Why is multiplayer still being forced?

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Canadamus Prime

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Jun 17, 2009
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wombat_of_war said:
there are a few reasons from what i have seen.

the first is that publishers have always jumped on the latest fad bandwagon. when 3D games became the latest thing every game had to have it even if they would do better and look better with 2D.
I think that has more to do with it than anything else. Publishers tend to jump on bandwagons and latch onto whatever they think will sell games regardless of how little practical sense it makes.
 

Therumancer

Citation Needed
Nov 28, 2007
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serious biscuit said:
With Tomb Raider coming out later this week it got me wonder why is there a multiplayer aspect in what is and has only been renowned for being a deeply engaging single player experience. Here I thought that we were over the need to cram it into games for "addition sales" because CoD has one; when it was proven that it just doesn't work, prime examples being Dead Space 2 and Bioshock 2, both of which have removed the multiplayer aspect in their new iterations. And I don't even want to get into Spec Ops the line...

It does work in some cases like Assassins Creed or Max Payne but that's because they both have interesting and unique mechanics and Creed even works it into the universe which is neat. What I'm saying is why cram in a totally vanilla sometimes awful multiplayer into games that would do fine on their own just because apparently its needed because that's what people look at when they buy games. Wrong! Especially for games like Tomb Raider which are solely marketed on the single player and the only time some people will even see that it has multiplayer is when they look at the back of the box because they were intrigued by the single player already.

Also if the multiplayer offers nothing new or interesting people will just go back to playing the Call of Duties and the Halo's and then you the gaming company have wasted money and time putting something worthless that no ones going to play when you could have made the single player better or even longer.

So why multiplayer, why!!?
To be honest I think a lot of it comes down to the fact that Multiplayer has been developed so heavily that it's relatively easy to churn out (though not nessicarily GOOD multiplayer). Multiplayer gives an excuse to sell minimal content, like a single map, for a premium price after the fact as an add on. What's more developing single player content and putting a single player in the center of the action as a hero, and having the developers build an entire world (characters, events, maps, quests, objectives) around them takes a lot of work and involves developing a lot of assets that might not even be used. With multi-player you can create the basic bones of something and then leave it entirely to the players to do their own thing and create the content themselves effectively. With single player you might have to create literally dozens of maps, models, voice sets, etc... for a single sale amounting to a few hours of content, where with multiplayer again, once the basics are in place, you might just need one map and you can get a payday, and sell differant models, features, voice sets, etc... seperatly.

Given the money to be made on it, and increasing ease of development, I think it's why we're seeing an increasing trend towards the development of games where it's the single player that's the tacked on aspect, and in games that are still at their core a single player experience there is a tendency to want to toss in a multiplayer mode for the potential sales if nothing else.

To be honest for a long time tacked on multiplayer modes were generally terrible, but as companies have gotten better at them, we've started to see some fairly decent ones, "Mass Effect 3" having a surprisingly solid Multiplayer attached to it for example appear, and the success has doubtlessly done nothing but inspire companies to continue doing more of the same.
 

Jingle Fett

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Sep 13, 2011
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My thoughts? In addition to stuff like online passes, I think it's mainly because...games are "supposed to have them". You want to make a game, here's a standard list of features you need to include. Internet is popular so we have to include some sort of feature that implements it. Socialness is popular so if we can include that, more people will like it. And multiplayer just so happens to have all of those! Plus Call of Duty and Halo are super popular because they have multiplayer. So if we include all those features, the game will be super popular! I'm super duper serial.

I think it's less for nefarious reasons, and more that a lot of people consider those features to be standard features all games should have (although I totally get seeing it as nefarious). It's misguided sure (the standard I mean), but there you have it.

Ironically, all that bullshit about games becoming more and more expensive? I'd be willing to bet that a huge part of the reason they're becoming more and more expensive is because of forced online interaction.

