Why I hate World of Warcraft

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Jan 4, 2010
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Jezzascmezza said:
I'm scared... I never want to play WOW because I know I'll get addicted to it...
Good policy. Problem I had was... I started knowing I would get addicted.
 

0megaZer0

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NeutralDrow said:
0megaZer0 said:
IT'S JUST NOT WORTH IT.
~~~~~~

did'nt mean for that to turn into a rant,(especially considering I've never even really played the game) but it just seems like WoW is simply ANOTHER case of someone getting away with the biggest scam in history by making a KILLING in profit by passing a mediocre game sheerly because it has a huge fan-base, and miserable people tend to have a lot of free time and money. Seriously, it's only to be rivaled by the likes of Twilight and Perhaps One Piece (although the One Piece debate is NOT one I'm willing to get into...).
~~

Oh, and sinply to protect against immenent flames, I am by no means in any position to GRADE WoW and in no way am saying it's a BAD game, just asking YOU to grade it, and saying that it is'nt worth it (imo, NO game is worth what you would pay for WoW... plus, I suspect I'm not the type of person to be able to enjoy mindlessly doing ANYTHING or is willing to have ANY of my precious time wasted, least of all in a GAME that I do not enjoy...)
To be honest, I want to respond. I want to say something along the lines of

"Oh no! $360 over the course of 2 years?! That's a whole two quarters a day! Madness! MADNESS I SAY!"

or the like. Or possibly pointing out that those other games aren't constantly updated. Or that if you think WoW is difficult to level in, your knowledge of the game stops abruptly in 2005. Or perhaps that if $15 a month is too stringent an investment, you're probably not in an economically sound position for much gaming anyway.

But no, I'm too distracted trying to reconcile all of the bold parts.

I reiterate: I am NOT Grading WoW.

I suspect I personally would find it mediocre, and that there would be parts I would not enjoy (c'mon, you can't HONESTLY say that you enjoyed EVERY part of the mindless sheep killing, or retarded delivery-boy quests, or repeatedly doing the same thing over and OVER again for HOURS at a time simply in order to level up) because of detailed descriptions I've read about it from fans and critics alike. Though I DO think It has the potential to enthrall me, I do not think on the whole it would be worth it even then. btw It's not about difficulty, it's about the monotony of it.
-but then, as I have said, this is all an irrelevant assumption, and does not reflect my opinion of the game itself. I do not criticize what I have not expierienced for myself.

It is not a question of whether I HAVE the money or not, but whether I feel it is WORTH the value to me. Does Blizzard really DESERVE to be buying their 20th company yacht right now?
-also, It's not about how much per day it is, but how much money you waste TOTAL, and if it was at all worth it.
--for that same price, I could buy Halo, COD, FF, Assasin's Creed, Dragon Age, L4D, and probably several other older yet still amazing games as well. I mean do you REALLY think WoW is THAT good?
If so, I sugest you step away from your computer and get yourself to the nearest rehab clinic, because for it to be THAT good it'd have to be laced with CRACK....
 

Draitheryn

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Jan 20, 2010
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THEN and THAN are 2 different words.

Other than that I respect your reasons given even though I don't quite agree with the encompassing statement.
 

NeutralDrow

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0megaZer0 said:
NeutralDrow said:
0megaZer0 said:
IT'S JUST NOT WORTH IT.
~~~~~~

did'nt mean for that to turn into a rant,(especially considering I've never even really played the game) but it just seems like WoW is simply ANOTHER case of someone getting away with the biggest scam in history by making a KILLING in profit by passing a mediocre game sheerly because it has a huge fan-base, and miserable people tend to have a lot of free time and money. Seriously, it's only to be rivaled by the likes of Twilight and Perhaps One Piece (although the One Piece debate is NOT one I'm willing to get into...).
~~

Oh, and sinply to protect against immenent flames, I am by no means in any position to GRADE WoW and in no way am saying it's a BAD game, just asking YOU to grade it, and saying that it is'nt worth it (imo, NO game is worth what you would pay for WoW... plus, I suspect I'm not the type of person to be able to enjoy mindlessly doing ANYTHING or is willing to have ANY of my precious time wasted, least of all in a GAME that I do not enjoy...)
To be honest, I want to respond. I want to say something along the lines of

"Oh no! $360 over the course of 2 years?! That's a whole two quarters a day! Madness! MADNESS I SAY!"

or the like. Or possibly pointing out that those other games aren't constantly updated. Or that if you think WoW is difficult to level in, your knowledge of the game stops abruptly in 2005. Or perhaps that if $15 a month is too stringent an investment, you're probably not in an economically sound position for much gaming anyway.

