bahumat42 said:
NameIsRobertPaulson said:
bahumat42 said:
NameIsRobertPaulson said:
number2301 said:
NameIsRobertPaulson said:
Fanta Grape said:
They die out and either move into the online distribution business, another sector of the gaming production, or simply start a new sort of business. I hate to sound entitled but when it comes to games, it's really all about the customer and the player. I don't think this will negatively effect the production of games and all it really does is kill off something that doesn't need to exist in the first place.
Fanta Grape said:
They die out and either move into the online distribution business, another sector of the gaming production, or simply start a new sort of business. I hate to sound entitled but when it comes to games, it's really all about the customer and the player. I don't think this will negatively effect the production of games and all it really does is kill off something that doesn't need to exist in the first place.
2nd hand sales don't need to exist? Really? REALLY? So things like Craigslist should be illegal? Used car dealerships hurt the car business? Garage sales are destroying the economy?
Really?
Your car comparison is massively flawed. Car manufacturers make a great deal of money, maybe even the majority, on servicing, parts and finance. A 2nd hand game is effectively the same as a new one, a 2nd hand car is considerably different to a new one.
Without 2nd hand game sales, publishers could charge as much as they wanted. $80 or $90 games wouldn't be out of the question. 2nd hand sales keep the market in check.
I still cannot see for the life of me how a used game is different from a used book, a used CD, or a used weight set.
You really don't understand economics do you. Companies CAN ONLY charge what people are willing to charge. Hell even at the £30-40 price point they have to lower over time because they know (well good companies do) that they have sold to everyone willing to pay that much.
You know what would happen if they rose prices, people would buy less games, and as a byproduct probably do other things like cinema,drinking,sports etc. The only reason that acitivision can get away with their price hike is because for this horrible second in time that is essentially THE game to own if you own a console (to casuals at least anyway).
Economists said people wouldn't keep buying as many games when prices went from $50 to $60. People ended up buying more. And with no other way to buy them but new, people will have to throw $80 or $90 for a game easy. If you a game that would sell 4 million copies at $60, you would likely sell 3 million copies at $80 if that's their only choice. What else can you do? Abandon gaming altogether?
*some economists. People are fallible, thats why we can't predict the weather.
And your people buying more at that price is only valid for one (very well publicised) series, if others followed suit they couldn't compete.
Sorry, Mr. Durden, but I want to see your source for the "Economists said" bit. Please find me a single economist who wrote a paper claiming that the demand for video games was so perfectly elastic that a 10 dollar shock would drive demand to zero. I would love to meet this idiot.
A history lesson, folks. Some SNES games cost $80 USD
back in the 90's. TurboGrafix 16 games sold for about $250 a piece. NES games went for $50 USD - which adjusted from 1987 dollars to today's, is $99.71 according to the CPI Calculator. If you played a hundred games of Pac-Man at the arcade, you paid (in today's dollars) $50 to play video games you didn't even own!
Gaming survived.
Gaming is
cheaper now than at any point in the past.
Edit: Come to think of it, you know what's an insane pricing strategy? $60 USD for all video games on consoles on release day.
Really?
On release day, the market-clearing price for CoD4 or ME2 is the same as the market-clearing price for Alone In the Dark or Kane and Lynch? This started in the Atari days, and all it did was leave consumers paying $20 (now, it would be about $47, using 1982 figures) for a game with no idea if they had just bought a gem like Adventure or a pile of crap like the port of Pac-Man. So, for $50, consumers just rolled the dice. Good, bad, simplistic and tiny or massive and cutting edge, they were all $20. Sound familiar? It's inane. Consumers were confused back then - those were the pre-internet days. Word of mouth about what was gold and what was crap was slow to spread. Now, today, we have faster access to information, but it's -still- overwhelming to new people -and- still just plain old weird. The same pricing scheme is in effect today.
Other products just aren't sold like this.