Why is Half Life such a cultural phenomenon?

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LordBag

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Jan 10, 2008
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Wasn't Half-Life the first FPS (and tbh I'm struggling to think of any others - please let me know if you can think of some) where you never leave the perspective of your character? By that I mean there are no 3rd person cut-scenes. That and the fact it is one continuous story rather than being split into levels.

Then take into account Valve supporting the mod community and acquiring CS/DoD etc! Mucho success!

My take on it anyway.
 

Pappa_Smurf

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Apr 19, 2009
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i kinda thought it was so good was people could releate to the main character i mean he was a scientist (also see nerd) and in the intro to half life one you got to see his average job so most of the players could really releate to good old doctor Freeman
 

jacobschndr

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Aug 15, 2008
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....

I don't know...It just is I guess.

I mean by todays standards of FPS it's sub-par, old looking and pretty run-of-the-mill. The graphics are generic with little rendering to them, the game(s) still have old cliches like a silent protaganist and explosive red barrels etc., the story is confusing and at times hard to follow (if at all). But somehow it's still fun to play over and over again (at least for me it is)

Plus it has no QTE's so one up for that

...

Holy shit I just figured why Yahtzee praises that game so much!!
 

Cowabungaa

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This case is really interesting, with so many extreme's. For me, HL2 still is the only singleplayer I finished more then...a lot of times. I replayed individual levels maybe 100 times or more, over the couple of years I have the GOTY edition, like Ravenholm and Water Hazard. I can't really put my fingers on why that is, I think because it's really a movie-like experience. That chopper chase in Water Hazard still gets my blood pumping.
 

Altorin

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Angus Young said:
I bought the orange box a few weeks ago to play Team Fortress 2. Well my X-box live expired so i tried Half Life 2. I played up to "Water Hazard" and had to go but what i want to know is why is this game such a big deal. It's a good game but what makes it such a culteral phenomenon?

Not trying to start a Flamewar so don't turn this into one.
Half-life was one of the first really immersive Story Driven FPS's.. It also marked a new age of graphics, a brand new and innovative FPS engine. Plus, Valve made an attempt to keep the game alive, by buying the popular mods (Team Fortress and Counter Strike) from their respective devs, and releasing expansions with unexpected plot crossovers. They followed up with Half-Life 2, which I didn't prefer to Half-Life 1, made good on all of those things that made Half-Life 1 a phenomenon. Excellent mods (CSS, TF2), Expansions (Portal/Episode 2), Great Graphics with a new engine (Gary's Mod), Immersive story driven gameplay, and an actual respect for their costumers.

That explain it?
 

Galletea

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Sep 27, 2008
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I liked the bit with the boat thing. That is all. No really, I can't remember any other part of it that I found enjoyable. I'm still not sure why I bothered finishing the whole thing.

And I played it on the 360, since I wasn't able to be online all the goddammed time just to play my single player game. Stupid Steam. Grrrr.
 

Sky Monster

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setting_son said:
How much more immersive would HL2 have been if you could have read propaganda leaflets from Dr Breen? Or pamphlets from the resistance? Or read books written by a prominent member of the underground? Sure it might have slowed the pace a little but no more than stacking boxes did, or fiddling around with a washing machine...
I admit the Physics puzzles lose their charm after doing them a few times but did you really find them THAT bad? That's rhetorical, obviously you did. Eh I supppose like you said it's your opinion, and you're entitled to it whether it be for or against the majority (I think the majority like the puzzles... :p ).

As for the propaganda I think you may have missed the gigantic 'Breen Screens' in HL2 in which he attempts to justify the current hardships the Combine are imposing on the humans. Later in Episode 1 these same screens are used by Dr. Kleiner to relay his plans for the resistance (this being your prominent member), and I don't think the fact it's in the next game denies it mention as the games are a series. (Which was intended by VALVe by the get-go, unlike say, the Star Wars prequels (Which we all know suck balls in comparison to the Originals)).

Sorry if that sounds like I'm attacking your opinion (I'm not, really... :D), I'm just trying to shed light on the things you may have missed out on that seem to have annoyed you.
 

