you are saying. At the moment your posts seem very abusive...
 

Vortigar

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Nov 8, 2007
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Eipok Kruden:
2 weapons? Oni (or Counter-Strike)
weapon balance? Unreal Tournament (went so far that dual pistol was one of the most deadly guns in the game even though most people swear to the Shock, Sniper or Missiles)
one button grande? Team Fortress Classic
one button melee? Duke Nukem 3d (not the only one, but the earliest iirc)

It invented nothing except for the regen shields. What it did do was put it all together into the smoothest experience yet. Most shooters focused on one or a few elements. Halo pulled everything together and polished it up to a mirror shine. It raised the standards as a whole for what every other shooter had to live up to. Half-life did this with puzzle elements in FPS. Quake Arena did it for multiplayer. Doom did it for the entire FPS genre as a whole and Halo did it again.

Like Quake I didn't like the game (only played it on pc though), but I sure as hell respect it for what it meant to the genre.
 

KingPiccolOwned

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You mean the debate that all PC shooters are naturally better than console shooters? Because I don't think that it is. In fact with all the the newer and at least slightly smarter games coming to consoles such as Fallout 3, Bioshock, and such things that no one would have ever considered to make it to a console successfully like Command&Conquer. I would argue that the console is starting to come ever closer to what it was designed to do in the first place which is become the ultimate gaming platform. Also before you even think to call me out as just some raving fanboy think about this: if you truly think that having a 104 key keyboard for which you have to skim through the whole damned manual nearly to figure out what does what, as apposed to a 16 button/trigger/anolog stick apparatus whose every action you know pretty well before you've even begun playing your new game is a much better control scheme than the latter then you really have to ask yourself what the the definition of "intuitive" is.
 

KingPiccolOwned

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Err. Sorry I've been told I need to work on that when talking to people before. It's just really difficult when I am tired.
 

BardSeed

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AceDiamond said:
hypothetical fact said:
Samurai Goomba said:
WAS innovative. WAS. And that's debatable.

It WAS considered innovative because it was one of the first mainstream console FPS games that didn't absolutely suck. The recharging shield and SF setting probably didn't hurt, either.

To call Halo innovative now?... That would be nuts. It's like calling "Dynasty Warriors Xtreme Whatever 12" (not an actual name, but you get my point) innovative.

As for me, I prefer Black, Urban Chaos and Project Snowblind.
Nobody ever listens when the forge is brought up; show me another console FPS with a system similar to the forge and a theatre mode for making machinima and I will agree that Halo 3 isn't innovative. Until then the naysayers are just riding the anti-halo bandwagon.
This. Exactly this.
I don't know about a "theatre" mode but I can name two games with something greater than forge: Far Cry 1 and 2. In all honesty, forge is a piece of shit. I don't see why anybody would even mention it.
 

MercenaryCanary

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Mar 24, 2008
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Before anyone says anything more I would just like to post this to show you the majority of the people that called Halo "innovative...."

"omg ur such an idoit evry1 knoz 360 is bettar enjoi ur NO GAEMZ"
"rune-blam!- sucks more than wii and 360 combine all of humanity go it rite, me n him iz tight now, mad respakt"
"arbiduck u just a m$ n niinten-ho fanboy, preaching how much better your consoles are!1"

This is worst than 4Chan. I can't even read this really. Its like they just tried to type then had an overdose on stupidity. And I'm going to go out on a limb and say that since I found this on Bungie.net, that these people would probably say Halo is "innovative and the best." Here's the link if you actually don't believe me about the quotes.

Stupidity Train---> http://www.bungie.net/Forums/posts.aspx?postID=29445776 <---Stupidity Train
 

ganpondorodf

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Apr 30, 2008
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Whether or not Halo is innovative isn't important to me. I don't care if a game doesn't do anything new as long as it's fun (e.g, XIII, Wind Waker, Skies of Arcadia... etc). Halo is extraordinarily repetetive, and it feels like you're controlling a tank rather than a badass space marine. Yeah, his armor's heavy, I know. But still.
 

Zer_

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Feb 7, 2008
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AceDiamond said:
hypothetical fact said:
Samurai Goomba said:
WAS innovative. WAS. And that's debatable.

It WAS considered innovative because it was one of the first mainstream console FPS games that didn't absolutely suck. The recharging shield and SF setting probably didn't hurt, either.

To call Halo innovative now?... That would be nuts. It's like calling "Dynasty Warriors Xtreme Whatever 12" (not an actual name, but you get my point) innovative.

As for me, I prefer Black, Urban Chaos and Project Snowblind.
Nobody ever listens when the forge is brought up; show me another console FPS with a system similar to the forge and a theatre mode for making machinima and I will agree that Halo 3 isn't innovative. Until then the naysayers are just riding the anti-halo bandwagon.
This. Exactly this.
The Theater mode is nothing new to gaming.

Quake 3 did it back in 99. Maybe other games did it even earlier. I do know Quake 2 had demo playback support. Not sure if it had advanced camera abilities though.

