Okay, see that OP up there? You WoW-bashers should take a few notes from that guy. He not only gave the game a fair chance, but he cleanly shows his reasons and explanations for how he feels about the game, without resorting to "THIS GAEM SUX!" or lame attempts at "Yahtzee-esque" wit.
As for OP: I'm sorry you didn't like WoW. I've been playing for a little over four years now, and although there are a lot of this I could ***** and rant about, there was always little things here that drew me back into the game (other than, well, friends). I'd like to counter-argue a few points, if you don't mind.
buckythefly said:
The combat system, in any other genre would be wrung out to dry by critiques for being completely non-interactive, You practically play a non-musical form of guitar hero, as you dance through a series of hot-keys with illegible little icons. The higher your level the more complex this dance becomes, but It never requires any skill from the user the "best build" can be found in a myriad of sites across the internet, so rather then customizing your character to be unique, you will customize it to someone else specifications to be effective.
This is the basis of pretty much every MMO in existence. Hell, even FlyFF had some kind of feature that lined up your chain (or Guitar Hero, as you so humerously put it) into one smashable button. WoW just took a formula that worked for other games (like Everquest) and tweaked it a little bit. But the thing with WoW is, when you have boss battles that you actually have to pay attention to because they're in real-time, rolling your finger back and forward across the number line of the keyboard is a lot quicker than, say, a Final Fantasy-inspired menu system.
buckythefly said:
Worse then that however, is the game requires hours and hours, from crafting, to questing, everything you do requires hours at a time. Now I know this is one of the trademarks of the MMO genre, but WoW is the most terrible offender I have found.
I'm going to go out on a limb here and assume that you haven't played many MMORPGs. WoW may be a horrid timesink, but there are FAR more worse timesinks out there. A few examples:
1) Most of Final Fantasy XI consists of
waiting. Waiting for parties, waiting for transport, waiting for bosses to pop. And that's
on top of the fact that leveling is such a long and dreadful process.
2) Silkroad. This free MMO is still infamous for being a complete grindfest. Click monster until it dies. Heal. Repeat three thousand times. Level 2!
3) Once again dipping into the free MMO territory, but FlyFF is a close contender to Silkroad's lengthy grid process, it's hard to tell because most people quit by the time they hit level 21. You spend countless hours grinding to 20, then farming gold to buy yourself a broom so you can fly. Fly to next continent. Level once. Realize that nothing interesting happens to your character for another 40 levels (I think). Realize how dreadfully
long it took to reach 20. Quit.
buckythefly said:
Now, none of that would matter if the community was fantastic, Any game can be fun if played with the right people and for a game as popular as World of Warcraft it should be no problem to find friends in the game right? Well, many of the people I know locally play, and most of them have maximum level characters and primarily raid. I've had plenty of offers of help, but its always "to get to 80" "we've gotta get you up to 80" The whole game boils down to grinding to maximum level before the...fun starts? At which point, I listen to them talking about guild drama, how their healer got mad and quit mid dungeon, or this guy took all the money from the guild because he couldn't have the item he wanted. I sure want to spend months of my time playing for THAT. I have been told you have to "play for the end game content" and I just think why should I, I can pop in any other form of game, and within 5 minutes of completing the tutorial, be in game content with more game play then the best of WoW's 80 level instances. For example, Borderlands has recently come out, and it doesn't require months of time to get to the interesting part, I can link up with four of my friends at any level, and any quest can be explosive and fun, the later parts of the game doubly so.
Actually, I have to agree with you on this point. With "11 million players", it's such a shame that the vast majority of them are elitist douches. Many of them cut you down because you spent 10 hours playing yesterday instead of 20 so you coundn't get that Uber Sword of Uberness and therefore makes you a terrible gamer as a result. It doesn't help that the in-game community and the forums are rarely, if ever, helpful. It seems that everyone insists on taking their 4chan mentality with them wherever you go, so it's a neverending contest to see who is the most clever troll, instead of doing something as crazy and disturbing as, you know,
enjoying the game.
Once again, OP, I'm sorry that this bothered you enough to quit WoW. The reasons why I put up with the bullshit and pay $15 a month are mainly because I've been a fan of Warcraft since the Dos-based Warcraft: Orcs and Humans. I'm a total sucker for the Warcraft fluff. And on top of that, I get to play with my friends and socialize. And to be honest, after a long day, sometimes I like to wind down by repeating such mindless tasks as killing the same mobs repeadiatly while rubbing across the 1-0 keys like I'm playing Frets on Fire.