shadow skill said:
rossatdi said:
shadow skill said:
rossatdi said:
shadow skill said:
is being removed for what amounts to no reason.
And here we have the essence of the argument.
On one hand we have an industry leader in its field experimenting with something new. Something it has undoubtedly tested for thousands of hours of gameplay.
vs.
Fanboys. The masses who haven't used or seen it.
One assumes the Infinity Ward are not so stupid as to intentionally and expensively knee-cap themselves. Just because
you don't accept a reason, does not mean they're not damn sure of them.
Seeing as IW are a little raw about, fairly or not, the perceived piracy on CoD4 its not too surprising they've been a little non-cuddly on the PC community communications this time round.
They know it will sell. They are hearing the bleats of a legion of angry fanboys. They probably would prefer they just shut their mouths and give them the chance to demonstrate ... their reasons.
Something which has already been tried on the platform and failed is new? It is worth trying? It is worth attempting when even the platforms that have this kind of connection scheme as the standard experience lag up the ass because of a bad host, or poor matchmaking algorithms that fail to find people with good connections or people with the same skill level? I play fighting games online sometimes trust me when I say that matchmaking and p2p connection systems are crap when you need precision.
Its a commonly know case that fighting games require the most immediate response time, and have always had a problem with online. That's not the issue here.
People are apparently not prepared to let a developer try something they're experienced at. You talk to 360 players and the number of matches that are laggy due to a bad host are few and far between.
I play CoD4 on the system their proposing. Lag experience = minimal. Game experience = intense plesaure. Desire to hunt to yet another server filled with people that are playing Bloc on a 24-hour repeat = low.
Yea right, few and far between my ass, it is routine to have a game miss proper hit detection because of a combination of lag and the correction algorithm in use. Lag or more appropriately latency isn't just what happens when your game is moving like a slideshow, it is the weird things that happen like shots registering after someone has passed by.
P2P has already been tried and it has already proven to be terrible for the two genres that really need the precision. Matchmaking has already been tried and proven itself to not always be the most effective means of finding a game. However matchmaking and P2P allow companies like Microsoft to charge for the privilege to play online while the maintenance cost is virtually nil. They allow developers to just throw the online in there because they know that millions of people have no idea that they are being royally shafted!
Let's say the console version only had 480p support. The IW says its so the game can run better graphics with little slowdown. Will you take their word for it? or if there was no customizable online play, you just pick 'online' and the game decides what mode you will play in and what maps.
They already had the coding for the dedicated servers and all the features they took out. All they had to do was implement them.
It's like if A furniture store always sold desks at $200, and it came pre-assembled. they do this for years with great success and a loyal following. then they decide to take away the top 2 shelves of the desk, it's not pre-assembled anymore because they couldn't be bothered with buying screws, AND they have the balls to charge you $240 for this gutted down crap. Would you take their word for it when they say 'trust us, we know what we're doing'?
What if your honda started selling Accords with no back seats pre-installed, so that 'there would be reduced weight and higher performance'. Would you accept it?
I dont even have a Pc, but There's NO reason to remove several features you ALREADY have prepared, and are the time-tested industry standard in lieu of a new experimantal feature. bad company had gold rush, a new mode, but they didnt screw over the crowd by leaving out conquest mode. Halo 3 had the rocket race playlist for a while, but they didnt remove team slayer to get it. [wishful_thinking]Mw2 had IW.net, but they didnt have to remove any of the standard features to get it[/wishful_thinking].
And don't start on laggy matches. I have a 5mbps connection, and on xbox live I keep getting slight lag no matter what. it's RARE I get 4 bar connection. It's not like the p2p only matches me with people in NC, or at least the east coast so there would be minimal lag. Noo, I get the UK, california, canada, Sweden, etc. WE on the consoles have gotten use to lag so much we dont even see it unless its REALLY bad, like jumping around and teleporting and such.
Yesterday on TDM the entire other team had 4 bars while we had 1 4 bar, 4 2's and a 1. I didnt ask for this crap! Nor do I pay $40 a month for a high speed connnection only to be placed in laggy p2p matches.
And your right. they KNOW it will sell, which is why they've nerfed the pc version for no apparent reason other than to save time, money, or if Activision's forcing them. You can have IW and Dedi-servs. you can have 9v9 and 20vs20. I dont know why they decided to take out dedicated servers, if IW.net's so super-awesome then it would have the majority of players, and the dedicated servers could still be used by the fans who prefer them. That is, unless it was because they KNEW given the choice between decent-at-best p2p @ IW.net and dedicated servers, the players would pick servers most of the time.