In terms of an ultimate goal, no, there isn't a conflict, but when the goal involves a lot of art politic nonsense, it is counterproductive to disregard the art world.dyre said:Hey, if I made it a habit to read through entire threads around here, I'd never have time to actually make posts!Erana said:If you'd read on to the rest of the thread, you would have found that I have acknowledged my poor wording and explained the source of my frustrations.dyre said:One of the big events that the "games are art" debate centered around was the Supreme Court case on the California law banning M games being sold to minors. I believe one of the criteria for protecting games was that it had artistic value (unlike, say, porn).
Wait, why is it so selfish? To want something (games reaching art status in the mainstream consciousness) that benefits a large number of people (gamers) at no cost to anyone else? That's hardly selfish.Erana said:Psh. Most peoples' perception of art is decades, if not centuries behind the contemporary state of the art world. For one, people seem think that art is particularly definable.
What people are looking for isn't for games to be art, its for people to not have to bear the social stigma of "nerd" for a pass time they claim should be equivalent for cinema and the likes.
That just pisses me off, its so fucking selfish.
I want to see games as art because it is a new medium with a mind-blowing level of artistic potential. I can feel my heart swell for the seemingly endless possibilities.
If video games became acknowledged as a form of art, more people would be willing to view games on a different level, willing to challenge what is there and push the limits of what can be done to communicate emotion, make commentary, and generate discussion which leads to new revelations about the medium and ourselves as human beings. Just as art should.
That said, I went back and read it; so you're upset at people hijacking the art argument for their own ends without a care for the art argument itself? I guess that's understandable, sortof. Still, I don't think the "real" art enthusiasts are really being hurt by the support of their less-interested gamer counterparts. I mean, maybe they don't help much, but their goals aren't counterproductive to your own.
The thing is, though, people don't just stop at ignoring it. Just look at any thread about contemporary art. Someone just brings up Duchamp or some modernist work or some contemporary white paintings, insults it because it doesn't suit a specific practical sensibility, and dismisses the art world as a whole. Quite often, they'll go and use language indicating that they have absolutely no understanding of contemporary art, and make it feel like they have never even given it a chance.
Its all just a clustercuss of nerd frustration, ignorant ire from society and obliviousness of the art world, and the only people willing to fight for games aren't even aware of what needs to happen.
I chastise the selfish motivations for many, but that is because such a stance really does little for the cause. To be accepted as art, games need artists. And for all the merits of great art games left and right, they are great by standards of video games.
In order to fit into the art world as an emerging medium, games need to be deconstructed to its core, and the heart of what gaming is identified.
The past many decades in contemporary art history have all been spent in incessant production and discussion pertaining to the nature of mediums and the culture that surrounds it: painting as the 2D plane, performance as an intangiable experience, what it means for a work to be placed in a gallery and decorated with the label of "art."
And now, how do we begin to discover this new medium of games? Where can you even begin to start understanding something that is evolving so quickly, and which takes time, skill and funding to create, even to sustain itself as a commercial product?
I suppose with the former, you would simply look for historic parallels and while the latter is still a great hurdle, this situation is improving...
This time will come, I'm certain of it. I have confidence in the medium, the strange, infantile thing that it is. Video games are already too engrained in the design of our rising technology.
It is just a matter of waiting.