Delusibeta said:
Atmos Duality said:
Good post: but...
a) WoW is, by definition, competing against console games as well. Likewise, I'd argue that Call of Duty is having a similar effect to userbases of console (and PC) games.
b) Although I wouldn't argue that, out of the gaming systems, PC piracy is well known to exist, it's fairly insignificant compared to music piracy (for example). And even then, I don't think you give enough credit to the handheld pirating scene.
c) Fair point, however the same argument can also be applied on consoles directly.
a) WoW was a major industry-changer for PC. Even today, unless it's an RTS or some wild new Indie game (or, ugh..Zynga) I don't really hear about many games made specifically for PC now.
You really have to go digging for them (though many sites are trying to prop up the indie-market now by word of mouth).
CoD is simply capitalizing on an already super-popular genre. WoW re-forged the MMO market almost in its entirety; it was not all that popular except in Korea (I used to play a couple of those old-ass MMOs. Apart from Everquest, they were not that well-populated).
Activision found what their market wants, and they are going to exploit the shit out it.
Halo Reach was all the talk until Black Ops came out; while that might be a point in CoD's favor, the fact that Reach commanded such a presence before then shows how fickle this market can be.
b) Though I'm comparing games to games (markets, that is), music piracy is done primarily via PC given how stupidly easy it is; that logic could very easily extend to movies and video games. Thus, I can say with certainty that piracy on PC is, by far, the most widely known.
As for handheld piracy, well, you got me there...in Japan. Though I suspect that the majority of the pirated content moves via PC as well before even reaching the R4.
"Stand next to the train long enough, and you'll see who gets on and who gets off." (to invent a totally unnecessary metaphor)
Awareness is key. Awareness drives marketing, but it also drives word-of-mouth (which can indeed lead to the black market).
There has been no real media coverage of the R4 here in America, though I am aware that Nintendo has spent a tremendous amount of capital just tracking those illicit companies down and suing them.
This might change in the near future, or it might get glossed over by the torrent of obvious piracy that's sure to strike the 3DS.
c) Yeah, between consoles, this point applies as well, though I'd like to believe that's because the market has been slowly trying to bring consoles "Up to PCs" in functionality [sub](while systems like Games for Windows Live are trying to drag PCs back down...I kid! I kid!)[/sub].
When you get right down to it, a Console is a computer with a defined hardware and software profile.
I mean, shoot, the Dreamcast ran a modified version of Windows CE (as did the original, pre-patch PSP), and it was shown that you could run emulation software on it without needing an electrical degree.
Hardware performance aside, the major practical differences are in the controls, and it's not like you can't plug a USB mouse and keyboard into any modern console and use those (if the developers or firmware allowed it).