AzrealMaximillion said:
Ultratwinkie said:
AzrealMaximillion said:
Ultratwinkie said:
AzrealMaximillion said:
Ultratwinkie said:
AzrealMaximillion said:
Denamic said:
Onyx Oblivion said:
It's not dead, but it is smaller than console gaming.
No it's not.
It's bigger than all the consoles put together.
In which way specifically? Cause it's sure as shit not in software sales.
That and the PC just doesn't have as large a range of genres as consoles do.
There are more major and renowned developers for consoles so that's were the investments are.
The PC just hasn't had the amount of classics it did in the 90s.
Now it's crappy console ports, zombies, zombies, zombies, uninspired FPSs and RTSs.
no genres?
*points to the steam store genre selector*
no companies?
*points to the entire developer selector for steam*
No money in sales?
*points to the money made by steam every single year*
want me to go on? because i can do this all day.
You didn't prove how those lead to PC leading in any fashion.
Steam Genre Selector: Most of the games on steam that are not RTSs, Valve, or uninspired FPSs sell better on console.
Steam Developer Selector doesn't prove anything. Thete are still more major developers on the consoles than there are that work with Steam. That is a fact. There are lots of developrs that aren't on Steam pal.
And never did I say no money in sales. I'm pretty sure that Black Ops can prove that alone. I highly doubt Steam makes as much money as company like EA, Activision or Square Enix based just off of Steam alone. My point was that consoles in general make more money for devs and publishers than PC. That's also a fact.
Basing your entire arguement off of Steam was stupid. I'm talking ALL PC and ALL console. Steam is just one aspect of the PC. And if your going to say things like, "points to money made by Steam", put up a link to help your point out.
Last time I check Valve was making $70 million.
Last time I checked the Activision part of Activision Blizzard was raking in 2.9 billion a year. Which is my point. PC isn`t dead but it sure as shit doesn`t make money like major console companies do.
so you're basing the sales on ONE MULTIPLATFORM GAME? and never did i say its ALL steam. List the developers if you want but the fact of the matter is that most developers are mulitplatform. Sell better on console? Where are you basing your facts since digital distribution don't divulge their numbers.
For your information you are trying to compare
A DIGITAL STORE TO GAME PUBLISHERS. STEAM IS NOT A PUBLISHER, ITS A STORE. Why not compare Target to mcdonalds while you're at it? Console developers? That implies the console exclusive companies which limits the companies to console exclusive developers which are quite small. If you notice console developers are big because consoles are expensive to develop for and high risk while the PC is low risk and cheap to develop for. Your gaggle of "big dogs" can't stand a fucking chance against the thousands of developing studios on PC. Need i pull out the game numbers of PC games versus console games?
I never based my arguement off of one multiplatform game. I based off of a company. I didn't mention a game. Nice try at word twisting. You essentially used Steam for all of your points so I pointed out that one company makes a massive amount more than Valve which deals mostly with PC. You really need to learn how to argue. And in terms of the big dogs not standing a chance against the thousands of developing PC studios, that statement is just asinine. You want to pull numbers out to prove me wrong? Allow me.
Out of the top 10 best selling video game franchises only one of them is exlusivlely PC. The Sims. The rest are console exclusive or games that were released on all platforms but sold more on consoles due to PCs always getting shafted on release dates.
Black Ops alone, which is the most Pirated PC game of this year, still made $1 billion dollars faster than Avatar, the top best selling movie of all time.
Yes there are thousands of developing PC studios. Likewise for console based studios. There are probably more developing console developers than on PC. Please name these thousands of PC studios. Then name what they've done. The develoing console studios grow faster then the developing PC studios. This can be show with Blow Entertainment, The Behemoth, and many companies that have released indie successes on XBL/PSN. I personally haven't heard of many developing PC studios but apparently you claim there are Thousands.
I never said PC was dead.
But comparing it's growth to the console industry is just silly.
Indie releases on XBL/PSN isn't what a console developer makes. An indie release for XBL/PSN is practically the same as an Iphone game. The PC however supports much more indie studios due to the lack of fees that are required to develop for the console. This is why only big companies can be true console developers. The cost to make is so big, and the chance to get the money back is too small. "there are probably more console developers" isn't going to cut it. Want numbers? Okay here's the numbers.
