I might have thought of the wrong FPS.DioWallachia said:Wasnt Half Life 1 published by Sierra up until the end? even when they repeatedly told Valve to cut corners?
Also, The Binding Of Isaac i could label it as arty.
I mean sure, the others brought innovation and are well made (except Minecraft who still needs lots of expanding on central attraction of the game) but TBOI wins the indy arty label just because even when its clearly inspired by Legend of Zelda, it still manages to tell the story by showing us the story through the gameplay items rather than a shitload of cutscenes (the Mom's items, reflect his gender issues, the Wire Coat Hanger suggest an unwanted pregnancy and so on) that will eventually make sense when you see all the endings.
I find your choices very hard to clasify as "casual" games even in the eyes of the most ignorant people. TBOI is hard as shit, Portal needs more IQ than the average BAKA GAIJIN, Minecraft and Terratia you need a shitload of imagination and Cthulhu Saves The World...i have no clue beyond its a humorous 16 bit throw back RPG (maybe its the most standard of all of them?)
Maybe you could have found more examples that fit HIS criteria but are undeniably awesome?
But none the less, he said this and I quote
He has made a GIANT generalization that most Indie games are shitty artsy casual games. Whether you like it or not, The Binding of Isaac is artsy in the same way Doom is artsy. After watching Indie Game the Movie the maker, Edmund McMillen said he enjoyed pushing the boundaries of acceptability, the Binding of Isaac was just his next step in that.Because most of them are these shitty artsy casual games.
I'm getting off track, point is, he said most indie games are artsy, casual shit and I have pointed out tons of different games that are no more artsy then Call of Duty or Doom.