Why I hate World of Warcraft

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Contun

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buckythefly said:
And so, I ask you, what is it about world of warcraft is fun, What makes people willing to pay 15 dollars a month, put up with blizzards extra fees for stuff that most games don't charge for. It might be childish, but I am much happier slapping a disk into my PC, or my 360 and having the instant gratification of a video game that wants me and my team to have a good time, within minutes of starting the game.
It keeps me intertained. Simple as that.
 

Scrythe

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Jun 23, 2009
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Okay, see that OP up there? You WoW-bashers should take a few notes from that guy. He not only gave the game a fair chance, but he cleanly shows his reasons and explanations for how he feels about the game, without resorting to "THIS GAEM SUX!" or lame attempts at "Yahtzee-esque" wit.

As for OP: I'm sorry you didn't like WoW. I've been playing for a little over four years now, and although there are a lot of this I could ***** and rant about, there was always little things here that drew me back into the game (other than, well, friends). I'd like to counter-argue a few points, if you don't mind.

buckythefly said:
The combat system, in any other genre would be wrung out to dry by critiques for being completely non-interactive, You practically play a non-musical form of guitar hero, as you dance through a series of hot-keys with illegible little icons. The higher your level the more complex this dance becomes, but It never requires any skill from the user the "best build" can be found in a myriad of sites across the internet, so rather then customizing your character to be unique, you will customize it to someone else specifications to be effective.
This is the basis of pretty much every MMO in existence. Hell, even FlyFF had some kind of feature that lined up your chain (or Guitar Hero, as you so humerously put it) into one smashable button. WoW just took a formula that worked for other games (like Everquest) and tweaked it a little bit. But the thing with WoW is, when you have boss battles that you actually have to pay attention to because they're in real-time, rolling your finger back and forward across the number line of the keyboard is a lot quicker than, say, a Final Fantasy-inspired menu system.

buckythefly said:
Worse then that however, is the game requires hours and hours, from crafting, to questing, everything you do requires hours at a time. Now I know this is one of the trademarks of the MMO genre, but WoW is the most terrible offender I have found.
I'm going to go out on a limb here and assume that you haven't played many MMORPGs. WoW may be a horrid timesink, but there are FAR more worse timesinks out there. A few examples:

1) Most of Final Fantasy XI consists of waiting. Waiting for parties, waiting for transport, waiting for bosses to pop. And that's on top of the fact that leveling is such a long and dreadful process.

2) Silkroad. This free MMO is still infamous for being a complete grindfest. Click monster until it dies. Heal. Repeat three thousand times. Level 2!

3) Once again dipping into the free MMO territory, but FlyFF is a close contender to Silkroad's lengthy grid process, it's hard to tell because most people quit by the time they hit level 21. You spend countless hours grinding to 20, then farming gold to buy yourself a broom so you can fly. Fly to next continent. Level once. Realize that nothing interesting happens to your character for another 40 levels (I think). Realize how dreadfully long it took to reach 20. Quit.

buckythefly said:
Now, none of that would matter if the community was fantastic, Any game can be fun if played with the right people and for a game as popular as World of Warcraft it should be no problem to find friends in the game right? Well, many of the people I know locally play, and most of them have maximum level characters and primarily raid. I've had plenty of offers of help, but its always "to get to 80" "we've gotta get you up to 80" The whole game boils down to grinding to maximum level before the...fun starts? At which point, I listen to them talking about guild drama, how their healer got mad and quit mid dungeon, or this guy took all the money from the guild because he couldn't have the item he wanted. I sure want to spend months of my time playing for THAT. I have been told you have to "play for the end game content" and I just think why should I, I can pop in any other form of game, and within 5 minutes of completing the tutorial, be in game content with more game play then the best of WoW's 80 level instances. For example, Borderlands has recently come out, and it doesn't require months of time to get to the interesting part, I can link up with four of my friends at any level, and any quest can be explosive and fun, the later parts of the game doubly so.
Actually, I have to agree with you on this point. With "11 million players", it's such a shame that the vast majority of them are elitist douches. Many of them cut you down because you spent 10 hours playing yesterday instead of 20 so you coundn't get that Uber Sword of Uberness and therefore makes you a terrible gamer as a result. It doesn't help that the in-game community and the forums are rarely, if ever, helpful. It seems that everyone insists on taking their 4chan mentality with them wherever you go, so it's a neverending contest to see who is the most clever troll, instead of doing something as crazy and disturbing as, you know, enjoying the game.

Once again, OP, I'm sorry that this bothered you enough to quit WoW. The reasons why I put up with the bullshit and pay $15 a month are mainly because I've been a fan of Warcraft since the Dos-based Warcraft: Orcs and Humans. I'm a total sucker for the Warcraft fluff. And on top of that, I get to play with my friends and socialize. And to be honest, after a long day, sometimes I like to wind down by repeating such mindless tasks as killing the same mobs repeadiatly while rubbing across the 1-0 keys like I'm playing Frets on Fire.
 