Observe what you get when you use Quake III to set up 3rd person cameras and the like:
Automn Nights [http://www.youtube.com/watch?v=fHILEk0WvvA&fmt=18]
The Pledge [http://www.youtube.com/watch?v=V-iy0-x5WnU&fmt=18]
 

SomeBritishDude

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Nov 1, 2007
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Mercanary57 said:
Before anyone says anything more I would just like to post this to show you the majority of the people that called Halo "innovative...."

"omg ur such an idoit evry1 knoz 360 is bettar enjoi ur NO GAEMZ"
"rune-blam!- sucks more than wii and 360 combine all of humanity go it rite, me n him iz tight now, mad respakt"
"arbiduck u just a m$ n niinten-ho fanboy, preaching how much better your consoles are!1"

This is worst than 4Chan. I can't even read this really. Its like they just tried to type then had an overdose on stupidity. And I'm going to go out on a limb and say that since I found this on Bungie.net, that these people would probably say Halo is "innovative and the best." Here's the link if you actually don't believe me about the quotes.

Stupidity Train---> http://www.bungie.net/Forums/posts.aspx?postID=29445776 <---Stupidity Train
*clicks link*

AHHH!! My eyes! SO...MANY...MORONS!!!
 

Trivun

Stabat mater dolorosa
Dec 13, 2008
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l Ancient l said:
halo 1 started all this space marine stuff
Actually, you'll find that was Warhammer which dates from the mid-80's.

Halo was one of the first FPS games to focus not only on the shooting aliens thing, but also the whole story and character development. Most FPS's before Halo were mainly "here's a gun, go shoot something", whereas Halo spawned an entire series of novels (six books plus a comic and a graphic novel), plus the sequels, and even viral marketing (i.e. the I Love Bees and Iris advertising campaigns for Halo 2 and 3 respectively). Plot was developed and you are immersed in a world where you care about what happens to characters (especially in Halo 3) and you want to know the whole story, rather than just being the Master Chief shoting aliens in space. It worked past that and was innovative in that Halo was about more than fighting. Plus the AI were actually very impressive for the time and allied soldiers (at least in my experience) were useful rather than just dying after 5 seconds like most FPS's
 

Zer_

Rocket Scientist
Feb 7, 2008
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SomeBritishDude said:
Mercanary57 said:
Before anyone says anything more I would just like to post this to show you the majority of the people that called Halo "innovative...."

"omg ur such an idoit evry1 knoz 360 is bettar enjoi ur NO GAEMZ"
"rune-blam!- sucks more than wii and 360 combine all of humanity go it rite, me n him iz tight now, mad respakt"
"arbiduck u just a m$ n niinten-ho fanboy, preaching how much better your consoles are!1"

This is worst than 4Chan. I can't even read this really. Its like they just tried to type then had an overdose on stupidity. And I'm going to go out on a limb and say that since I found this on Bungie.net, that these people would probably say Halo is "innovative and the best." Here's the link if you actually don't believe me about the quotes.

Stupidity Train---> http://www.bungie.net/Forums/posts.aspx?postID=29445776 <---Stupidity Train
*clicks link*

AHHH!! My eyes! SO...MANY...MORONS!!!
AAAH! MY EYES! [http://www.youtube.com/watch?v=uE9Dgp4zlPg]

Halo was one of the first FPS games to focus not only on the shooting aliens thing, but also the whole story and character development. Most FPS's before Halo were mainly "here's a gun, go shoot something", whereas Halo spawned an entire series of novels (six books plus a comic and a graphic novel), plus the sequels, and even viral marketing (i.e. the I Love Bees and Iris advertising campaigns for Halo 2 and 3 respectively). Plot was developed and you are immersed in a world where you care about what happens to characters (especially in Halo 3) and you want to know the whole story, rather than just being the Master Chief shoting aliens in space. It worked past that and was innovative in that Halo was about more than fighting. Plus the AI were actually very impressive for the time and allied soldiers (at least in my experience) were useful rather than just dying after 5 seconds like most FPS's
Half-Life came out BEFORE Halo. Also Aliens VS Predator did the Aliens thing before Halo.

There were novels written based off of Doom.

Medal of Honor: Allied Assault had some decent AI for its time. Then again good AI is hardly innovative, it's just the natural evolution of artificial intelligence.
 

Kevin7557

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May 31, 2008
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I was told by everyone that halo 1 and 2 were the best games ever ext. I got them and it was like they're good but not that good. I mean Comon it is a good game but inovative it is not. It is only inovative to those who havn't played a fps. Wow when could we start doing this. Ahhhh N64 time. Umm everything it does really have been done before. it had an epic story. Ummm yeah I can name plenty of games that did that. It had regenerating health. And!? Well.... It had a wide variety of enimies. So does metroid series and those came before and are way more indepth story wise. Well it had different colored blood. Okay you have me there that was good but still not origional. I could alter the blood color in early RE games. Sorry folks it is a good game not the best and it isn't that Innovative. Origional Maybe, Inovative NO. And there is a differents.
 

