Why is TF 2 better than other FPS's?

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I like it for the fact that it ditches realism, gives a big "Screw you" to the "shooters are serious Business" mindset, and focuses on just being fun, and being relatively easy to pick up and learn.
 

Tomo Stryker

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ryai458 said:
Its not, basically its opinion based.
I respectfully disagree, but if you could tell us what you would prefer over Team Fortress 2 and why then maybe I could understand your stance.

OT: The originality is off the charts, the memes that the characters have are priceless and the personalities are glittering with charisma. Kinda like another game I know (Half Life: The Original)...
 

fix-the-spade

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Very simple.

It's FUN.

Pretty much every other shooter on the market now (and since 2007) has tried very hard to include words like 'gritty,' 'melodramatic,''epic,' and of course as many possible shades of the colour grey as Pantone has numbers for.

TF2 is fun, you play it to have fun, it makes you laugh.
 

theevilsanta

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TF2 started with TFC in 1999. The whole MW2 fps thing pretty much started with MW1 in 2007.

Team Fortress has an eight year head start. Give it five years and the fun level will even out.
 

Cowabungaa

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Psycho-Toaster said:
It -was- better until they started adding all this stupid MMORPG bullshit to it. I've not touched it in months.
That's all still optional. It'd be 'MMO bullshit' if your starter sets would quickly become inferior. They don't. New load-outs mostly change the role you play somewhat, or just tweak the playstyle of one of the characters. But it never means that, say, your basic Sniper Rifle + SMG + Machete combo is suddenly out-dated. Hell, in certain situations I still prefer that combo (though I find it hard to replace the bleeding knife).
fix-the-spade said:
and of course as many possible shades of the colour grey as Pantone has numbers for.
Honestly, I think this is one of the most uncalled for complaints about current shooters, and that's coming from someone who has also had it with the modern warfare period.

The only popular franchises that really fall into that catagory are the recent Fallout's and Gears of War, and from those I wouldn't want to play Gears of War (that is, if I'd had my 360 back) any other way.
 

Wolfram23

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I don't think it's better at all. Sure I had fun with it for a week or two but otherwise... meh. It's ok. I think one of the best things going for it is that it's not demanding (hardware wise) so it's open to a broad audience.
 

TiefBlau

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I love being able to filter out who read the OP and who just read the thread title before giving a response and calling it a day.
 

Owyn_Merrilin

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theevilsanta said:
TF2 started with TFC in 1999. The whole MW2 fps thing pretty much started with MW1 in 2007.

Team Fortress has an eight year head start. Give it five years and the fun level will even out.
Except that Counterstrike also came out in 1999, and there were a few "realistic" modern combat based shooters released before then -- the original Delta Force, for example, which was released in 1998. If anything, the Team Fortress series and its class based system, in which the classes vary in more than just equipment loadout, is the newcomer.
 

theevilsanta

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Owyn_Merrilin said:
theevilsanta said:
TF2 started with TFC in 1999. The whole MW2 fps thing pretty much started with MW1 in 2007.

Team Fortress has an eight year head start. Give it five years and the fun level will even out.
Except that Counterstrike also came out in 1999, and there were a few "realistic" modern combat based shooters released before then -- the original Delta Force, for example, which was released in 1998. If anything, the Team Fortress series and its class based system, in which the classes vary in more than just equipment loadout, is the newcomer.
I would hardly call Delta force or Counterstrike a direct forerunner to the current gen "realistic", kill streak bonus fps's we have today. Quake style games came first with Quake in 96, Starsiege:Tribes was released in 98 and had sort of a class system in that. TFC in 99.

Team Fortress is far from a newcomer compared to the MW's we have today.
 

Bocaj2000

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It is stupid fun. There's nothing wrong with that, but there's nothing more to it. RB6: Vegas 2 had a lot more customization and was a lot more balanced. Unreal Tournament was a lot more fast paced, had better game play, and was a lot more varied in game play (no assault missions from UT2004 though :( ).

But if your question is why people like it so much, I have one word for you: ADVERTISING.

At one point, I could repeat at least one of the "Meet the [class]" videos word for word. This gave each class personality; it made playing the game seem like being part of a running joke. It turned an otherwise mediocre game into a proper part of nerd culture. The successful advertising not only made the game sell, but it created a following.

