For me, the mircromanagement was my biggest gripe of the game. In ME and KOTOR I could set my allies to default and pick whoever for whatever mission, choose whichever equipment had the best overall effectiveness, and "run and gun". DA:O forced me to keep alternative armors for differing circumstances, limit my party choices to typical MMO roles (tank, healer, etc.), and strategically plan the battles. This, for me, made for boring combat, tedious item and party management, and an overly difficult experience. I enjoyed the game enough, I suppose, but being that I love RPGs (or at least RPG elements) I was very dissapointed by this game. Got halfway through my second playthrough before picking up Fallout 3 and Mass Effect again. Those games I can (and have) play over and over without ever getting bored. By contrast, I can't see myself playing DA:O even one more time.