BaronAsh

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Angus Young said:
I bought the orange box a few weeks ago to play Team Fortress 2. Well my X-box live expired so i tried Half Life 2. I played up to "Water Hazard" and had to go but what i want to know is why is this game such a big deal. It's a good game but what makes it such a culteral phenomenon?

Not trying to start a Flamewar so don't turn this into one.
I'm not trying to be an elitist but it's better on the pc.
 
Oct 21, 2008
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setting_son said:
galletea said:
Half life 2 took a few new ideas and ran with them. I've recently done it and I'm not impressed. Each new gimmick seems over used, with vast sections of doing the same thing and then not using it again for the rest of the series. The characters range from likeable to downright irritating and the story thus far makes very little sense. I don't intend to get the next one when that appears as I doubt it will restore my faith in the game, which has thus far annoyed and bored me in equal measures. I don't understand why Freeman is so revered asa character as he is a mute, and where I appreciate that this is supposed to help immersion, it actually hinders it, as you have a definite appearance for him, and his lack of dialogue makes any relationship with other characters seem forced and unbelievable.

But people seem to like it, so I'll go back to other games and forget I played it.

And also anything extra that guy said above me.

If it weren't for the fact that you are probably a male FBI agent pretending to be female, I'd marry you for this post.
I liked HL2 alot, but going into episode 1, where i have put a car in every bug hole, in every area, was just lazy level design and filler. Thankyou for being the voice of reason in this world.

p.s Galletea is definitely a girl, i promise. I've seen her.
 

tmh47

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Apr 22, 2009
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I personally think Half-Life, although i've only played Half-Life 2 and the episodes, deserves its place as the best game ever, as it has been named continously for five years, by more than one magazine i know.

The game itself is good built, although it lacks any kind of extremely hard mode or extreme realism, it has this balance that makes it good, kinda like Valve did to TF2 and the balance of classes.

The charactization is good in my oppinion, Gordon Freeman is propably the most recognizable person i've seen in a game, if somebody says 'Crowbar' most will think of Gordon Freeman,(Although the gravity gun and the HEV suit also makes some think of him) presuming they've played the game(s) of course.

I've seen parts of Half-Life (1) and i believe its a great game, that i might buy someday, but purely i think Half-Life 2 atleast is one of the best gaming experiences i've had, it features action, puzzles and cut-scenes all without getting too repetitive or making things boring, or frustrating atleast. Who will truly say that they thought it was really fun to play that game which took you 12 hours to complete, 4 hours of gameplay, and 8 hours of retrying the puzzles, or searching for clues to do them?

All in all the game is good, i must say though that i, myself is a fan of realism and that's the only thing i miss a little when i play Half-Life 2, i guess if i should rate it'd get somewhere near the 10, out of ten. But then again, it's each individual persons choice.

Also, references to other games should remain references, not a direct try at provoking their fanbase and/or the series of that game. I've already seen that in above posts and i believe people like that may or may not be stupid, depending on why they actually wrote it. All who do quick comments such as in the above post by JC Denton where he said: "Because Half-Life is a masterpiece unlike the shallow casual garbage that is Halo!" are propably people who've wanted to throw in their vote on the game, tell their meaning and such, but hadn't had the patience to write a long post, please, if that's how it is, don't write.

-TmH47 / The Paralized

PS: Just start flaming me now :)

PPS: I've seen adminstrators of server kicking people when they say "I think Half-Life 2 was the worst game i've ever played, Halo / Crysis owned its ass..." - I would have kicked for that too, so don't think i'm somekind of über neutral clear-sighted person >.<

PPPS: Now, you can flame me :)
 

setting_son

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Sky Monster said:
setting_son said:
How much more immersive would HL2 have been if you could have read propaganda leaflets from Dr Breen? Or pamphlets from the resistance? Or read books written by a prominent member of the underground? Sure it might have slowed the pace a little but no more than stacking boxes did, or fiddling around with a washing machine...
I admit the Physics puzzles lose their charm after doing them a few times but did you really find them THAT bad? That's rhetorical, obviously you did. Eh I supppose like you said it's your opinion, and you're entitled to it whether it be for or against the majority (I think the majority like the puzzles... :p ).