MetallicaRulez0

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WoW suffers from the same problem any online game suffers from: People on the internet are assholes. If they don't know you, they don't care about you. Playing with a good group of friends or a good guild is the only way WoW is much fun. Same with most online games. Weird, huh?
 

Metalgamer81

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I agree with everything the original poster has to say. I played WoW for two years, during which time I advanced a rogue to level 70 and several other characters to lower levels.

Part of the fun of RPGs is learning not only what works best, but what works best for the player. WoW is elitist in that if you don't spec/build a specific way you're of no use to anyone. But if I want to build myself a marksmanship hunter, if for no other reason than my own fondness for the longbow, shouldn't I be able to do so without being harangued for it? Also, in a game this massive with this many players and this many possibilities there should be utility for every class, every spec. There shouldn't be a "best" anything. Individual play style and user preference should play a role, not elitist right way/wrong way mentalities.

Not to mention that all of the gameplay boils down to pressing the right hotkey at the right time... and once you've done it a handful of times, the game becomes quite dull. In spite of this, many players are not adept enough to figure this out. It doesn't help that among WoW's alleged 11 million players are gold farmers who don't really count, people who have no idea what they are doing, children who are too young for this sort of thing and people who are socially impaired to the point where they make on-screen chat unbearable.

On top of that, I've never been a fan of the whole "player controls what the enemies do" situation. "Tanking" just means that you can issue commands to the enemies, which isn't really challenging at all. Before you argue the point, think about how many "hey you! Attack ME! abilities your warrior has. At least half of his abilities "increase threat" or "force the enemy to attack you" meaning that YOU choose what the enemy does. In other words, the tank's job is to eliminate all dynamic challenge from the game world. There is a very specific formula to winning battles in WoW. If it is deviated from, you lose. If you learn to press the right hotkey at the right time you don't.

Also, you can't accomplish anything in WoW without dividing your time into two-hour blocks. Any veteran WoW player will tell you that you can't accomplish anything in the game in less than two hours - log in, craft things, quest, sell trash, auction good stuff, craft things, auction the things you crafted... this dance gets old quick and it always takes 2 to 4 hours... and that's just while you're leveling. The time wasted is multiplied exponentially during endgame.

And OH the walking! Why so much walking? Okay, so now you can have a mount at lv. 20. Hooray. Then it's all the slightly faster walking. After that, the epic slightly faster walking, on to the slightly slower flying to the slightly faster flying. Great, a trip that previously took 10 minutes now takes 6. You only have to waste 60% of your time! When you're not walking you're bouncing from one flight path to another.

My own experience came to an end when I couldn't get my level 70 geared because all of my guildmates had blazed ahead of me while I was working/sleeping/having sex and couldn't be bothered to run instances with me the hundred or so times it would take to "get me geared" and told me to pvp instead, which I couldn't do, because I wasn't geared.

And that is why World Of Warcaft sucks.
 

Rednog

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I'm a bit offput as to the reason why you complain about mods. You realize it is completely optional. No one is putting a gun to your head to download them, they are made by players to simplify things in a game, thus complaining that they make things too easy it a bit stupid, at least in my opinion. It is like saying well I have to get from point A to point B well I can walk or I can take a plane, well taking a plane is just too easy fuck that. Sorry but that is the entire point of a plane, fast traveling.
As for a lot of the rest, it is generally the same problems for most MMOs and not a sole fault of WoW alone.
And why do people use instant gratification as an argument in games? MMOs are made a certain way, if you juts logged on and received loot in the mail it would defeat the purpose of a game. They are different genres, yea I can pop in a shooter and go have a blast and have instant gratification but eventually I reach a point that I beat the shooter. What then? Guess its time to move onto the next shooter, whereas wow is built to keep going with small rewards along the way so it can keep introducing new content.
 

DazZ.

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I play with 3 other people I know very well in real life, we level with each other and help each other out a lot.

It's fun to play a game with my non nerdy friends, and I like our little (4 man) guild, it's fun when not taken seriously. Love our attitude when we group with other people, the chat is well fun and the banter with some random people has been quite funny, I generally like WoW players, even if they don't like Scooby Doo.
 

skitzo van

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Its popular because it draws you in (takes 5 quests to go up 2 levels) then it takes forever to get to the next level. The people keep going because,"Illidan has awesome clothie loot!" I'm so grateful my comp screwed up and WoW stopped working.
 

NeutralDrow

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buckythefly said:
And so, I ask you, what is it about world of warcraft is fun, What makes people willing to pay 15 dollars a month, put up with blizzards extra fees for stuff that most games don't charge for.
I have a gigantic world to explore, many different ways to develop my characters (27 at absolute minimum), a combat system that is simple to get into and grows more complex as my skill level and characters' capabilities grow, a satisfyingly expansive economic system (both with self-crafting and social interaction), a server where most people type in complete sentences and will give you the time of day if you ask, and a huge amount of backstory and lore to make the questing interesting. Not to mention that the time commitment burden is very light and the game even rewards you for taking a break, or that the game as a whole is constantly updated with not only new features and bug fixes, but yearly events as well.