You want to add online features to an otherwise offline game, that can be a boatload of work. Let alone having stuff like a proper lobby/matchmaking service, designing good maps, balancing the game regularly, fixing bugs, lots of playtesting, and on top of all that, somehow making it fun and unique. Then you probably also have to hire additional staff, networking programmers and whatnot. If the game wasn't designed with a good multiplayer experience in mind and instead its simply being included to meet the requirements or because it's the standard, then of course it's going to be crappy.
I imagine that's part of the reason so many games just default to Call of Duty competitive type multiplayer--it's the most popular multiplayer and the developers don't care for it or didn't give it much thought, so they figure they may as well just do that. The problem with including Call of Duty/Halo type multiplayer in a game that doesn't need it is that CoD multiplayer is tailored for a specific type of audience and experience(extreme competition), which might not necessarily mesh well with the audience of the actual game itself, along with the fact that in CoD and Halo, multiplayer was designed to be an ongoing thing and one of the core features. So when a game includes that type of multiplayer and the developers aren't prepared for it being an ongoing thing, it dies off after a really short time. Of course if the multiplayer doesn't mesh well with the game because it's a different style of game they could always...tweak...the design to make it work better for that type of multiplayer *cough* Dead Space 3

Essentially it's an on-going money sink that the budget has to take into account, therefore the budget goes up. But they have to include it because it's "standard". Some developer, I don't remember which, said something about the multiplayer in his game being a cancerous growth and that they had to include it for the only reason that the publisher said so.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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Let's make a short list!

Publisher required it (and will cut funding if you don't do what they want)
It looked better in planning then it turned out (Hey sometimes things just wind up not working out so good when actually finished and scrapping it all together would suck more then including a bad multiplayer)
The developer thinks it's good (People have opinions afterall and internal opinion may not reflect public opinion)
It is fun and you just don't like it (sometimes people declare something bad when actually they just don't like it)
God help them all, they actually listened to the fans indiscriminately, one of the worse things you could possible do most of the time since fans suggest the stupidest ideas. Sometimes they come up with a good one, 99% of the time its face-palm worthy.
 

bug_of_war

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lithium.jelly said:
This is exactly why I don't like seeing multiplayer added to games so often, it becomes a cheap way to pad out the length. I buy a game solely for the single player experience, and if I am paying full price for it I expect a good twenty or thirty hours of single player story at the least. I don't rush through games like many people do, I take my time and enjoy the story, so I got around twenty hours out of Dishonored, but if a game feels short or incomplete yet has a tacked-on multiplayer you can bet I'm going to get pissy about the wasted time the devs could have used to add to the single-player story.
I am unable to think of any games (other than The Darkness II) that fit that description. I understand there are games that are short and have multiplayer, but I don't see the problem with that. I also play games entirely for single player, but I have yet to feel cheated out of my money. I understand that other people react differently, we're all different and I'm not trying to say you're wrong or anything like that, but my advice to you is just to be more careful with your purchase. I remember when Assassin's Creed: Brotherhood came out I was unsure of whether to play it because I thought it was just there for multiplayer. It wasn't until I actually rented the game that I found myself enjoying it and decided that it was worth the 60 dollar price tag.
 

Keymik

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Oct 18, 2008
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lithium.jelly said:
bug_of_war said:
Multiplayer is just a bonus feature, and it gives longevity to games that have short single players, and I personally would prefer shelling out 90 dollars for a 10 hour game with multiplayer then just a 10 hour single player, regardless of how good the single player may be.
This is exactly why I don't like seeing multiplayer added to games so often, it becomes a cheap way to pad out the length. I buy a game solely for the single player experience, and if I am paying full price for it I expect a good twenty or thirty hours of single player story at the least. I don't rush through games like many people do, I take my time and enjoy the story, so I got around twenty hours out of Dishonored, but if a game feels short or incomplete yet has a tacked-on multiplayer you can bet I'm going to get pissy about the wasted time the devs could have used to add to the single-player story.
While I agree with what you're saying I just wanted to point out that Assassin's Creed had a different section do the multiplayer while one part solely focused on the single player for this reason ^^
Some other studios does this aswell but I can't remember which ones at the moment :)
 
Apr 5, 2008
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CrossLOPER said:
Microtransactions, so you can buy tops for Lara or an ugly shirt for some guy that hangs out with Lara.
You are joking, right?

shrekfan246 said:
Dead Space is a franchise with unique enough shooting and movement mechanics that they could have made a genuinely interesting new multi-player game out of it. The fact that they didn't is irrelevant.
a) Unique? It couldn't be more generic, bland and boring if they sent you a UE3 tech demo. It might have been in the first game, where you actually had to aim for limbs, but 3 was the same as every other shooter, and not as good or interesting as them either.
b) DS2 had online passes and vs. multiplayer.
 