As for the propaganda I think you may have missed the gigantic 'Breen Screens' in HL2 in which he attempts to justify the current hardships the Combine are imposing on the humans. Later in Episode 1 these same screens are used by Dr. Kleiner to relay his plans for the resistance (this being your prominent member), and I don't think the fact it's in the next game denies it mention as the games are a series. (Which was intended by VALVe by the get-go, unlike say, the Star Wars prequels (Which we all know suck balls in comparison to the Originals)).

Sorry if that sounds like I'm attacking your opinion (I'm not, really... :D), I'm just trying to shed light on the things you may have missed out on that seem to have annoyed you.
I just found the whole experience a bit of a let down. Maybe if I'd gone into it with lower expectations it would have been better but I just felt let down by Valve.

The Breen screens were good and I liked the surveillance cameras which made the whole thing feel quite oppressive but still, I expected more.

When it came out I was writing reviews for a mate's website so I played it to death at the time but just couldnt get into it. Someone said that Yahtzee has a lot to answer for but I've been complaining about the physics puzzles since HL2 was released - it's a relief to know I'm not the only one.
 

retro himself

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setting_son said:
That's not a bad synopsis of the plot but that's sort of my problem. It's as Valve wrote a synopsis instead of a game. It never gets fleshed. During the game they don't say much more than you did. It just isn't enough for me, there's no immersion just "Here's a bunch of aliens and now the world is a bit like 1984 and it just is, so get on with it... HEY LOOK SOME PHYSICS!"

A good game, novel or film will have a coherent storyline of its own and not rely on you having seen, read or watched the preceding. For those who want backstory, yeah it helps to experience the earlier work but unless you are a developer making games exclusively for fanboys there really isnt an excuse for leaving out huge chunks of plot. Which isnt to say the previous episode has to be recited ad nauseam, just that there should be some bloody context.

I never got System Shock to work, System Shock 2 still made sense because it was well written and well presented. HL 2 on the other hand...

For someone who HAS played HL1, there are too many questions left unanswered. For someone who hasn't, there isn't enough story or detail in the world to fill them in.
Well, I suppose you're right there, it's not one of the best, or the most original (I personally prefer the MGS story as one of the best), but it's compelling and I find it very immersive, the way it's told. NPCs do little in the telling of the story, the most you find in the environment, when you see a destroyed environment, it just adds to the story, you see what the Combine did to the cities, you don't listen to audio tapes about it. The other characters just mention it, and something about the seven-hour war, etc. But that's mostly all, everything else is shown throughout the gameplay. You know what happens in HL1 because you're actually there when it happens. The difference in HL2 is that you see the aftereffects. I think HL2 is very immersive. You actually see what the Combine have done to Earth and its' cities, you see how they transformed buildings into outposts, down to the last detail. You experience their headcrab rockets, it's just a shame how they didn't put in how they get the headcrabs (there's an unfinished model in the early beta of the game of a Gonarchs' sac (the mother of all headcrabs)). There's a part in the beginning of the combine chasing down civillians and them complaining over the life. It just makes you dislike the combine in the first place, and the rest of the game you go deeper into their nest and see more and more of the Combine way of life.

Also, I strongly disagree about the fact that a good plot doesn't need a prequel. It's just not true. Some plots are told in parts, episodes. I mentioned LOTR.
What Valve did was just follow up where the story from the previous game left. There are still some old characters and old enemies, but it's mostly a continuation. System Shock 1 and 2 are more or less completely different games, but centering around the same enemy in a similar environment, but with completely different characters. System Shock 2 was a new story, not a continuation like HL2. If I'm not mistaken, the main character from SS1 even dies at the end. But you can't really compare SS2's story and ambience with anything else, I agree it's way better than the story of HL2, but it's a different kind of story and storytelling that probably wouldn't work in HL2.