This is one of the few times where I feel confident in saying I can speak for almost everyone who enjoys the game. Except for the raiders and PvPers; I don't quite get them.
 

The Madman

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It's fun!

I've been playing on an off since the Beta actually, so quite a long time. Right now is one of those down times, my sub rand out awhile back and I haven't bothered to renew it, but I will renew eventually and will most certainly be buying Cataclysm when it comes out.

Why? Because again it's fun, especially to play with friends. The gameplay is simple yet entertaining, the class mechanics and how they work together interesting, and the sheer diversity mind boggling. That probably my favorite aspect of the game actually; exploration and the sheer variety of locations and hidden tidbits there are to be found throughout the game. In that respect it puts any other game to shame, it really does.

Heh... some of the most fun I've had in a game was shortly after the Burning Crusade expansion came out. I was in this extremely fun guild with my friends and a whole cast of zany characters, every raid was like a sitcom over vent as people laughed and joked and generally had fun. I remember we were testing this one guy who wanted to join the guild with a basic Kara run and before he joined vent we'd all agreed we were going to act like hardcore military badass throughout... it was glorious. The raid leader yelling 'GO GO GO YOU WORTHLESS SCUM' and everyone replying 'YES SIR' in sync while this poor newbies asking for advice on fights he'd never done like a sheep among wolves. 'You call that DPS, my granny could DPS higher than that!' 'I'm sorry sir...'. Hah!

Guild eventually fell apart as people came and left, myself included, but those were fun times. Haven't had as much fun in WOW since, but it's still certainly entertaining.
 

Deleted

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Its an addiction, people don't need to logically analyze what they're addicted too. Hell you could make an argument for alcohol, cigarette, and drugs but its not going to change the average idiot from using it.
 

NeutralDrow

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Douk said:
Its an addiction, people don't need to logically analyze what they're addicted too. Hell you could make an argument for alcohol, cigarette, and drugs but its not going to change the average idiot from using it.
I'm assuming you're joking, but in the off-chance you're not, how have you been holding up with that food addiction?
 

Deleted

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NeutralDrow said:
Douk said:
Its an addiction, people don't need to logically analyze what they're addicted too. Hell you could make an argument for alcohol, cigarette, and drugs but its not going to change the average idiot from using it.
I'm assuming you're joking, but in the off-chance you're not, how have you been holding up with that food addiction?
If you think food is an addiction you're stupid. You could say breathing is an addiction too, or shitting.

If someone enjoys playing it so much that it can be classified as an addiction, they start to put it into their daily routine, forgetting whats not fun about it.

you don't just say "this cigarette suddenly looks bad, I'm done".
 

NeutralDrow

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Douk said:
NeutralDrow said:
Douk said:
Its an addiction, people don't need to logically analyze what they're addicted too. Hell you could make an argument for alcohol, cigarette, and drugs but its not going to change the average idiot from using it.
I'm assuming you're joking, but in the off-chance you're not, how have you been holding up with that food addiction?
If you think food is an addiction you're stupid. You could say breathing is an addiction too, or shitting.
Hey, you claim an absurdity, I claim an absurdity.

If someone enjoys playing it so much that it can be classified as an addiction, they start to put it into their daily routine, forgetting whats not fun about it.

you don't just say "this cigarette suddenly looks bad, I'm done".
That being the fundamental difference between cigarettes and WoW. The ratio of recreational versus addictive smokers is the opposite of WoW's proportion.
 

jakeEHTlovless

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i dont neccesarly *srry for spelling* hate WoW, but im just a creture of habit. ive been playing reppelz and everquest before i started WoW, and since iwas playing those games, i kinda numbed myself from all the other MMORPG's. i like WoW by its story, but i cant really bring mysef to actually "loving" it.
 

Geekmaster K

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mikecoulter said:
I think it's okay. It does have some fun points. And it runs on my laptop fine.

But I'm an extremely low level, as I only play it now and then. Still on my first free month. I won't be paying for it often.
This is sort of how I am with it. I will admit, there were some jerks on PvP servers who ruined the experience for me. And most of my real-life friends who play it have at least one level 80 character, as they have been playing since the game came out. I just started last year, so I can't really do anything with my friends in real-life yet. I've come up with a strategy, though. I'm going to try leveling a character to 80 on a PvE server to avoid the PvP douchebags, then use the character transfer service to send that character to a server some of my real-life friends are on. Of course, this might take a while, since I can't always afford to keep my subscription active. I hope at least some of my friends will stick around after Cataclysm comes out. Many of them will be quitting after that.
 

ArcWinter

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Wolf Devastator said:
ArcWinter said:
Actually, I played it and I simply thought it was boring.

And I've played Oblivion for 3 years without being bored. That says something.
I think you fail for liking Oblivion is your problem. I believe I have a thread saying how Oblivion is worse than Morrowind somewhere on the net (minus the combat system of course)
Actually, I've played Morrowind for the same amount of time. Just earlier.