TehCookie said:
What I've read was it was awful because you couldn't parry. The difference between walking and parrying is holding down the stick in a direction or tapping the stick in a direction. I was annoyed at it at first because I couldn't parry either, I had to look up tips on how to actually do it. Once I got it down the game was great fun. Oh and if you need to end your attack animation to parry, blade mode cancel it.
Also if you know/aim your attacks, use lock on, and/or stop mashing buttons you don't zoom around everywhere. You complain there's no strategy, but you just refuse to use it. However the game doesn't tell you anything, you have to find it on your own. The stinger attack (forward, forward heavy) is a great attack to close distance, so while it does send you zooming it helps you control the battlefield. When you do a stinger if you dodge afterwards it cancels the ending animation and moves you out of harms way making the stinger a much better attack. I suck at air combat so I can't say much about it, but there's another strategy.
Yes the game is annoying since you have to be able to parry to play it properly, but if you're mashing buttons and refusing to learn the systems because it's not like another game, that's you. Not the game. Yet it still may not be your cup of tea, but you shouldn't ignorantly criticize it.
Pretty much this.
Many people have played through the game, and while you really do need to learn everything yourself, once you learn the ins and outs of parrying, dodging, blade mode cancels etc the game becomes quite fun.
And yeah, you really don't zoom around everywhere if you stop spamming buttons, and start linking combos and using specific attacks.
Plus, I don't know what you mean by "3000+ hours in fighting games", but if your talking about something like street fighter, yeah nah, completely different genres.
That would be like me saying "I can't play CoD even thought I have 3000+ hours in Starcraft 2."