Why is Half Life such a cultural phenomenon?

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KiKiweaky

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Hmm nice question, dunno really I just loved the game. Even if some of the weapons were crap .... the word pistol comes to mind.

Some of the creatures and levels that appear in the game are great. I still replay the assault on Nova Prospect the odd time because its simply one of the best levels in any game I have ever played
 

The Great JT

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I think all in all it's because it has a better st ory than your average FPS about space marines in space shooting aliens.
 

jebussaves88

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I'd hardly say it's a cultural phenomenon. Even Halo 3 and Wii Sports couldn't be considered cultural phenomeni, because they haven't had that much of an effect on society. If you mean "Why do we and many people on gaming sites like Half Life", it is because it's pretty good. You can hardly hold a phenometre up to Half Life and say it's a cultural Tour De Force though.
 

AlexanderZero

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I'm not going to read this whole thread but here's what I have to say about the game: Half-Life 2 merges art, gameplay, and the correct level of difficulty seamlessly. The only thing I wish it contained more of was the difficult puzzle solving from the first game.
 

MarsProbe

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liamlemon7 said:
Shapsters said:
liamlemon7 said:
why does every one think so highly of portal i personaly dislike the game i had almost no fun with it
Portal literally has no flaws. It is a simple, hilarious and fun puzzle game, the likes of which has never been done before.
there is one flaw "the cake is a lie is F***ing annoying as alllllll hell
liamlemon7 said:
Shapsters said:
liamlemon7 said:
why does every one think so highly of portal i personaly dislike the game i had almost no fun with it
Portal literally has no flaws. It is a simple, hilarious and fun puzzle game, the likes of which has never been done before.
there is one flaw "the cake is a lie is F***ing annoying as alllllll hell
Though incidentally not a flaw of the game itself but rather that the fact that, as happens with any "cool"-sounding quote from well, anything remotely popular, it gets completely done to death to the point where any humour or acceptability has been completely sucked out of it.
 

theklng

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liamlemon7 said:
Shapsters said:
liamlemon7 said:
why does every one think so highly of portal i personaly dislike the game i had almost no fun with it
Portal literally has no flaws. It is a simple, hilarious and fun puzzle game, the likes of which has never been done before.
there is one flaw "the cake is a lie is F***ing annoying as alllllll hell
are you going to blame the intention of the developer or abuse by society for that annoyance?
 

VladBlok28

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edinflames said:
All a matter of taste really, but compared to the vast majority of single player shooters Half-Life, Half-Life 2 and the 'Episodes' (Ep1 being my least favorite) are delivered with a superb polish and seamless gameplay.

When it comes to plot and NPC design few games can compare to Half-Life 2. The mannar in which the plot is delivered without cutscenes (excepting the G-Man sequences at the start and end of games) greatly enhances the feeling of immersion for me. In my opinion this is where the Source Engine comes into its own, the range of facial expressions displayed in the characters heightens this immersion even further.

Frankly, considering its 2004 release, the original incarnation of Source shows up the comparitively lazy production put into the NPCs that populate the likes of Oblivion, Halo, Fallout3 and many other games I can't be bothered to list.

The bespectacled Gordon Freeman is also a million times more iconic than any of the faceless space marines that populate most shooters (including the bland green master chief).

In short Half-Life is the gourmet shooter experience. If you don't care for the finer details then it isn't for you, you might as well stick with the crudity of Halo or FarCry; but if you are looking for absolute refinement then the Half-Life games are a cut above the rest.
well said. I'd like to add that people who didn't play HL1 usually don't find HL2 special, while people who did play it already know the great story it has and are able to enjoy it fully
 

Crash486

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Angus Young said:
I bought the orange box a few weeks ago to play Team Fortress 2. Well my X-box live expired so i tried Half Life 2. I played up to "Water Hazard" and had to go but what i want to know is why is this game such a big deal. It's a good game but what makes it such a culteral phenomenon?

Not trying to start a Flamewar so don't turn this into one.
Well for one, they're both really well made games, but you're playing them several years too late to really appreciate what made them revolutionary games.

People will argue this, but half-life 1 was really the first really immersive FPS with real enemy AI. Enemies would take cover, try to flank you, etc. Its not something you can really appreciate today because it's become a staple of the FPS genre, but before halflife, that kind of thing just didn't exist.

Also as I said earlier the immersion was excellent, as it was one of the first FPS to feel like you were really important to the outcome of the game. It really was one of if not the first fps which really had semblence of a plot and story and it put you right in the middle of the action, unlike doom or duke nukem where you just... started running around shooting things with no idea why. Once again, now that's not a big deal because every game does it, but had you been alive and gaming at the time you'd understand.

Halflife 2 was revolutionary for many reasons as well. We'll start with the biggest addition, and that was the physics engine. Before halflife 2, there weren't realistic physics in FPS. The source engine was the first engine to introduce physical properties to every entity in the game. For instance, wood floats and splinters, rocks are heavy and don't float. Everything has a distinct weight and density and acts like you would expect that object to act in real life (with few exceptions of course). Before halflife 2... this didn't exist. It's also a reason why so many games are built on the source engine. I'll say it again PHYSICS IN FPS DIDN'T EXIST BEFORE HL2. This is such a big deal.. and yet nobody seems to mention it.

Also, for the time period (and still now really) the halflife 2 graphics and models were amazingly advanced. Models actually had individual facial muscles, allow them a range of facial expressions. The textures details were unlike any textures previously seen in FPS games, glass, water, etc. They looked realistic as you could get, and the dynamic lighting omg THE DYNAMIC lighting.

Also, the remote camera system where you could have a real time camera capturing one area of the game and projecting it on a screen somewhere, and if you moved that camera, the images on the screen changed as well. That had never been done either.

I guess what i'm trying to say is, all the elements of FPS you now take for granted in your games came from half-life. That's why it's an amazing game. Now it's just a well made game, but at the time... it was the best made game. Halo wasn't even a dingleberry stuck on the hair of half-life's ass.