But no, I'm too distracted trying to reconcile all of the bold parts.

I reiterate: I am NOT Grading WoW.

I suspect I personally would find it mediocre, and that there would be parts I would not enjoy (c'mon, you can't HONESTLY say that you enjoyed EVERY part of the mindless sheep killing, or retarded delivery-boy quests, or repeatedly doing the same thing over and OVER again for HOURS at a time simply in order to level up) because of detailed descriptions I've read about it from fans and critics alike. Though I DO think It has the potential to enthrall me, I do not think on the whole it would be worth it even then.) btw It's not about difficulty, it's about the monotony of it.
And I'm claiming that that monotony is far overstated, especially with the two expansions. Leveling up in itself isn't tedious (this is something they've been specifically working towards), and the quests are still far more entertaining than not. Though to be honest, no, I don't mind fetch quests or "kill 20 X" missions. There are, I will admit, some annoying quests that rely on getting quest items where the drop rates are rather borked.

Player: "Why have I killed 20 tigers, but I only have three pelts?!"
Me: "The others were secretly made out of felt."

Bottom line with that, though, is that if it starts to get boring, I move on to something else. If I don't feel like delivering something from Ironforge to Teldrassil or collecting twenty bear asses or whatever, I go try soloing the Scarlet Monastery or go mining in the Badlands or do some other, more interesting quests. And if the game overall starts to lose its luster (or if schoolwork gets too stringent), I take a few months off. That's usually enough for me to recharge.

-but then, as I have said, this is all an irrelevant assumption, and does not reflect my opinion of the game itself. I do not criticize what I have not expierienced for myself.

It is not a question of whether I HAVE the money or not, but whether I feel it is WORTH the value to me. Does Blizzard really DESERVE to be buying their 20th company yacht right now?
For someone trying not to criticize, you have a distressing tendency to use charged language anyway. It is, of course, up to individual opinion whether the game is worth the price paid to play it, but Blizzard still charges a rather low price for what is, by objective standards, a good game. Not to mention an expansive and constantly evolving game, who's subscription fees go a long ways towards standard maintenance of a staggering number of servers and towards extra features.

Besides, they bought their twentieth yacht after Diablo II did so well. They've had to sell a few in the meantime.
 

PlasticLion

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I played this game off and on for about two years now. I started playing because all my real friends were playing it and it was the only way I could talk to them. I finally got one of my characters to level 80 last week. Now I can finally get to the good stuff, I said to myself.

So I equipped a mace that I had crafted for the occasion, but my mace skill was quite low. My solution was to find a big giant that had tons of hp to wail on for a while. As I was doing this, another player flew down to watch me fight, and all he said was "bad."

Now the other player was there so that he could 1,2, or 3 hit the giants so his lower level friends could get credit for doing the quest that revolved around this particular giant.

That why I don't like playing WoW. The massive multiplayers that are online ruin my role playing. What I was doing wasn't really "bad" but even if I'm the worst player the game has ever seen there's no reason to be a dick about it. This wasn't the only time this happened to me, I've been told I was bad a massive amount of times.

I would probably love this game if I wasn't constantly assaulted by negativity and bullying.
 

buckythefly

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Aug 6, 2008
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I've got plenty of valid reasons
Illustro Cado said:
buckythefly said:
Worse then that however, is the game requires hours and hours, from crafting, to questing, everything you do requires hours at a time. Now I know this is one of the trademarks of the MMO genre, but WoW is the most terrible offender I have found
I stopped reading there. Really? WoW is the worst offender? Other MMOs have much bigger timesinks; games don't get much more casual than WoW. You can accomplish something whether you devote an hour to it or twenty. You've got to play with goals in mind if you don't wanna waste time.

