Why is this site so split about Fallout 3?

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Artina89

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What everyone has been saying, its all a matter of opinion, some people like Fallout 3, others don't, its as simple as that. For instance, I really like Fallout 3 and have had a lot of fun with it, however, my brother doesn't like that much as he finds it quite slow paced and a bit boring.
 

cornmancer

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I don't know TS, some people just can't appreciate a game for what it is and must compare it to it's predecessors. I kid, though I suspect some of you are like that. I think like the one dude said, some of us like it for X, while some of hate it for X. Just preference I suppose.
 

MetallicaRulez0

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I never played FO1/2 and I can't stand Fallout 3. It's just an extremely boring game if you ask me. Mediocre combat, mediocre character customization, and very bland, empty environments does not a good game make. I guess if you enjoy aimlessly wandering around in nothingness then you'd love it. Not me.
 

Airsoftslayer93

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Mar 17, 2010
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Hopeless Bastard said:
Dude, don't u disagree wit me or i'll say wut ur sayin is just, like, ur opinion, man.

Oblivion with guns was LCD bullshit. This site is mostly teens. Thus, its popular here.

I was overjoyed that people, in general, hated oblivion and bought it only for it's modding community. Then... bethesda takes the exact same game, adds some fallout via madlibs, and suddenly its a masterpiece? No.
and suddenly a teens opinion is less important than anyone elses????
 

JWW

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It's cool for me, who hasn't played many RPGs, but for those who have been in the roleplaying crowd longer and want more depth, they found it a shadow of what gaming used to be.
 

duedmen

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Ultratwinkie said:
duedmen said:
I really loved all 3 games I played fallout 3 first and loved it right away then I bought the fallout trilogy and played around through 1 and 2 and loved them just as much I like both for different reason fallout 3 because it really pulled me into the game and I found it fun to just wander the wasteland aimlessly where as I loved 1 and 2 because of their difficulty and strategic game play but I also love all three because the universe and history of fallout is what truly made it a great game for me fallout even three had a buried depth and one of the most remembered universe I have ever played all three are great games of their eras also new vegas is going to obsidian who's made up of the old interplay team and they seem to like the engine and lets not forget the most important fact the NCR is returning along with the originaly
west coast brotherhood
the west coast brotherhood is most likely dead. they got into a war with NCR and its said they only have 6 paladins left in the west coast BoS.
well that depends of van buren is considered cannon since the game got canceled but |I don't think it is because the west coast brotherhood got mentioned a few times in fallout 3 and it sounds like its still in the status quo it was in fallout 2 then again the mid western brotherhood was mentioned and we can go into a whole discussion as to weather they are cannon or not either
 

RexoftheFord

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Well, actually yeah. Does a nuclear wasteland have to be boring? Not necessarily. Wasn't that the point of adding all those little random encounters? I was just saying, why is most of LA an uninhabited block of city that has no other significance outside of that one tiny community? Why aren't there mutant populations in the Boneyard area? Why are there little plots of busted city that have no function?

Exploration was key to Fallout, because part of survival is the exploration of territory to determine danger spots, food and water stores, weapon stores, etc. Which is what I was saying about Fallout 3. The exploration was fun because when you found something there was something there to do. Even busted down cities or barely standing gas stations had something to do. And there was always some sort of cryptic message from long ago or some sort of history to each place in Fallout 3. The originals lacked a lot of that. Doesn't mean I didn't like'em. It was just something they could've improved, and Bethesda did improve it.
 

Con Carne

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You're better off not thinking about it. It's just as bad as the console wars. People know what they like, some for and some against. That's that.
 

Plazmatic

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lacktheknack said:
Plazmatic said:
lacktheknack said:
Because a bunch of people gush about it, leading the other third to actively resist.

It's the "Portal Effect", also known as the "Fake Cake Effect", although on a smaller scale.
no it isn't this wasn't started by valve, don't even try to shift the blame, this phenomenon started years before portal, or are you too young to remember? well, its been around since the 80's with games, but another example you MIGHT be able to relate with, that came WAY before portal, is the HALO franchise (halo came out in 2001, a full 6 years before portal), and its Fanboyism (Fan-boy-ism is actually what it is called, not "HER DUR TEH PURTLE AFFECT" or the "DERP FAEK CAEK ARPHEKT").

Next time do your research, or, in other words, google it.
Too antagonistic. At either rate, Halo didn't cut it in my analogy, because it wasn't a case of everyone hating it except for a few fanboys. That looks silly on paper, but scan our Halo threads, the majority don't like it.

And it's NOT fanboyism, fanboyism is refusing to criticize the target, the "Portal Effect" is where the game is so overly lauded that the people who don't like it actually DO like it, but are so underwhelmed that it wrecks the enjoyment.

I call it the "Portal Effect" because that's the most famous case of this.

