Why me Mr NPC!

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Spygon

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May 16, 2009
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would you really want game where you get a message half way through the game "dont worry about saving the world an npc has done it and he is now the hero. while you go back to your boring life"
 

ThePirateMan

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Jul 15, 2009
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pipboy2009 said:
In fairness, if every time someone offered you a mission an NPC popped up and said "It's ok, I'll take it", and then completed it for you, it might make the game a bit pointless.

Sitting in your base and filling out paperwork while other people are sent to do important missions sounds like an office management sim to me, and probably wouldn't be a lot of fun.
Unless you do the office work by fighting bosses, living monster papers, pencils.. and ninjas.
 

Baby Eater

Baruk Khazâd! Khazâd ai-mênu!
Aug 27, 2009
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*walk to npc on wow* "hey wanna do 50 annoying tasks and get me useless junk from across the whole game!?" you"ummmmmm no" npc: "TOO BAD YOU WANT THE EXP! now get me some dead pig"
 

Merteg

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May 9, 2009
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Here's a better question for you guys, can you think of a game where this DIDN'T happen?

I certainly can't.
 

Vlane

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Sep 14, 2008
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Merteg said:
Here's a better question for you guys, can you think of a game where this DIDN'T happen?

I certainly can't.
Wasn't there an option in Super Mario RPG where you can just say something like "No" at the beginning of the game and it ends?
 

Mcface

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Aug 30, 2009
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Its been said before.
But who the hell would want to sit there and watch the NPCs do everything?

"MILLER! SIT BACK HERE WITH ME WHILE THAT GUY CLEARS 15 MINUTES OF GAMEPLAY!"
you can see where that would get pretty boring.
 

Manji187

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IMHO, somewhere after the year 2000 the gameplay aspect was gradually simplified in most games. Fetch...kill...go to place Y to fetch item X/ kill person X....over and over and over. Names change...places change...root concept stays the same. Maybe there IS some dumbing down proces going on. I sure can't name a contemporary game that encourages, say, critical thinking.
 

Baby Eater

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Aug 27, 2009
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i think whats more important is what the hell do these people do with the random junk? are we helping to make the worlds biggest/weirdest garage sale?
 

quack35

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Sep 1, 2008
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Well, I for one don't want NPCs to do everything for me. That would be a boring game.
 

Ace of Spades

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Jul 12, 2008
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It's the same reason why Leftenant Price, the less experienced soldier, got to take the shot on Imran Zakhaev. The player gets to do everything.
 

Zombie Badger

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Ace of Spades said:
It's the same reason why Leftenant Price, the less experienced soldier, got to take the shot on Imran Zakhaev. The player gets to do everything.
Actually IRL the more experienced soldier is the spotter.
 

Ace of Spades

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Zombie Badger said:
Ace of Spades said:
It's the same reason why Leftenant Price, the less experienced soldier, got to take the shot on Imran Zakhaev. The player gets to do everything.
Actually IRL the more experienced soldier is the spotter.
Well, he was taught how to snipe by Captain MacMillan, so I figured that Macmillan was better at it. "Remember what I taught you. Take into account variable humidity and wind speed along the bullet's flight path. At this distance, you'll also have to take the Coriolis effect into account."
 

Megacherv

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Sep 24, 2008
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GRAW2 for PC your allies will do stuff, you just have to tell them to do it, and that's hard when there are more key bindings than there are more keys on my keyboard...key key key...
 

Valkyira

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With AI as bad as it is sometimes would you really want to see a NPC messing up a simple task? I do agree with the people saying GTA SA. There are loads of guys in our gang why must i drive the fat fuckers to the cluckin bell? Why must i drive along side a train while some lardy prick is trying to shoot some gang members who stand still.
 

Twilight_guy

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Nov 24, 2008
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Yes, why can't you ever the get the mission to sit at a desk and file paperwork while someone else goes out to kill guys. Press A to sort and B to staple. Special power: Use copy machine!

The answer to your question is that in order for the game to be fun, you have to be out doing things. The player character is generally some hero who is better then everyone at everything so he has to be the guy who goes out and saves the world since no one else can.
 

Eclectic Dreck

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BolognaBaloney said:
Fanusc101 said:
GTA: SA

Why do I have to drive every fucking time?
Do you really want them driving?
It really depends. In Saints Row for example, there are several story missions (and diversions and whatnot) where the NPC takes the wheel giving you the freedom to shoot at...well everything usually. While their driving isn't stellar by any means, they do a good enough job at getting from point a to b - they just don't drive as quickly or directly as I might like. When the situation is reversed, you'll find your NPC gunners in your car all but useless at defending you. Thus, if the situation really warrants a lot of firepower to get the job done, I'd rather try my luck at doing the shooting rather than the driving.

Twilight_guy said:
Yes, why can't you ever the get the mission to sit at a desk and file paperwork while someone else goes out to kill guys. Press A to sort and B to staple. Special power: Use copy machine!

The answer to your question is that in order for the game to be fun, you have to be out doing things. The player character is generally some hero who is better then everyone at everything so he has to be the guy who goes out and saves the world since no one else can.
This is really just an example of the poor storytelling tropes we have in our games. The master chief is a badass, but certainly a platoon or company of marines are just as good. In spite of this the fate of the entire universe hangs in the hands of the master chief and the arbiter. In what is certainly the most desperate hour of the biggest war humanity has ever fought you'd think that someone else could do some of the leg work, but instead if they try you have to go and bail them out.

In Call of Duty, a game who's premise was built upon just being one of the grunts, you find yourself regularly tasked with doing the most important job of the moment. Worse still, you're usually the rookie member of the squad. Surely the veteran soldiers who took part in a dozen battles before you arrived could have the wherewithall to pick up a bazooka or clear a trench. I understand why this is done - to drive the action from moment to moment but it still stands as an irritation.

RPG's are often the worst of them. While sometimes you get some sort of flimsy rationalization as to why you're being asked to do certain things, many of the menial tasks are so far beneth your supposed god-like abilities that one must wonder why anyone asks you at all. In the course of my play-through of oblivion for example, I managed to become the arena champion and cyrodill's single greatest thief and assassin. Yet even when I have done deeds that have cemented my name in the annals of legend and have achieved more fame than the gods themselves enjoy, if I decide to join the fighter's guild I have to start at the bottom investigating the murder of a few rats. Seriously, I'd think that my prior proven experience ought to warrent a leg up in the ranks.
 

BolognaBaloney

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Eclectic Dreck said:
BolognaBaloney said:
Fanusc101 said:
GTA: SA

Why do I have to drive every fucking time?
Do you really want them driving?
It really depends. In Saints Row for example, there are several story missions (and diversions and whatnot) where the NPC takes the wheel giving you the freedom to shoot at...well everything usually. While their driving isn't stellar by any means, they do a good enough job at getting from point a to b - they just don't drive as quickly or directly as I might like. When the situation is reversed, you'll find your NPC gunners in your car all but useless at defending you. Thus, if the situation really warrants a lot of firepower to get the job done, I'd rather try my luck at doing the shooting rather than the driving.
Except, I was talking about san andreas....