And really, four hours for a raid isn't bad. Other MMOs have been a lot more hardcore about it. Hell, WoW used to be more hardcore about it. You don't even have to do the whole thing in one go-you can find yourself a casual raiding group and go through a third of it every other night. It practically goes out of its way to ensure that every player can see the content they want to see in their own time. And once you've cleared them a few times those four hour raids are two hours or less. Like the NES games of yore, WoW rewards repetition and memorization.

It's fine if WoW just isn't your thing but if you're going to criticize it at least pick it apart for valid reasons.
I've got plenty of valid reasons, but you stopped reading as soon as you found something you didn't agree with. Commonly its assumed that playing WoW is broken into 2 hour segments, I can in two hours in any other game other then a few obscure jrpg's (blue dragon I'm looking at you) progress through multiple environments, fight a bunch of enemies that are unique and not just recolors of the same guy. In your average shooter or action game, 2 hours is a 10th of the game complete, and in world of warcraft, that's barely enough time to gather some materials and craft something. I've got a life, and things to get done. I just get a much higher quality form of entertainment, from practically any game for my time investment.
 

NOT WILL

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Sep 1, 2009
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Daveman said:
ArcWinter said:
Actually, I played it and I simply thought it was boring.

And I've played Oblivion for 3 years without being bored. That says something.
yeah, I did the free trial and frankly I got to level ten really quickly and then realised quite how bored I was. There really is no challenge in the grinding whatsoever. This compared to oblivion which I played for a week straight upon getting without being bored or annoyed, and it even has a degree of re-playability.

OP: I also much prefer borderlands because at least I can score crits and plan my attacks somewhat. Also I get a car at a low level, whereas mounts take a FUCKLOAD of time to get.
only took me a week of casual playing to get it (under an hour a day) but everyone is differnt
 

0megaZer0

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Jun 26, 2009
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NeutralDrow said:
And I'm claiming that that monotony is far overstated, especially with the two expansions. Leveling up in itself isn't tedious (this is something they've been specifically working towards), and the quests are still far more entertaining than not. Though to be honest, no, I don't mind fetch quests or "kill 20 X" missions. There are, I will admit, some annoying quests that rely on getting quest items where the drop rates are rather borked.

Player: "Why have I killed 20 tigers, but I only have three pelts?!"
Me: "The others were secretly made out of felt."

Bottom line with that, though, is that if it starts to get boring, I move on to something else. If I don't feel like delivering something from Ironforge to Teldrassil or collecting twenty bear asses or whatever, I go try soloing the Scarlet Monastery or go mining in the Badlands or do some other, more interesting quests. And if the game overall starts to lose its luster (or if schoolwork gets too stringent), I take a few months off. That's usually enough for me to recharge.

-but then, as I have said, this is all an irrelevant assumption, and does not reflect my opinion of the game itself. I do not criticize what I have not expierienced for myself.

It is not a question of whether I HAVE the money or not, but whether I feel it is WORTH the value to me. Does Blizzard really DESERVE to be buying their 20th company yacht right now?
For someone trying not to criticize, you have a distressing tendency to use charged language anyway. It is, of course, up to individual opinion whether the game is worth the price paid to play it, but Blizzard still charges a rather low price for what is, by objective standards, a good game. Not to mention an expansive and constantly evolving game, who's subscription fees go a long ways towards standard maintenance of a staggering number of servers and towards extra features.

Besides, they bought their twentieth yacht after Diablo II did so well. They've had to sell a few in the meantime.
and I'm sorry but I've seen WAAAAAAAAAY too many people claim about the monotony, giving specific instances, for me to simply take your word on that.
I'm not going to PAY for something that has the potential to bore me, particularly when the price is so high (as compared to other games I could buy instead), and threatens to become addictive.
-I have enough distractions in my life as is without becoming adicted to a virtual drug.

And yes, I know I have that tendancy. I just think that the entire principle of buying a game, and then AFTER buying it, CONTINUING to pay for the PRIVILEGE of USING a game THAT YOU ALREADY PURCHASED is the most fail concept ever invented, and whoever thought it up should be sent to a special Hell.
 