Next time, read more carefully and don't be so hostile.
Dude, what you say here has a completely different meaning than what you said before, though you are right, sorry for the misunderstanding.
 

Woe Is You

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I liked how the previous games put so much detail into the dialogue and into the different ways you could complete the missions you were given. In Fallout 3, you were pretty much stuck with one way for most of the missions and that usually involved shooting things in the head.

Hence, I thought FO3 was a huge step backwards in that respect. It might be a decaying world but that doesn't mean I have to be the one constantly killing things.

I didn't actually think VATS was that much worse of a combat system compared to what the originals had but the originals weren't about combat to begin with.
 

theklng

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Vaccine said:
I disliked Fallout 1,2 AND 3, yes I played them, the premise and idea behind the game is fantastic but I feel the gameplay is blocky, rather dull and bogged down in to much needless mechanics.
neither fallout 1 or 2 do really have game mechanics that are advertised as prominent. they present you a world where you're able to do almost whatever you want. you alone choose how to proceed, yet you call the game dull? i think that says more about the person playing than about the game.

i can understand if people choose to refer to the game as outdated graphics, or that it is a harsh world where they may in fact be afraid of the consequences that they themselves make, but to call the game dull or 'bogged down to much needless mechanics' is preposterous. keep in mind that i draw a clear distinction between fallout 1/2 and 3.
 

Gethsemani_v1legacy

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theklng said:
Vaccine said:
I disliked Fallout 1,2 AND 3, yes I played them, the premise and idea behind the game is fantastic but I feel the gameplay is blocky, rather dull and bogged down in to much needless mechanics.
neither fallout 1 or 2 do really have game mechanics that are advertised as prominent. they present you a world where you're able to do almost whatever you want. you alone choose how to proceed, yet you call the game dull? i think that says more about the person playing than about the game.

i can understand if people choose to refer to the game as outdated graphics, or that it is a harsh world where they may in fact be afraid of the consequences that they themselves make, but to call the game dull or 'bogged down to much needless mechanics' is preposterous. keep in mind that i draw a clear distinction between fallout 1/2 and 3.
I've played all three games and completed them all several times, yet I have to disagree with you. Fallout 1 and 2 requires that you really, really love RPGs and numbercrunching if you want to get the most out of the experience. To not consider it "fun" to be brutally molested by a pack of geckos before reaching level 4 and getting a gun in Fallout 2 is not a sign of being an ADHD-diagnosed 12-year old looking for quick gratification (As the DAC/NMA crowd would like to paint all Fallout 3 fans out to be). It is not a good UI or good design to have the Inventory and the Character Sheet apart or not showing your hit chance with your choosen weapon without entering combat ("Stand still Marcus, I am just checking if I can use this rifle well.").

Both Fallout 1 and Fallout 2 were punishing to new players, especially new players who weren't used to RPGs. The journal and mission log updated poorly so either you kept notes on paper or hoped you could keep it all in your head, otherwise you might end up forgetting that you could pursue an alternate solution (this is especially notable in the Vault City/Gecko storyline). The late game combat was also brutally slow, when you had to sit through turns that took upwards of 20 minutes because 30 or so Super Mutants (Abandoned Military Base and Wannamingo Mine especially) were shuffling towards you or because everyone in Navarro was acting in every turn. Geckos in the lower levels? If you had built anything but a combat monster with high AP, you could get shredded over and over even by the "easy" silver geckos. Have fun getting that moonshine in Klamath with your non-combat character.

What is my point then? I like all the Fallout games (Except FOBOS). Fallout 1 and 2 were good games, as was Tactics with its' handling of a niche genre. But Fallout 1 and 2 did a lot of mistakes. The worst is that Fallout 2 in particular easily fell into the FF-trap of having the "actual game" start somewhere between 10 and 15 hours in, because it was so slow to pick up pace and get you involved if you didn't know how to min-max your way past it.

Fallout 3 is a whole other beast entirely. It is no longer aimed at the hardcore RPG-crowd, Bethesda admits as much. Is it a worse game? Yes, in some ways. Is it a better game? Yes, in some ways. The problem with this entire discussion is that the Fallout die-hards will never admit that Fallout 3 did something well and the Fallout 3 fanboys have learnt that the easiest way to deal with the die-hards is to tell them to take their rose-tinted glasses off and go back to NMA/DAC to brood some more. The Escapist is one of those few forums where both groups still meet on somewhat even ground.
 

theklng

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Gethsemani said:
I've played all three games and completed them all several times, yet I have to disagree with you. Fallout 1 and 2 requires that you really, really love RPGs and numbercrunching if you want to get the most out of the experience. To not consider it "fun" to be brutally molested by a pack of geckos before reaching level 4 and getting a gun in Fallout 2 is not a sign of being an ADHD-diagnosed 12-year old looking for quick gratification (As the DAC/NMA crowd would like to paint all Fallout 3 fans out to be). It is not a good UI or good design to have the Inventory and the Character Sheet apart or not showing your hit chance with your choosen weapon without entering combat ("Stand still Marcus, I am just checking if I can use this rifle well.").

