SoreWristed said:
I didn't know that, but you can agree this type of BS has come from the video games industry?
You claim was that it was exclusive to video games. I showed it wasn't. Now you are changing the goalpoasts.
Unfortunately, I am not well versed in the history of DRM, so I googled a bit for "history/start of DRM" but didn't really find anything conclusive - a lot of sources cite 1998 but that's because of the year of DMCA, while the actual start of DRM is supposed to be some time in the early to mid 80s. According to these slides [http://www.cse.sc.edu/~farkas/csce548-2012/project-presentations/DRMPresentationWells.pdf] (PDF) it started off as encrypted containers in '83. While Wikipedia [https://en.wikipedia.org/wiki/Digital_rights_management#Historical_note] also mentions the same year but doesn't limit it to encrypted containers but a full DRM system including a dedicated hardware component(s?). While none of these two point to video games exactly, I don't think I've enough information to rule out the case.
At any rate, back to your question, it does suggest that no, it didn't.
SoreWristed said:
I'd also like to remind you that defying HTML5 and the open web as a standard wasn't actually started by the video game industry.
I had no idea what you were talking about so i clicked the link. Mozilla, is all i have to reply. And since i use mozilla exclusively i was not aware of it's existence. This is just a newer version of the booklet you occasionally had to input codes from, so again, we can say that video games as a medium sprouted this?
I honestly didn't get that. What about Mozilla? I assume you mean Firefox, but how is that linked to W3C?
As for your question - no, the MPAA and Hollywood do not deserve to be acquitted of anything.
SoreWristed said:
Finally, I'm really interested in how you use MS Windows at all. Well, I dunno, I may be jumping to conclusions, but I assume you use MS Windows, or at least have used MS Windows at some point. How did you do it without a product key and without it continually asking you to activate as well as restricting your software updates?
in order : i do, i have, i did, it doesn't, it doesn't. I don't know why or how, but it simply does not ask me for my product key every time i open it up, and i never had to enter my product key because it came pre-installed.
1. I don't think your answers align with my questions.
2. If you don't know, then I should probably let you know - most likely, since Windows came preinstalled, it has an OEM key activated, as well.
SoreWristed said:
Okay, the very first computers also had DRM, but that's because a skilled team of engineers had to come install the several ton behemoth in your house, so there wasn't any chance for piracy.
Erm, I'm really confused by this as well - what are the first computers? None of the ones I can think of off the top of my head - and Charles Babbage's machine wasn't even the first one that pop to my mind. It was among the top, however, yet, I am fairly sure that's not what you mean here. First I thought of the giant things from the 60s which sure as hell didn't have it. And how could they, as they didn't have spare CPU cycles for piracy checks. I am fairly sure the notion didn't really exist at that point in the computing world, either, considering there were only a few in each country.
SoreWristed said:
That's why we call a moral choice system an Infamous system.
We do? I have never, ever, before this point, heard of this term. The most common I've heard them called is...a moral choice system. Or sometimes alignment, coming from D&D. I didn't think Infamous was either that notable nor that grand to be mentioned.
SoreWristed said:
You could point out that the first person to do it on a grand scale, doesn't get the credit for it, but they do.
I don't know - you're saying that because games were using off-disk protection, nothing else was using it. Yet, I am fairly sure copy protection has existed a lot and has been developed alingside them. I don't think many, if any (though I imagine there were some) games that used them, but hardware locks were available in the DOS era - these were separate hardware that you need to plug in, in order for the software to work at all. Mostly used in bigger scale more corporate-y software. Which only proves that it wasn't games that propagated the tightening up of DRM, as while players had to open a manual, the corporate world dealt with dongles for their DRM. And it didn't stop there - I don't think it was the games industry that was either the first, or innovator, or the biggest pusher for the development of DRM. Possibly had a lot of exposure to common individuals, but I somehow doubt that accounts for the rise of all DRM everywhere.