But I don't see many questions left unanswered. We all already know who everyone is and what they are doing (well actually some details are not actually mentioned in the game itself, I found them on the internet), and all that there's left is for Gordon Freeman to save the day forever. And to never find out who/what Gman is.
Sometimes, mystery is a good thing.

Wow, I should stop writing now :D
Overall, HL is compelling, the original was a hitter, and HL2 got awesome physics with fun, solid gameplay. And the many mods make it so much better.
 

setting_son

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retro himself said:
setting_son said:
That's not a bad synopsis of the plot but that's sort of my problem. It's as Valve wrote a synopsis instead of a game. It never gets fleshed. During the game they don't say much more than you did. It just isn't enough for me, there's no immersion just "Here's a bunch of aliens and now the world is a bit like 1984 and it just is, so get on with it... HEY LOOK SOME PHYSICS!"

A good game, novel or film will have a coherent storyline of its own and not rely on you having seen, read or watched the preceding. For those who want backstory, yeah it helps to experience the earlier work but unless you are a developer making games exclusively for fanboys there really isnt an excuse for leaving out huge chunks of plot. Which isnt to say the previous episode has to be recited ad nauseam, just that there should be some bloody context.

I never got System Shock to work, System Shock 2 still made sense because it was well written and well presented. HL 2 on the other hand...

For someone who HAS played HL1, there are too many questions left unanswered. For someone who hasn't, there isn't enough story or detail in the world to fill them in.
Well, I suppose you're right there, it's not one of the best, or the most original (I personally prefer the MGS story as one of the best), but it's compelling and I find it very immersive, the way it's told. NPCs do little in the telling of the story, the most you find in the environment, when you see a destroyed environment, it just adds to the story, you see what the Combine did to the cities, you don't listen to audio tapes about it. The other characters just mention it, and something about the seven-hour war, etc. But that's mostly all, everything else is shown throughout the gameplay. You know what happens in HL1 because you're actually there when it happens. The difference in HL2 is that you see the aftereffects. I think HL2 is very immersive. You actually see what the Combine have done to Earth and its' cities, you see how they transformed buildings into outposts, down to the last detail. You experience their headcrab rockets, it's just a shame how they didn't put in how they get the headcrabs (there's an unfinished model in the early beta of the game of a Gonarchs' sac (the mother of all headcrabs)). There's a part in the beginning of the combine chasing down civillians and them complaining over the life. It just makes you dislike the combine in the first place, and the rest of the game you go deeper into their nest and see more and more of the Combine way of life.

Also, I strongly disagree about the fact that a good plot doesn't need a prequel. It's just not true. Some plots are told in parts, episodes. I mentioned LOTR.
What Valve did was just follow up where the story from the previous game left. There are still some old characters and old enemies, but it's mostly a continuation. System Shock 1 and 2 are more or less completely different games, but centering around the same enemy in a similar environment, but with completely different characters. System Shock 2 was a new story, not a continuation like HL2. If I'm not mistaken, the main character from SS1 even dies at the end. But you can't really compare SS2's story and ambience with anything else, I agree it's way better than the story of HL2, but it's a different kind of story and storytelling that probably wouldn't work in HL2.

But I don't see many questions left unanswered. We all already know who everyone is and what they are doing (well actually some details are not actually mentioned in the game itself, I found them on the internet), and all that there's left is for Gordon Freeman to save the day forever. And to never find out who/what Gman is.
Sometimes, mystery is a good thing.

Wow, I should stop writing now :D
Overall, HL is compelling, the original was a hitter, and HL2 got awesome physics with fun, solid gameplay. And the many mods make it so much better.
I agree with you on that last part, counterstrike source and zombie panic have swallowed up a huge amount of my time. Good times. :)
 

The Shade

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pliusmannn said:
The Shade said:
Just wait til you go to Ravenholm.

For those of us who have played the game already...

...we don't go to Ravenholm anymore.
agree I really hate that part when playing Half Life not first time. In E.P.2 I hated the part when an elevator from garages must go down
Actually, most of us think Ravenholm was the most awesome part of HL2. "We don't go to Ravenholm anymore" is a quote directly from the game. I was just making an insider joke.