Thank you for giving me an example. With that in mind however I think a majority of people would agree that Spec Ops: The Line is a very good game. I know there are people on this site hate it for the white phosphorus scene, but as far as I am aware most people really enjoyed the game. Now I'm not saying that excuses forcing the single player team to change mechanics to fit with multiplayer, but in the end I think the game came out pretty damn well. Just my opinion though...Jingle Fett said:The developer of Spec Ops: The Line said the multiplayer in his game was a cancerous growth that was shoehorned in by the publisher to increase sales. The multiplayer was developed by a less talented developer and in order to keep the game consistent, the single player developers had to adapt certain game mechanics from the single player game to fit the multiplayer mode, to its detriment. So yes, adding multiplayer just for the sake of it can in fact negatively affect the game as a whole. Given that 2k is also the publisher of Bioshock, it wouldn't surprise me at all if this was exactly what happened in Bioshock 2.
http://www.escapistmagazine.com/news/view/119332-Spec-Ops-Multiplayer-Is-a-Cancerous-Growth
I agree that a tripple A game doesn't have to not be niche, and your example of Dead Space is a good one, but I wouldn't exactly classify Dead Space as entirely niche. Yes, today there seems to be very little survival horror, but Dead Space is a 3rd person shooter, and they're just about as well recieved as 1st person shooters and open world games, just look at Resident Evil, Gears of War, Grand Theft Auto etc. I wouldn't classify Dead Space as catering entirely for a niche market as it was a well developed 3rd person shooter that those whom enjoy shooting things can see themseleves getting into. I also agree that there are many good total single player games such as the examples you have listed, I also believe that MP shouldn't just be a checkbox, but if a company is going to put it in there I don't see the problem with it, especially if it isn't intergrated into the single player like Resident Evil 5 and 6.Jingle Fett said:Secondly, just because you're making a triple A game doesn't mean you aren't or can't make a game for a niche. Dead Space is generally agreed to have been at its best when it catered to its niche the most (the first game), whereas DS3 has been pretty poorly received (and has had poorer sales than the previous two). Furthermore, even if you're making a triple A game that is not catering to a niche, that still doesn't mean that multiplayer HAS to be included. Plenty of non-niche AAA games have been single player only and still sold really well (ex: Half-Life, Skyrim, Bioshock 1, Knights of the Old Republic 1, Zelda, Mario, Metroid, etc).
I'm not saying that multiplayer is bad, don't get me wrong I enjoy good multiplayer in games. But multiplayer usually is bad when it's included just to fill in a checkbox.
In the end I don't see why it's a big deal. If the multiplayer sucks, just play single player, vice versa, and if they're both bad trade the game in. We can't be against everything that game publishers/developers want to put into their games otherwise there would never be change, and change is good.