Cobra Kai Knut

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Jan 20, 2010
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I did only play WOW during the Beta testing so I can't really say too much, but I see your point. I miss the role play in most of those MMO(RP)Gs. Maybe it's because I grew up with Freeshard-UO, but "adventures" who are all about leveling, with fights who do not require any real skill are just not my type of game. I hope thats not concidered trolling. I'm fine with people adoring WOW, it's just not for me.
 

Keepitclean

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Sep 16, 2009
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I agree with the OP, WoW is just fucking boring.

For those people who say there ius no skill involved in WoW, your wrong. The skill is patience.
 

NeutralDrow

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Mar 23, 2009
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0megaZer0 said:
NeutralDrow said:
And I'm claiming that that monotony is far overstated, especially with the two expansions. Leveling up in itself isn't tedious (this is something they've been specifically working towards), and the quests are still far more entertaining than not. Though to be honest, no, I don't mind fetch quests or "kill 20 X" missions. There are, I will admit, some annoying quests that rely on getting quest items where the drop rates are rather borked.

Player: "Why have I killed 20 tigers, but I only have three pelts?!"
Me: "The others were secretly made out of felt."

Bottom line with that, though, is that if it starts to get boring, I move on to something else. If I don't feel like delivering something from Ironforge to Teldrassil or collecting twenty bear asses or whatever, I go try soloing the Scarlet Monastery or go mining in the Badlands or do some other, more interesting quests. And if the game overall starts to lose its luster (or if schoolwork gets too stringent), I take a few months off. That's usually enough for me to recharge.

-but then, as I have said, this is all an irrelevant assumption, and does not reflect my opinion of the game itself. I do not criticize what I have not expierienced for myself.

It is not a question of whether I HAVE the money or not, but whether I feel it is WORTH the value to me. Does Blizzard really DESERVE to be buying their 20th company yacht right now?
For someone trying not to criticize, you have a distressing tendency to use charged language anyway. It is, of course, up to individual opinion whether the game is worth the price paid to play it, but Blizzard still charges a rather low price for what is, by objective standards, a good game. Not to mention an expansive and constantly evolving game, who's subscription fees go a long ways towards standard maintenance of a staggering number of servers and towards extra features.

Besides, they bought their twentieth yacht after Diablo II did so well. They've had to sell a few in the meantime.
and I'm sorry but I've seen WAAAAAAAAAY too many people claim about the monotony, giving specific instances, for me to simply take your word on that.
I'm not going to PAY for something that has the potential to bore me, particularly when the price is so high (as compared to other games I could buy instead), and threatens to become addictive.
-I have enough distractions in my life as is without becoming adicted to a virtual drug.

And yes, I know I have that tendancy. I just think that the entire principle of buying a game, and then AFTER buying it, CONTINUING to pay for the PRIVILEGE of USING a game THAT YOU ALREADY PURCHASED is the most fail concept ever invented, and whoever thought it up should be sent to a special Hell.
I'm not trying to convince you to play it. I know there are people who shouldn't play it, whether because they won't find it interesting (probably quite a lot) or because they'll find it too interesting (much fewer, but still there).

I was just pointing out that your all-or-nothing criticism was wrong, and that your opinion on the economic structure of the game is misinformed.
 

Illustro Cado

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buckythefly said:
I've got plenty of valid reasons, but you stopped reading as soon as you found something you didn't agree with.
Nope, I found other things I didn't agree with but I gave you the benefit of the doubt. I stopped there because it showed a lack of knowledge of the game.

Commonly its assumed that playing WoW is broken into 2 hour segments, I can in two hours in any other game other then a few obscure jrpg's (blue dragon I'm looking at you) progress through multiple environments, fight a bunch of enemies that are unique and not just recolors of the same guy. In your average shooter or action game, 2 hours is a 10th of the game complete, and in world of warcraft, that's barely enough time to gather some materials and craft something. I've got a life, and things to get done. I just get a much higher quality form of entertainment, from practically any game for my time investment.
That's fine. If WoW's not your thing, it's not your thing. But as far as gathering stuff goes, while the time investment can vary depending on who you're competing with for resources, when you know the map it doesn't take more than an hour to get the raw mats you need for most things. The rarer items are a timesink, yes, but usually you'll only need to gather those once in a great while, if at all (not to mention you can do other things like you're at it). If it's not something you want to contend with but you like the rest of the game, you can focus on making a lot of money, buying what you need, and relying on your guild for the rest. Usually there's plenty of mats in the guild bank and guildies will be more than eager to help you get whatever you need. If they aren't, you're in a bad guild.