EDIT:
theevilsanta said:
asnip

I would hardly call Delta force or Counterstrike a direct forerunner to the current gen "realistic", kill streak bonus fps's we have today.
You are completely correct; Halo is the forerunner of "current gen 'realistic' games." Before then, few games had the recovering health system. CounterStrike DID, however, influence actual realistic games in the sense of eliminating the idea of the super-soldier. In CS, there are no health packs and it only takes a few bullets to kill people. If you ask me, CS should be a direct forerunner of "current gen 'realistic' games," but, sadly, it is not.
 

The Floating Nose

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It's funny, it doesn't take itself too seriously, it has over the top characters, weapons, class, accents (characters who have accents). It's just a really fun game in every point possible.
 

Owyn_Merrilin

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theevilsanta said:
Owyn_Merrilin said:
theevilsanta said:
TF2 started with TFC in 1999. The whole MW2 fps thing pretty much started with MW1 in 2007.

Team Fortress has an eight year head start. Give it five years and the fun level will even out.
Except that Counterstrike also came out in 1999, and there were a few "realistic" modern combat based shooters released before then -- the original Delta Force, for example, which was released in 1998. If anything, the Team Fortress series and its class based system, in which the classes vary in more than just equipment loadout, is the newcomer.
I would hardly call Delta force or Counterstrike a direct forerunner to the current gen "realistic", kill streak bonus fps's we have today. Quake style games came first with Quake in 96, Starsiege:Tribes was released in 98 and had sort of a class system in that. TFC in 99.

Team Fortress is far from a newcomer compared to the MW's we have today.
Bocaj2000 said:
It is stupid fun. There's nothing wrong with that, but there's nothing more to it. RB6: Vegas 2 had a lot more customization and was a lot more balanced. Unreal Tournament was a lot more fast paced, had better game play, and was a lot more varied in game play (no assault missions from UT2004 though :( ).

But if your question is why people like it so much, I have one word for you: ADVERTISING.

At one point, I could repeat at least one of the "Meet the [class]" videos word for word. This gave each class personality; it made playing the game seem like being part of a running joke. It turned an otherwise mediocre game into a proper part of nerd culture. The successful advertising not only made the game sell, but it created a following.

EDIT:
theevilsanta said:
asnip

I would hardly call Delta force or Counterstrike a direct forerunner to the current gen "realistic", kill streak bonus fps's we have today.
You are completely correct; Halo is the forerunner of "current gen 'realistic' games." Before then, few games had the recovering health system. CounterStrike DID, however, influence actual realistic games in the sense of eliminating the idea of the super-soldier. In CS, there are no health packs and it only takes a few bullets to kill people. If you ask me, CS should be a direct forerunner of "current gen 'realistic' games," but, sadly, it is not.
Halo is the direct forerunner, but if Counterstrike wasn't a forerunner, Delta Force certainly was. It was one of the first games to have limited weapons, coming out as it did several years before Halo. Much like the current CoD games, you selected your character's loadout before starting the mission/match, and if you picked up another gun, you had to drop the old one. It was also an early example of the "he who shoots first wins" gameplay that is so evident on CoD, but nonexistent in Halo. I'll admit that the killstreaks were new with CoD 4, but that's not exactly a standard part of modern shooters; it's more like the gimmick that CoD moved onto after everybody copied its old iron sights and "shell shock" gimmicks.
 

daemon37

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Other FPS games take themselves way too seriously (CoD, Homefront).Until some other FPS comes along with great gameplay, and this level of humor I won't be too interested.
 

Hong Meiling

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Because I don't really want to spend time or effort on playing a FPS, so I might aswell play TF2 that doesn't punish me too harshly and lets me be MVP now and then, even if I'm terrible at FPS.

Sometimes I do good, sometimes I do bad. And the people playing are usually pretty nice people, so all in all whatever I do, I win.
 

ntw3001

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It's probably not much better any more. On release, it was very cleverly designed to resolve a lot of the issues I personally disliked about multiplayer shooters. Since then, it's been changed massively and its design philosophy is completely different; in fact a lot of those same issues have been built back in. It's still got certain advantages (very few weapons can kill a player without allowing them to fight, and those that can are heavily built into the classes that use them), but I'm only able to play it because I'm already invested in it and don't have to take everything in at once.

Also, the characters. It's a funny game, and the characters make me want to see more of it. TF2 FILM COME ON