Perhaps but I don't need to use it. Using @Dragonuts works for me, thanks.
That can also be reported for flaming since you are basically at this point deciding to insult the person you are arguing with right out of the gate.
1: The PS3 has been a problem for devs to grasp, but its also a console that has been out for seven years. Do anything for seven years and it gets easier as time passes. Take a look at early PS3 games (Naughty Dog's Uncharted if you like for example) and compare it to The Last of Us, which was released of late. The leaps and bounds are only too clear to see and experience.
The same could also be said for the Wii U. It seems that the few third party developers that tried have had no problems wit hit outside of install base, and those exclusive to Nintendo have created some wonderful games.
If you are going to say PS3 got easier over time to develop because devs took the time to work with the system, the same could be said for the Wii U.
As it stands now, nobody wants to try to develop for it- or at the least see how it works, so naturally devs will still complain after all this time about how difficult it is to make games for the Wii U.
2: How do I know what I know? Well, I know some folk who work in games for one. The rest is all me I'm afraid as a gamer, industry watcher and PC user since 1995. Wii U is holding not just devs but the industry back, because its still largely tweaked busted GC tech (GC came out in 2001, its now 2013 and in that time a lot changes with dev tools). Its not better than the 360 I'm afraid. 360 still has a standard hard drive, in various sizes and prices, making development easier for devs. Seven years over talent versus potentially backtrack of that talent onto a system dev/pubs have less confidence and the least said about the tablet controller, few can find a use for is a problem.
And who might these game devs be? Are they an entire studio, or one cog in a machine?
The Wii U is holding the gaming industry back?
Really?
A single console- is holding
THE gaming industry back? Are you serious with this right now? This will only make sense if the Wii U was the
only video game console in the entire industry.
It's not much better than the 360? How many times do people have to post comparison specs of the 360 and Wii U? It is much better than the 360. It will not however, be stronger than the upcoming Xbone and PS4 systems.
What do you mean the Wii U doesn't have a standard hard drive? I like how you keep avoiding jeffers questions. Because last time I checked the Wii U either came with 8GB of hard drive or 32GB of hard drive. Why does space even matter for any dev outside of indie games? Last time I checked, game memory is stored in the CD. Not the console. So explain to me why CD space is less important than console hard drive space which again- will only be used for downloaded titles anyway.
If a developer cannot honestly wrap their heads around a a touch screen gamepad- especially when the Nintendo DS- the most popular handheld platform in the world has been out since over a decade now, I think the lack of creativity and talent is on the developer front. Not the console.
Dislikes of devs/pubs with Nintendo include licensing their proprietary media. Many devs/pubs got stung by this stuff for as long as Nintendo have been making consoles going way back to the NES/SNES days, and many aren't as eager to get back on that boat, doubly so if their Wii U games don't shift enough units. This is also one reason why many devs/pubs have thrived on under PS and MS (eg EA. Devs/pubs have bothered and considered Wii U as an option but they weigh up their costs and see its not worth it for them, because of a low userbase. Overall the Wii U being technically two inches in front of 360 matters not, when dev people still have to backtrack their skills to develop for it, because its barely on par with the current gen (note I say barely because of reason like the lack of hard drive. The lack of standard Wii U hard drive also plays into why Wii U is missing out on much DLC content other systems have no problem catering for. Reading off the large Wii U media dicsc can't solve a problem like that, leaving usb sticks and externals as an option.
Backtrack their skills in what exactly? If the Wii U is just as strong (which is not. It's stronger) than the Xbox 360, they wouldn't be backtracking anything. They would- at worst- be doing the same thing as they have been doing for seven years. No back tracking at all.
Nintendo has been very hands off with third party developers and their IP's. I'm sorry that they had a seal of approval back all those years.
EA gave the middle finger to Nintendo because Nintendo refused to put Origin on their online features for the Wii U pre launch of the game. EA, decided to act like children and took their shit ball and go home. No loss on anyone's part because EA killed Sim City, ruined Mass Effect, and has been responsible for shutting down many good studios.
DLC content has been abused and exploited to all hell by third party developers this generation. Getting all the DLC for Mass Effect 2 has been stated to cost over $60.00 in one go. If game devs need that much space for DLC then chances are you probably aren't getting a full game anyway. Not to mention the fact that considering how most DLC downloads are simple things like map packs, armor, or slightly more story content, they wouldn't take up that much space anyway.(or at least they shouldn't) Also Nintendo themselves have done DLC. They do it sparingly however. The only game to really get it is Fire Emblem: Awakening, and even then Iwata stated that he will only implement it in a game when it actually benefits the players.
The disk space is indeed a problem. But only for huge titles like Final Fantasy. I highly doubt many games will hit the Wii U disk limit. Assassins Creed Black Flag doesn't have a problem with disk space and that is anything but a cheap game.