I don't consider it a valid complaint when, off the top of my head, I can list at least three ways to make the process a lot quicker and easier (auction, guild bank, team-up). (Oh, and before you delve into how hard it can be to make money, it isn't. Dailies are extremely generous at high levels, and it's pretty easy to profit off of low-level items. It's no worse than most single player RPGs.) This is a social game; you're not expected to do everything on your own. Not everyone has the same playstyle and you can capitalize on that if you keep your eyes sharp. In my opinion, that's one of the things that makes a game like WoW so captivating-there's a real-world economy at work with many of the same opportunities and time-sinks you'd find in real life, but it's clothed so well in the game's interface and mythos it still feels completely different than real world transactions.

I understand why that wouldn't be everyone's cup of tea but I'd rather see it criticized for what it is rather than what people want it to be. There's a time and a place for that, usually before a game launches, but once it's well-established and you know what to expect going in it doesn't make any sense to harp on it for what it might have been. Sure, they can make a lot of changes, and they have, but WoW fans would be in an uproar if they did too much. Just look at Star Wars Galaxies-nobody wants to repeat that. It's better for them to save the more significant pieces of feedback for their next game.

A more legitimate criticism is when the game leads you to think one thing and suddenly shifts gears. Shamus has talked about it time and time again: MMOs like WoW have no idea whether they're catering to solo players or groups. All too often you get to the end of a quest chain that offers an upgrade you desperately need but you need 5 people to get it done.

That's not saying every part of it needs to play exactly alike, but group quests are best started off as group quests and vice versa. Had you mixed that element a little more thoroughly into your argument it would have been much easier to swallow.
 

Zing

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Sounds like you bought an MMO, then you were surprised you ended on playing an MMO. The basic point of WoW is to make you spend a lot of time doing it, WoW is still the most casual-friendly MMO by a massive amount but it still takes quite a lot of time to get things done.
 

Enou

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Sep 18, 2009
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In my experience there are certain things that have made WoW's player base so big...so I'll make a list
-Its available, it runs on machines with the processing powers of a calculator
-Its cheap (In the long run, and it runs long)
-Its not serious, its very stylized, the cartoony style isn't going to drive as many people away as say, over the top blood and guts
-Its easy, the only challenge is spacial awareness (IE, not standing in fire...you would be surprised how many people don't get this)

Those are the big ones

The thing that keeps people around is the community, not the graphics or slick combat, because both of those don't exist, the combat is just easy, the graphics are workable.

What I just can't understand though, is how people who just start WoW with no previous experience can stay entertained for the first 20 or so levels, this continues to boggle me. The game doesn't even start till you reach max level!

I wouldn't say I'm griping, I have a lot of fun on the game with guild members, this is just my perspective of the game itself

~hugs
 

Bat Vader

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Mar 11, 2009
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I think WoW is fun because it can keep me entertained for hours. I like farming and doing quests.

Some games are not for everyone. You do not like WoW where as I do like WoW. I don't care for the Final Fantasy games all that much but I know people who do.

Like I said, some games are not for everyone.
 

Valksy

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Nov 5, 2009
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/shrug Played it for a long time and enjoyed my time there. When I stopped enjoying it, I stopped playing. Simples.

I have to agree that the community is bloody awful. I wish Blizzard had taken a much stronger "zero tolerance" start from the start, but it is too late now and the genie is out of the bottle. I made a lot of friends early on in the game when we would play the game rather than farm it and in the last two years or so of play I treated it as a LAN with my mates and everyone else was an irritating and badly coded NPC with dubious or non-existent AI.
 

kylejj91

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Mar 3, 2009
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Alright I'm going to put my short 2 cents in.

When you think of WoW as a game it's quite shitty but when you think of WoW as more of a hobby that's when it makes sense to why it's so successful.

I could write a lengthy post drawing how I came to this conclusion but no. I'm going to just give you the idea and let you connect the dots.