Decent (non shovel ware, 70% score) games by Platform:
PC: 1275
XBOX 360: 479
PS3: 341
WII: 242
If consoles have more developers, you would think they would have more games than the PC. However, this is a far cry from the old generation. Also i should note that this graph only shows games with 5 reviews or more and does not include free games like Dwarf fortress, or survival crisis Z.
PS2: 792
Xbox: 472
Gamecube: 263
If you notice the total number of general console games DROPPED since the last generation. PC may have been hurting last generation but this generation it has jumped back in a big way.
You calling a console indie game the same as an iPhone game really makes not take you seriously anymore. Braid, Castle Crashers, Trine, Costume Quest, and Joe Danger are not comparable to iPhone games.
And where the hell are you getting your numbers from? If you can't post up a link then these numbers are bullshit. And how the hell did you find numbers for "non shovelware" games? Prove that please. That and you cutting out shovelware really skews the numbers, sorry to say.
If consoles have more developers, you would think they would have more games than the PC.
If the PC has more developers than how come there are more big name titles on the console? And just because there's more doesn't mean they have a large library of games.
This is why only big companies can be true console developers. The cost to make is so big, and the chance to get the money back is too small
You know it's just as expensive to create a major PC game as it is to make a major console game right?
Now back to your ghost numbers.
You say there are:
345 PS3 games when there are 647.
479 Xbox 360 games when there are 747.
242 Wii games when there are 962.
792 PS2 games when there are 2015.
472 Xbox games when there are 966.
263 GC games when there are 640.
(All numbers found simply by typing in "X" games in wikipedia and google.)
You can't tell which companies are making the most shovelware by cutting out the numbers of shovelware. And the amount of games doesn't show if each game was sucessful.
The PC market isn't as big as the console market. Get it through your head.
Metacritic game archives. The minimum score is 70% AKA a decent game. If i included all the bad games the wii would take the cake out of all of them merely with shovel ware alone. That's why i cut it to only show the games that are of decent quality. Its really is no secret that some studios put out games like gingerbread ninja and big rigs to con people out of money. This is the curse of the game industry as people are bound to imitate anything in a half ass fashion.
PC gaming is cheaper to make a game for, as it requires no notification of a major company and requires no licensing fees. Everyone knows that console games take the cake in budget. Big name titles on console? You do realize its
MULTI-PLATFORM RIGHT? Just because the big name titles are more aligned with console doesn't mean all the developers are there. IF you really notice, only a few people can afford to make games for the console anymore, and if it isnt AAA, then you shouldn't even bother because there will be no way to make your money BACK. Everything is multi-platform now. If you want to argue exclusives, then i know a site you can go to with a list of exclusives.
http://adrianwerner.wordpress.com/
Not bigger than console gaming? let me put all of this in perspective:
Console:
-Requires extortionate fees to develop every game for.
-High risk of failure.
-High cost to develop the games.
-Few genres are profitable.
-Retail can work against your product in favor of a big franchise.
-Used game sales bleeding money from market.
-Highly profitable genres already saturated. It will be hard to get into the profitable genres.
PC:
-Development cheaper.
-More genres profitable.
-Steam allows easy access to gaming public.
-Doesn't need to follow set standards for technical or graphical quality (see mount and blade, minecraft, Dwarf Fortress).
-more accessible.
You know something else that was more accessible? The PS2. That console had the most games ever because it was open to developers without fees or troubles. Now, the PC follows that same path so you do the math and get that through your head.
"big success from
BIG COMPANIES AND FROM WELL KNOWN TITLES PREDATING THIS GENERATION" doesn't mean shit to developers in how they choose their platform, its how easy it is to get into.
If you really do some research, PC gaming growing faster than a fat guy at a buffet full of cheeseburgers if all the news stories are to be believed.
Braid and Trine are on PC which means they are NOT console games. they are MULTI-PLATFORM. Just because a game is released on console and PC doesn't automatically make it a console game.