The importance of a hard drive shouldn't be muted, (sure, it might not matter for Nintendo's stuff, good for them) especially where third parties are concerned. Skyrim, Fallout 3, GTA, Batman, Splinter Cell etc, give reason for one, as they help devs out a lot during development and after too. DLC content is lacking IMO on Wii U because there's no standardized Nintendo checked hard drive available. Only so many devs will trust an external device from joe bloggs (no one wants to be hacked). PCs have external drives, but they can be checked by the nature of a PC's abilities online/offline etc.
Once again, the Wii U comes with either 8 GB of hard drive or 32 GB of hard drive. I fail to see how that is in any way non standardized.
Last time I checked I can take a CD version of Skyrim with my stuff in it, put it in someone else's Xbox and still play my Skyrim game.
All games are now in the disc. Including the save files. I cannot find anywhere on my Wii or 3DS a little section that says "Mario Galaxy save file" those have been gone since the Gamecube era.
Once again, DLC is not the future of gaming. Nintendo only utilizes DLC when it actually benefits the game. If they can put it in the game they will. They aren't going to cut pieces out of the game like some studios did this gen and sell it to you for $10.00. No one is really complaining about Nintendo not doing DLC anyway because their games tend to be stuffed with content and well worth the money you payed for.
Also, a console is not a PC. I really wish people would stop comparing consoles to PCs. They have their respective fields.
The Wii U tablet is also a big stumbling block. Its like being given lead and asked to make gold, when you are doctor. And I expect Nintendo would stipulate it has to be used with third party games to justify it, when many devs would probably rather use a normal controller. In a similar way to Kinect, its use will be small and limited at best, hence few games coming out, except for mostly Nintendo ones. As for freedom, that's always been a better place under Sony and later on MS (PC too), than it ever once was under Nintendo's draconian industry rule. Take a look at the PS1 era for evidence of that.
Wii U
game pad is not a stumbling block. Do not confuse trying something different in how one plays games with something being a stumbling block. If they don't want to use the game pad they can simply make a game that utilizes the wii mote or the pro controller.
It is not like being given lead and asking to make gold. That is ridiculous. The minimum thing a game dev has to do for the table is slap a menu screen on it. Those who are more creative like Wii U indie developer games, and other highly creative devs like Platinum games have no issues thinking up fun and creative ways to use the game pad in their games.
Wow. Good job referring to the long dead Nintendo imperialism of the 1990's and trying to claim Nintendo is still the same today. And what freedom exactly, does Sony and Microsoft offer? Freedom to add online passes? Freedom to sell half finished games? Freedom to charge gamers for online mode? Freedom to charge ridiculous amounts for DLC map packs? Yes. They most certainly have a lot of freedom to act like corporate pigs.
Bayonetta 2 an IP exclusive to Wii U has all the freedom to add as much crotch shots, gore, stripper dancing fun as they want on the Wii U. The only thin Nintendo monitors is their gameplay quality, and the head devs of Platinum have stated that it's pleasant working under them.
Rare themselves even back then have stated that they had a lot of fun working under Nintendo. So really, I don't know where this "draconian" rule of other people games has come from. Aside from quality control which was a huge ass deal for Nintendo back then.
3: I mentioned PS Vita exactly because of the proprietary memory card price problem. They could have used more standard memory cards but they saw a chance to sting customers again and took it. It hasn't help PS Vita sales as you can see.
Then why did you never mention that in your original post? If I remember correctly you stated that nobody like the Vita's memory card because the architecture was too hard to work on for devs. Nowhere in that statement did you bring up anything relating to the cost of the card.
4: With regards to bad hardware/tech on Nintendo's part, I disgree. They could have done more about it, while they are not an MS or Sony. The components of a console or PC are made buy other companies that Nintendo could have gotten to know better, and eased their transition. Remember, they have billions in the bank, but money is not always for saving. I'm sure many of those companies would love to work with Nintendo, but alas no. And when even mobile phones are bothering with tech and your Nintendo home consoles are not, Nintendo have become the games industry tech Luddites, thus holding the rest of the industry (especially the japanese side, as many out there, follow their steps to a degree) back.
Of course they could have done more about it. However Nintendo strives to be the most affordable console. New and emerging tech has never been affordable. It has always been expensive.
Money is not always for saving. However they are a frugal company, and often like to save. They are also in it for the long term. They aren't going to throw their money at something that they aren't positively sure is going to work at least decently.
Also they have been using that money.
They have slowly started to expand.
Once again, Nintendo is not capable of single handedly holding back the gaming industry.
You have two other competitors that are pushing tech monstrosities for the good of gaming. Or whatever the fuck devs want to do this gen. Meaning that Nintendo dicking around with average tech isn't moving gaming forward, but it certainly isn't holding them back.
Graphical capabilities aren't the only thing that makes a good game. Nobody gave a shit about the fact that ME3 had awesome graphics. The story was shit and that's all the fans needed to give the thing a score of 3 on Metacritic.