sanquin

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Jun 8, 2011
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Vault101 said:
If that 10 hours is solid then I'd prefer the 10 hours,

if inlay mass effect 3 or dead space 2 multiplayer I don't feel like I'm actually playing those games, I'm playing less interesting version filled with other people, just going through the motions, if anything such games can actually kill replay ability because depending on the games staying power there's only so long that I can get the most out of the game before the servers dry up and everyone's moved onto the next game
They won't ever say '10 hours of solid gameplay' in marketing though. So to the majority, the 30 hours sounds more appealing. And yes I agree, because of this some games implement really terrible multiplayer. Like Mass Effect. It was entertaining for about 2 hours for me, then it got boring and repetitive.
 

sanquin

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Jun 8, 2011
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the hidden eagle said:
I'd rather play a single player that's 10 hours and has great replayability over one that has a shitty multiplayer component that I will use for 5 months.Besides single player games aren't that except for shooters and I wish developers/publishers will realize that some people like to play their games alone.
I'm talking about marketing here. They would never put in '10 hours of great replayability' in their trailers and such. They're marketing to the majority. And the majority will prefer the sound of '30 or more hours of gameplay' over '10 hours of gameplay.' They don't care about you as an individual. They care about the general market.
 

bug_of_war

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Nov 30, 2012
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Vault101 said:
thats the thing....its easyer to have a short single player and tack on a multiplayer than it is to add more tot he single player
Well as far as I'm aware there are really very few games that are like that. I also doubt that a company puts it's faith entirely in multiplayer, especially when the only succesful MPs seem to be COD and TF2. I still don't see how multiplayer is the devil, I have never heard of a games single player being cut back for multiplayer and as far as I'm aware most of the community seems to enjoy the games as is.
 

Rattja

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Dec 4, 2012
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Anyone remember Black and White 2?
They did not put multiplayer in that one, and people was upset as the first one had it.

I don't know, just think it's kinda funny.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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bug_of_war said:
Well as far as I'm aware there are really very few games that are like that. I also doubt that a company puts it's faith entirely in multiplayer, especially when the only succesful MPs seem to be COD and TF2. I still don't see how multiplayer is the devil, I have never heard of a games single player being cut back for multiplayer and as far as I'm aware most of the community seems to enjoy the games as is.
its somthing that you can;t really measure....and granted alot of games like Assasins creed or Mass Effect 3 don't seem to suffer because of it

but part of it is also general perception..I get the impression that theres this Idea that a game cannot stand up on single player alone...no matter how good the single player is or how tacked on the multipalyer "its there because it needs to be" is a poisonous Idea, is there any reason Tomb Raider needed multiplayer? or Dead Space co-op?

again not every game needs it..and its absence essentially says "this is what you are paying for"

also my main problem is "multiplayer creep" as peopel have said there are reasons for devs to shoe horn in online/multiplayer....you might get games like borderlands 1 that is pretty weak on its own, or a game that "can" be played alone but is utterly shite if you do (like playing co-op stuck with retarded AI bots)
 

theSteamSupported

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Mar 4, 2012
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I think it's because EA/Activision wants to show the anti-gaming crowd, that gaming sure as hell is a social experience. As everyone knows, only introvert freaks without any friends plays single-player mode. Also, everyone who masturbates are pathetic people with no hopes in succeeding in life.
 

lostlevel

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Nov 6, 2008
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bug_of_war said:
Vault101 said:
thats the thing....its easyer to have a short single player and tack on a multiplayer than it is to add more tot he single player
Well as far as I'm aware there are really very few games that are like that. I also doubt that a company puts it's faith entirely in multiplayer, especially when the only succesful MPs seem to be COD and TF2. I still don't see how multiplayer is the devil, I have never heard of a games single player being cut back for multiplayer and as far as I'm aware most of the community seems to enjoy the games as is.
At times it is shoe-horned in to games taking away from the budget that could have been used for making the game itself better but often I guess that somewhere someone has calculated the potential loss of making multiplayer against how many extra copies it will sell and I expect they make a profit. Triple A games aren't necessarily about holding true to an artistic vision but more often about how many games can you sell, so it could be said a game just has to be adequate enough to draw enough people in rather than be niche.

There are however some games with bad story modes but good multiplayer so I guess most discerning gamers know which aspect the games they buy will lean toward. Of course well implemented multiplayer is preferred but for the most part it still seems optional, it's that bit you do after you've completed story mode if you want.
 

