Okay, I read your detailed post, and I have come to the conclusion that your problem is you don't want to think on your feet. I actually noticed this earlier in your posts, that one of your major problems is doing the same thing does not always yield the same results in MGR, (i.e. enemies won't always be stun-locked by specific attacks; well dodge out of your Zandatsu instead of standing there to be hit by it).zerkocelot said:Not about the games I like, its about the functionality, and I get really specific (see my last post) you would need to respond to each of these points like able sea cat instead of trying to tell me off with one line.
You seem to think this is bad because it means you can't rely on doing the same thing over and over again, but it could be argued that it makes the combat much more engaging because you are constantly forced to switch up tactics. Enemy didn't get stun-locked like you wanted him to? Dodge out of his attack and try something else.
It's good because it means when a particular enemy turns up you can't just go, 'oh no problem, I know this combo works on him'. You have to actually come up with tactics on the fly, which is much more engaging, realistic and adds to replay value. All that is subjective, of course, some people like when X always results in Y, and that's fair enough; some of us prefer a more dynamic experience.
Once again, it all comes back to your unwillingness to adapt and actually learn how the game works. It just doesn't do what you expect it to and so you've decided that means it is broken/bad.