Both Fallout 1 and Fallout 2 were punishing to new players, especially new players who weren't used to RPGs. The journal and mission log updated poorly so either you kept notes on paper or hoped you could keep it all in your head, otherwise you might end up forgetting that you could pursue an alternate solution (this is especially notable in the Vault City/Gecko storyline). The late game combat was also brutally slow, when you had to sit through turns that took upwards of 20 minutes because 30 or so Super Mutants (Abandoned Military Base and Wannamingo Mine especially) were shuffling towards you or because everyone in Navarro was acting in every turn. Geckos in the lower levels? If you had built anything but a combat monster with high AP, you could get shredded over and over even by the "easy" silver geckos. Have fun getting that moonshine in Klamath with your non-combat character.
i disagree. i was never a hardcore RPG fan, and i still dislike some features in RPGs and open worlds in general. i never used DAC or NMA or any other forum or site related to a specific game, simply because i don't care that much about one single game.

i'm not saying that i got the full experience out of fallout 1/2 either, there are numerous ways i never tried out in the game; not because it was too boring, but because i felt by completing the game the way i did, i got as much gratification as i needed from it.

the thing i disagree with though, is that you seem to think an example of a non-combat character (which perhaps is the least used way of doing things - i played the role as a suave, charismatic person, but even i had some combat skills at a certain level just to be able to survive) is a way of playing the game. stop for a second and think about it; you're in a wasteland, a harsh environment where animals or other beings are looking to take your head at every corner; where you realistically had to think about how to survive from day to day and whether or not you had the resources to do so. can you really afford to not be a combative character in a world like this, at least in some way?

also: the games were never without flaws, and i'm not saying that they are perfect in any way (i don't think any game can reach such a level of achievement). the turn based combat required players to exploit the system to skip combat just so you could move faster towards your next combat area, for instance. what i was saying was that fallout 1/2 was never about needless mechanics (there aren't any), and that the game was only as dull as the player made it for himself.

Fallout 3 is a whole other beast entirely. It is no longer aimed at the hardcore RPG-crowd, Bethesda admits as much. Is it a worse game? Yes, in some ways. Is it a better game? Yes, in some ways. The problem with this entire discussion is that the Fallout die-hards will never admit that Fallout 3 did something well and the Fallout 3 fanboys have learnt that the easiest way to deal with the die-hards is to tell them to take their rose-tinted glasses off and go back to NMA/DAC to brood some more. The Escapist is one of those few forums where both groups still meet on somewhat even ground.
i deliberately didn't want to talk about fallout 3 as i thought it was missing so much. don't get me wrong; i was excited on beforehand for fallout 3, but i was disappointed to how it was presented in the end. the environment was boring, and tinted with a green (because, as we know, radiation in any form is green and not colorless), rather than letting a more artistic way of rendering the wasteland. the story ended abruptly, and in general it didn't feel like a fallout game, but more like a game forced into the fallout universe by no other means than the right to the franchise.

i don't think that fallout 3 did anything that hadn't been done before, or improved anything that had been done in the genre, which is another reason for my disappointment. fallout 1/2, at the time of release, were at a frontier of game development; both in the sense of the environment, but also in the brutal "realism" of the game (realism is used here to pertain to the environment, NOT to the reality of present day) as well as the game mechanics and depth of the game. what exactly did fallout 3 bring to the table at release?
 

Bland_Boy

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Jun 22, 2010
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To me the game was about "EXPLORATION" being in a sandbox.
But there was next-to-nothing to see, do, to find if you searched hard-enough.
There was nothing.
 

BloodSquirrel

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Jun 23, 2008
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Not G. Ivingname said:
Every day it seams, there is either a new topic about "how great Fallout 3 is" or "how Fallout 3 is destroying RPGs." Why is that? There is nothing wrong with disagreeing on somethings quality, but for the most part this site is set on its game. There are exceptions, like Halo, but never have I seen such a huge split then this subject? Is it because this site just has a lot of people that remember the old games and a lot of newer younger gamers that never got to play them? Or is there something else I am just not seeing?
Fallout 3 was very, very different from Fallout 1&2. Some old Fallout 1&2 fans didn't like that. A lot of other people, who were expecting Oblivion with guns, pretty much got what they were expecting and were happy with it.

You're bound to get this kind of split anytime a popular series goes through such a change.
 

Billion Backs

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Because having a single opinion is stagnation and death.

Fallout 3 has it's faults, multiple faults, and it has it's perks. People who preferred original Fallout games story- and gameplay-wise might not be all that interested in Fallout 3 if they aren't big fans of half-assed FPS games.