DrunkOnEstus

In the name of Harman...
May 11, 2012
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A phrase you'll hear a lot in modern game development is "make sure they keep the disc in the tray". That way the consumer won't immediately trade it in to gamestop, and they'll be an available customer for the DLC, map packs, microtransactions, and avatar shirts. That's also why this "level-up/prestige" multiplayer system has become so popular, as there's a meta-game to grind for outside of playing the same matches over and over again. For some speculation, I have a feeling that publishers see multiplayer as forward thinking. The consoles have broadband internet, so not using it for the game is probably seen as being archaic, like using a PS2 graphics engine would be. Everyone's facing books and twattering everywhere so you gotta keep up with the times and appear to be forward thinking. Of course there's the online pass/DRM business that others have mentioned.

For an example of multiplayer fucking up the single player experience, Spec Ops: The Line. The multiplayer was made by a different studio against Yager's wishes, and the mechanics of the single player gameplay had to be butchered in order to better gel with a multiplayer experience that was designed by a less talented developer. According to Yager, the campaign was originally meant to control and feel better than the end product did, but I have not seen this "pre-butchered" gameplay.

Regarding Tomb Raider, its multiplayer was done by the Deus Ex: Human Revolution guys. That gives me a strong feeling that it's anything but "tacked-on/unnecessary", but I haven't played it yet.
 

Shrack

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Feb 25, 2013
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Som companies certainly are trying to force multipalyer into everything (Hi there Crytech!) and K2 even shoved MP into Bioshock 2 for soem reason. They tried to make a decent MP but it ended up stinking badly. With some games MP works, other games MP is the worst idea in the world. Fortunatly Bioshock Infinte will not have it. So there is still hope for the SP experience.
 

Hiroshi Mishima

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Sep 25, 2008
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BanicRhys said:
As someone who has absofuckinglutely no interest in multiplayer of any kind, this is why I'm happy to see used games die, because publishers might stop pressuring their devs to include a tacked on multiplayer mode at the expense of the single player just a little bit.
And as soon as used game sales die, people like me and I'm willing to suspect a good 30% (or likely higher) of the gaming populace will be forced to stop buying games, or at least limited to maybe 2 a year. Why? Because without Used Games, we aren't buying games at all.

There is no way in hell I'm paying $60 for a single player game that only ends up being 10 hours long. There's no justification besides "but the game took millions to make!" which really is too expensive. The games sure don't show any improvement despite it all.


Anyways, as someone who can't stand multiplayer, I'm really sick of seeing it shoehorned into a lot of games. No, I don't give a fuck if people have been "clamouring" for it, because in the end it's only going to hurt US who don't want it. Portal 2 had forced multiplayer to see the epilogue, for instance - and I hear they wanna do more of that shit. Remember Metroid Prime 2 multiplayer? Yeah, neither does anyone else. Hunters was a complete joke and the singleplayer campaign featured nothing but the same 2 bosses 4 times each for most of the game. Oh, and don't forget about Dead Space 3's little "what, you're not playing with someone? No area for you!" schtick.

Really, it just screws things up for those of us who play games for single player. And like it or not, there's a LOT of us, and we're pretty damn vocal, too. You think single player games don't sell to well? Tell that to fucking Mass Effect, the original Bioshock, LA Noire, Skyrim, and many other games.
 

Lazy Kitty

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May 1, 2009
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Because they want to transition to writing no AI at all?

Captcha: Of course

See? Even the captcha agrees.
 

TheLycanKing144

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Mar 3, 2013
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It's not being forced, it's an option. You don't have to play it if you don't want to, I have not gotten to the multiplayer portion of the game yet, I have heard from some people that it's nothing special, I have also heard from some other people that it's pretty fun. I will judge for myself when I get around to playing the multiplayer.

I do agree that a lot of multiplayer components feel "tacked on", like they're just there for the sake of having multiplayer, but remember what I said above. It's an option, if you don't like it then don't play it, no one is forcing you to do so.
 

aguspal

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Aug 19, 2012
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Vault101 said:
Jennacide said:
Then you weren't paying attention, because LOADS of people were asking for multiplayer in Mass Effect, although in the form of a quasi MMO, and not the horde mode we got.
mass effect and MMO in the same sentence?
[img/]http://media.tumblr.com/50681a805561cd8fd0e0391a9de24467/tumblr_inline_mi2as0f3ua1qz4rgp.gif[/img]
That image...


It has always confused me.


....

Oh yeah, multiplayer is force because COD has it blahblabhba,blahblbah,bla.