zerkocelot said:
Jedamethis said:
zerkocelot said:
Jedamethis said:
zerkocelot said:
As well he isn't parrying most of the time he is blocking (which comes from a slow parry, ugh), just think about these decisions for the layout... block should be its own button and seperate from the parry or at least tacked on to the block instead of vice-versa like in other games.
Wait wait wait slow down, what? What do you mean by that? What makes a parry different to a block?
a lot.
Okay. So a block blocks an attack, and a parry...?
Also blocks an attack because that's what a parry is? Or are you thinking of a counter-attack.
since you seem earnest in your curiosity a parry is the reflection of an attack and a block is the absorption of an attack they can have very different properties depending on the game you're playing the Parry in Metal Gear Rising would lead to the counter attack zandatsu
Ahh, right, I see now. You can't zandatsu straight away, because that would make the game piss-easy, wouldn't it? So of course you can't parry into zandatsu right away either, and it would ruin the point of the boss fight if you could kill them the same as any normal enemy. With weaker enemies, you can slash them apart with gay abandon, because they're weak, and so the parry counter works. Stronger enemies like the hammer guys need to be worn down before they can be cut open, so the parry counter doesn't work, and you instead parry/block the attack.
Which makes sense, right? Weaker, unarmoured enemies attack, you parry their weapon aside with your superior strength, and cut them open. Stronger, armoured enemies attack, it's a little hard to deflect an oncoming hammer blow with a blade, so you have to block it. Or you manage to deflect it, but you can't deflect it enough to leave them open to a counter-attack. Besides, they're armoured so you can't cut them open yet anyway.
I don't see that it's a flaw in the game, just like, say, not being able to sprint great distances isn't a flaw in real life. It'd make some things a lot easier, definitely, but there's a reason you can't and that reason makes sense.