jamail77 said:
Doopliss64 said:
I love how quickly people pull the "double standard" or "hypocrisy" card whenever a game is criticized for doing something poorly that another game does well. Ryse is not shat on because it uses the Arkham-style combat, it's shat on because it does so poorly. There are so many factors that determine if a game works (in this case: animation, responsiveness, repetition vs. evolution of systems, difficulty, complexity, etc.) that your argument is reductionist to the point of absurdity. It's like saying, "How come people say Big Rigs Over-the-Road Racing (look it up) is bad, while somehow Forza is great? They're both racing games, you use one button to accelerate and one to brake/reverse, that's like the same thing! Hypocrites!"
Game design is extremely complex, and I don't like it when the "double standard" card is used to disregard completely relevant criticism.
While I completely agree with you it's not like people like the OP do this to purposefully disregard relevant criticism. They really see it that way. The subjective aspect of perspective helps hide the complexities and legitimacy of criticism. I say this because while opinion is certainly a factor, if you look at the history of an art form and look for patterns this creates tropes and structures you can see in modern works. If you combine that with the study of game design and stated intentions from the developers some things are objective. I'm not saying quality is objective; that will always be subjective. But things like this? Yes, they are objective. Differences in games that use similar combat systems are somewhat objective if you can pick them apart.
The OP's perspective does not see those differences though and you cannot really blame the OP for not having a larger perspective. Even if the OP did expand his perspective to account for the stuff I just said, he is allowed to like/defend this aspect of game regardless of what you or I think. It is unfair that he has to ask the question of why everyone is prejudging a game using the premise of heavily assumed "double standard" card rather than recognize he hasn't actually taken the time to ask someone who dislikes
Ryse to explain in depth and then empathize even if he thinks the criticism is irrelevant. He might say he is doing just that here, but really the post makes it really obvious that he thinks the criticism is stupid for exactly the reasons you say, so, really, he is just closing his mind and making sure he can confirm his own bias. What can you do? ¯\_(ツ

_/¯
P.S. No offense OP. That's just how I'm taking your post. I've done it myself if that helps remove any arrogance I might have unintentionally shown. We've all done this actually.
jamail77 said:
OT: Now, as someone who has never played the game, but does know others who actually have played it...it's terrible. These are people who didn't criticize it before trying it, I promise you. They didn't even know about it before it was released. Point is they tried it, said its terrible, returned it. They all say the games you're comparing it to are better. You may think Ryse is similar to the Arkham games, but everyone I've talked to on this says that, while there is truth to that, it goes far beyond your belief of being an unpolished take on those games.
Even, if you're right and due to prejudging, it really is unfairly criticized on its combat when it is awfully similar to Arkham then all that means is it basically just cloned a combat system. We don't need Arkham clones or COD clones or Assasin's Creed clones. There's already an epidemic of clones in the games industry. It's one thing to take inspiration and make it your own and it's another to take something whole piece and do nothing else, let alone optimize and polish the game, because people will buy it if it's like dem' popular games.
By the way, you do know Shadow of Mordor is being accused of literally stealing code and assets from Assasin's Creed and the Arkham series, right? Not the best example even if it is being received well. Then again, at least Shadow of Mordor has its nemesis system to fall back on.
Look, I dont think the game is that great, it really has a lot of problems (a big one is that this game is just combat while the others have a lot more going for them, but I am not complaining about the general reception of the game, I am complaining how they received the core combat mechanics), I just didnt find the core combat to be much different then the one it the other games. Its not as polished as the one in Batman but its certainly up there with the one in Shadow of Mordor. Then it still has the multiple enemy types that have to be taken out differently and the special power up bar, it also has the strong attack and stun if you hold the button for longer, something that is needed to take out some enemies, some of those also dogde and block your attacks. So yeah... the combat feels the same although slower, something that really isnt to blame, speed isnt the same as quality, they wanted to make the combat look a bit more grounded. It feels as shallow as it did in the other games and my point is that its treated as day and night.
I dont know, to me it feels like the game in it self did a lot of what the general public doesnt like, focus on visuals, XBox One exclusive, QTE, very linear levels, and that criticism bled into the other parts of the game. For example, I really dont see why people complain that its wrong that if you fail the QTE the execution still carries on, the QTE isnt for the execution to succeed, its for you to earn the bonus, and yet its seen as a negative. In the other games there you cant fail and execution either so how did it do less?