beddo

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Dec 12, 2007
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Kevin7557 said:
I was told by everyone that halo 1 and 2 were the best games ever ext. I got them and it was like they're good but not that good. I mean Comon it is a good game but inovative it is not. It is only inovative to those who havn't played a fps. Wow when could we start doing this. Ahhhh N64 time. Umm everything it does really have been done before. it had an epic story. Ummm yeah I can name plenty of games that did that. It had regenerating health. And!? Well.... It had a wide variety of enimies. So does metroid series and those came before and are way more indepth story wise. Well it had different colored blood. Okay you have me there that was good but still not origional. I could alter the blood color in early RE games. Sorry folks it is a good game not the best and it isn't that Innovative. Origional Maybe, Inovative NO. And there is a differents.
Regarding Halo: Combat Evolved:

-Recharging health in an FPS hadn't been done before.
-Console local co-op in an FPS hadn't been done before.
-Omission of a lives system had not been in a console FPS before
-Respawning in co-op mode had not been done in an FPS before.
-Hot-Keyed grenades in a console FPS had not been done before.
-Having no bosses in a console FPS had not been done before.
-Cubic and bump mapping had not been done in a console FPS before.
-The type of water shading used had not been done on a console fps before.
-Seamless background loading had not been done in an FPS before.
-Seamless vehicle interaction had not been done in a FPS before.
-The two weapon limit had not been done in an FPS before.
-Sticky grenades had not been done in a console FPS before.
-The number of 3d characters on screen had not been matched on a console FPS before.
-Seamless in-game flight had not been done in a console FPS before.
-Halo's complex enemy AI had not been seen before.
-The number of NPCs in a console FPS had not been seen before.
-Such large levels had not been seen in a console FPS before.
-The physics had not been implemented to the same extent in a console fps before.
-16 person multi-player in a console fps had not been done before.

I don't think that Halo 2 was very innovative. It didn't really change anything and seemed to try and copy other FPS of the time which were set in urban environments. From what I gather it did have an innovative online match-making service.
 

beddo

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ganpondorodf said:
Whether or not Halo is innovative isn't important to me. I don't care if a game doesn't do anything new as long as it's fun (e.g, XIII, Wind Waker, Skies of Arcadia... etc). Halo is extraordinarily repetetive, and it feels like you're controlling a tank rather than a badass space marine. Yeah, his armor's heavy, I know. But still.
It feels slow because it runs at around 30 fps as opposed to the PC games which you could quite easily run at 60 fps and above.
 

FrankDux

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Aug 5, 2008
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It's multiplayer was totally revolutionary and the matchmaking system that Bungie uses continues to be the best out there to this day IMO. That's going to be the Halo legacy.
 

Rajin Cajun

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Sep 12, 2008
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beddo said:
Kevin7557 said:
I was told by everyone that halo 1 and 2 were the best games ever ext. I got them and it was like they're good but not that good. I mean Comon it is a good game but inovative it is not. It is only inovative to those who havn't played a fps. Wow when could we start doing this. Ahhhh N64 time. Umm everything it does really have been done before. it had an epic story. Ummm yeah I can name plenty of games that did that. It had regenerating health. And!? Well.... It had a wide variety of enimies. So does metroid series and those came before and are way more indepth story wise. Well it had different colored blood. Okay you have me there that was good but still not origional. I could alter the blood color in early RE games. Sorry folks it is a good game not the best and it isn't that Innovative. Origional Maybe, Inovative NO. And there is a differents.
Regarding Halo: Combat Evolved:

-Recharging health in an FPS hadn't been done before.
-Console local co-op in an FPS hadn't been done before.
-Omission of a lives system had not been in a console FPS before
-Respawning in co-op mode had not been done in an FPS before.
-Hot-Keyed grenades in a console FPS had not been done before.
-Having no bosses in a console FPS had not been done before.
-Cubic and bump mapping had not been done in a console FPS before.
-The type of water shading used had not been done on a console fps before.
-Seamless background loading had not been done in an FPS before.
-Seamless vehicle interaction had not been done in a FPS before.
-The two weapon limit had not been done in an FPS before.
-Sticky grenades had not been done in a console FPS before.
-The number of 3d characters on screen had not been matched on a console FPS before.
-Seamless in-game flight had not been done in a console FPS before.
-Halo's complex enemy AI had not been seen before.
-The number of NPCs in a console FPS had not been seen before.
-Such large levels had not been seen in a console FPS before.
-The physics had not been implemented to the same extent in a console fps before.
-16 person multi-player in a console fps had not been done before.

I don't think that Halo 2 was very innovative. It didn't really change anything and seemed to try and copy other FPS of the time which were set in urban environments. From what I gather it did have an innovative online match-making service.
Almost everything in that list is wrong.
 

Fraught

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Aug 2, 2008
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I'm not going to read through all the pages, but who the hell ever called Halo innovative?
 

Megacherv

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l Ancient l said:
halo 1 started all this space marine stuff
Actually Doom started that really. The Quake series (except Quake 3 and Live, they have changeable characters) also continued that idea.