I like it for the fact that it ditches realism, gives a big "Screw you" to the "shooters are serious Business" mindset, and focuses on just being fun, and being relatively easy to pick up and learn.
I respectfully disagree, but if you could tell us what you would prefer over Team Fortress 2 and why then maybe I could understand your stance.ryai458 said:Its not, basically its opinion based.
That's all still optional. It'd be 'MMO bullshit' if your starter sets would quickly become inferior. They don't. New load-outs mostly change the role you play somewhat, or just tweak the playstyle of one of the characters. But it never means that, say, your basic Sniper Rifle + SMG + Machete combo is suddenly out-dated. Hell, in certain situations I still prefer that combo (though I find it hard to replace the bleeding knife).Psycho-Toaster said:It -was- better until they started adding all this stupid MMORPG bullshit to it. I've not touched it in months.
Honestly, I think this is one of the most uncalled for complaints about current shooters, and that's coming from someone who has also had it with the modern warfare period.fix-the-spade said:and of course as many possible shades of the colour grey as Pantone has numbers for.
Except that Counterstrike also came out in 1999, and there were a few "realistic" modern combat based shooters released before then -- the original Delta Force, for example, which was released in 1998. If anything, the Team Fortress series and its class based system, in which the classes vary in more than just equipment loadout, is the newcomer.theevilsanta said:TF2 started with TFC in 1999. The whole MW2 fps thing pretty much started with MW1 in 2007.
Team Fortress has an eight year head start. Give it five years and the fun level will even out.
I would hardly call Delta force or Counterstrike a direct forerunner to the current gen "realistic", kill streak bonus fps's we have today. Quake style games came first with Quake in 96, Starsiege:Tribes was released in 98 and had sort of a class system in that. TFC in 99.Owyn_Merrilin said:Except that Counterstrike also came out in 1999, and there were a few "realistic" modern combat based shooters released before then -- the original Delta Force, for example, which was released in 1998. If anything, the Team Fortress series and its class based system, in which the classes vary in more than just equipment loadout, is the newcomer.theevilsanta said:TF2 started with TFC in 1999. The whole MW2 fps thing pretty much started with MW1 in 2007.
Team Fortress has an eight year head start. Give it five years and the fun level will even out.
You are completely correct; Halo is the forerunner of "current gen 'realistic' games." Before then, few games had the recovering health system. CounterStrike DID, however, influence actual realistic games in the sense of eliminating the idea of the super-soldier. In CS, there are no health packs and it only takes a few bullets to kill people. If you ask me, CS should be a direct forerunner of "current gen 'realistic' games," but, sadly, it is not.theevilsanta said:asnip
I would hardly call Delta force or Counterstrike a direct forerunner to the current gen "realistic", kill streak bonus fps's we have today.
theevilsanta said:I would hardly call Delta force or Counterstrike a direct forerunner to the current gen "realistic", kill streak bonus fps's we have today. Quake style games came first with Quake in 96, Starsiege:Tribes was released in 98 and had sort of a class system in that. TFC in 99.Owyn_Merrilin said:Except that Counterstrike also came out in 1999, and there were a few "realistic" modern combat based shooters released before then -- the original Delta Force, for example, which was released in 1998. If anything, the Team Fortress series and its class based system, in which the classes vary in more than just equipment loadout, is the newcomer.theevilsanta said:TF2 started with TFC in 1999. The whole MW2 fps thing pretty much started with MW1 in 2007.
Team Fortress has an eight year head start. Give it five years and the fun level will even out.
Team Fortress is far from a newcomer compared to the MW's we have today.
Halo is the direct forerunner, but if Counterstrike wasn't a forerunner, Delta Force certainly was. It was one of the first games to have limited weapons, coming out as it did several years before Halo. Much like the current CoD games, you selected your character's loadout before starting the mission/match, and if you picked up another gun, you had to drop the old one. It was also an early example of the "he who shoots first wins" gameplay that is so evident on CoD, but nonexistent in Halo. I'll admit that the killstreaks were new with CoD 4, but that's not exactly a standard part of modern shooters; it's more like the gimmick that CoD moved onto after everybody copied its old iron sights and "shell shock" gimmicks.Bocaj2000 said:It is stupid fun. There's nothing wrong with that, but there's nothing more to it. RB6: Vegas 2 had a lot more customization and was a lot more balanced. Unreal Tournament was a lot more fast paced, had better game play, and was a lot more varied in game play (no assault missions from UT2004 though).
But if your question is why people like it so much, I have one word for you: ADVERTISING.
At one point, I could repeat at least one of the "Meet the [class]" videos word for word. This gave each class personality; it made playing the game seem like being part of a running joke. It turned an otherwise mediocre game into a proper part of nerd culture. The successful advertising not only made the game sell, but it created a following.
EDIT:
You are completely correct; Halo is the forerunner of "current gen 'realistic' games." Before then, few games had the recovering health system. CounterStrike DID, however, influence actual realistic games in the sense of eliminating the idea of the super-soldier. In CS, there are no health packs and it only takes a few bullets to kill people. If you ask me, CS should be a direct forerunner of "current gen 'realistic' games," but, sadly, it is not.theevilsanta said:asnip
I would hardly call Delta force or Counterstrike a direct forerunner to the current gen "realistic", kill streak bonus fps's we have today.