BolognaBaloney said:
Fanusc101 said:
GTA: SA
Why do I have to drive every fucking time?
Do you
really want them driving?
It really depends. In Saints Row for example, there are several story missions (and diversions and whatnot) where the NPC takes the wheel giving you the freedom to shoot at...well everything usually. While their driving isn't stellar by any means, they do a good enough job at getting from point a to b - they just don't drive as quickly or directly as I might like. When the situation is reversed, you'll find your NPC gunners in your car all but useless at defending you. Thus, if the situation really warrants a lot of firepower to get the job done, I'd rather try my luck at doing the shooting rather than the driving.
Twilight_guy said:
Yes, why can't you ever the get the mission to sit at a desk and file paperwork while someone else goes out to kill guys. Press A to sort and B to staple. Special power: Use copy machine!
The answer to your question is that in order for the game to be fun, you have to be out doing things. The player character is generally some hero who is better then everyone at everything so he has to be the guy who goes out and saves the world since no one else can.
This is really just an example of the poor storytelling tropes we have in our games. The master chief is a badass, but certainly a platoon or company of marines are just as good. In spite of this the fate of the entire universe hangs in the hands of the master chief and the arbiter. In what is certainly the most desperate hour of the biggest war humanity has ever fought you'd think that someone else could do some of the leg work, but instead if they try you have to go and bail them out.
In Call of Duty, a game who's premise was built upon just being one of the grunts, you find yourself regularly tasked with doing the most important job of the moment. Worse still, you're usually the rookie member of the squad. Surely the veteran soldiers who took part in a dozen battles before you arrived could have the wherewithall to pick up a bazooka or clear a trench. I understand why this is done - to drive the action from moment to moment but it still stands as an irritation.
RPG's are often the worst of them. While sometimes you get some sort of flimsy rationalization as to why you're being asked to do certain things, many of the menial tasks are so far beneth your supposed god-like abilities that one must wonder why anyone asks you at all. In the course of my play-through of oblivion for example, I managed to become the arena champion and cyrodill's single greatest thief and assassin. Yet even when I have done deeds that have cemented my name in the annals of legend and have achieved more fame than the gods themselves enjoy, if I decide to join the fighter's guild I have to start at the bottom investigating the murder of a few rats. Seriously, I'd think that my prior proven experience ought to warrent a leg up in the ranks.