Actually I think I could, I would look for the one that actually implements roleplay features (that would be Obsidian's)Traun said:and if I remove the logos, you wouldn't be able to tell the difference.
Actually I think I could, I would look for the one that actually implements roleplay features (that would be Obsidian's)Traun said:and if I remove the logos, you wouldn't be able to tell the difference.
I admit, you have a point.veloper said:You have played the games haven't you?Traun said:I dunno, the sequences of chest high-wall action/dialogue wheel made me think more of ME than anything else.veloper said:Ha, "they copied Mass Effect, only it's completely different!"
AP tried to be a variant on Deus Ex, not ME. There's many similarities with Dx, from the slow targeting reticule to the skillsets. Not so much with ME.
So AP didn't have original gameplay(if you know your games), but what shooter post ty 2000 really does? Shitty controls and dumb AI/level design really did it in for AP.
Mass Effect is little more than a third person cover shooter in between the talky scenes. There's some class-based abilities and some NPCs to order around, but that's ME in a nutshell. Completely straightforward shoot all the bad guys.
The original Deus Ex is mostly solitary and first person. Dx has stealth, non-lethal takedowns, hiding the bodies, messing with security systems, gadgets, character stats affecting your aim and ofcourse there's dialogue menus too.
Alpha protocol plays like an inferior Dx with an added cover mechanic, or like a transition between the old Dx and new Dx:HR.
That's the excuse I always see carted out when this topic comes out, and I'm just going to say what I always do:recruit00 said:I think when it comes to Obsidian, it is mainly an issue of publishing. They always seem to get pushed by the publisher to get stuff out faster which leads to the huge amounts of bugs in their games like AP and FNV.
And as someone who grew up in Toronto and lived in Edmonton for a couple years, it's pretty much jealousy - Toronto's just way better.glchicks said:This is kind of random, but have you ever been to Toronto? I'd love to hear an Albertian opinion on Toronto. Im just weird and random like that. Is it true what they say, that everyone in canada hates toronto?
You could ofcourse approach this problem from the publisher's end too.Krantos said:That's the excuse I always see carted out when this topic comes out, and I'm just going to say what I always do:recruit00 said:I think when it comes to Obsidian, it is mainly an issue of publishing. They always seem to get pushed by the publisher to get stuff out faster which leads to the huge amounts of bugs in their games like AP and FNV.
Why is it EVERY publisher Obsidian works with? Also Why can other companies work with those publishers but Obsidian can't?
I see PE as their last chance too.For myself, I'm really interested in Eternity, not because of the game, but because it will finally answer the question of whether it's been Obsidian all this time or if it really is the publishers.
Time will tell. In the end, time will tell.
Can I just say that you stole this thread for me?j-e-f-f-e-r-s said:Snip
I live in Toronto, and honestly there's nowhere i enjoy living more. its so varied, and interesting. i wouldnt say that everyone in Canada hates toronto, but it does kind of take the limelight when you bring up cities in Canada.glchicks said:Ill have to check out temple, Ive heard about that one on and off but never got around to it. Ive also heard a lot of good about mask of the betrayer, but my prejudice against nwn2 prevented me from trying it...maybe Ill give it a shot when I have time.
This is kind of random, but have you ever been to Toronto? I'd love to hear an Albertian opinion on Toronto. Im just weird and random like that. Is it true what they say, that everyone in canada hates toronto?
What about Alpha Protocol? That was an excellent game. Also what about the excellent writing of KOTOR II?Veldt Falsetto said:Obsidian gets credit from Black Isle just as Lionhead got credit from Bullfrog.
Seems these PC gamers just can't focus on what new things these companies are doing, most console based gamers haven't heard of Black Isle and Bullfrog are the guys that did Theme Park and Theme Hospital...
In my eyes neither of these studios have done anything spectacular.
Obsidian...New Vegas was good and Dungeon Siege III was pretty solid but that's all the credit I can give them
But that's the fucking point of Star Wars...Akichi Daikashima said:From what I can gather it's good writing and quite good gameplay that they're renowned for, I haven't seen a post/met anyone who thinks that they're the Holy Grail of Game Design.
Personally, I like them a lot due to Fallout New Vegas and KoTOR 2, the former as a result of making a Fallout game that's actually fun & charming, unlike Fallout 1-3 which all felt rather bleak, and the latter because they actually attempted to explore the grey area of the Star Wars mythos, and for once, didn't present the Sith as a bunch of inherently evil emo bastards and the Jedi as righteous protectors of the galaxy, instead it presented both on the same level, ie, neither philosophy is right, and neither faction is better than the other, a stark contrast to KoTOR 1's insufferable preaching of the Jedi as the one's in the right(god those endings were unbearable).
So, in short, (I presume), good writing and decent gameplay can both be blown completely out of proportion, and indeed they have, as a result, that's why Obsidian is regarded in such a manner: the same way that Bioware was seen as the exemplars of game writing, even though their moral choice malarkey was completely biased and was nowhere near the level of The Walking Dead(the game).
If Alpha Protocol was an excellent game then Deus Ex: Human Revolution must be the greatest game of all time ever...Sutter Cane said:What about Alpha Protocol? That was an excellent game. Also what about the excellent writing of KOTOR II?Veldt Falsetto said:Obsidian gets credit from Black Isle just as Lionhead got credit from Bullfrog.
Seems these PC gamers just can't focus on what new things these companies are doing, most console based gamers haven't heard of Black Isle and Bullfrog are the guys that did Theme Park and Theme Hospital...
In my eyes neither of these studios have done anything spectacular.
Obsidian...New Vegas was good and Dungeon Siege III was pretty solid but that's all the credit I can give them
It was advertised like this:ThriKreen said:Remember that NWN was advertised as primarily being a multiplayer centric 'replicate table-top D&D' platform, coupled with its toolset for modding. The campaign was, from what I remember reading, originally 4 separate "demo/example" modules that got mixed together. And it got a very active modding and multiplayer community out of it. To criticize NWN based on it and only ever playing it in single-player does both you and the game a great injustice.
How well that design and legacy was maintained in NWN2, well, I'll refrain from commenting as I don't have direct experience with it.
Also, NWN1 horses are evil.
I guess if you're playing the game exclusively for the multiplayer I can see it, but as an overall experience I tend to consider both games on par with one another with NWN excelling in mp and NWN singleplayer with many brilliant fan modules between them.Candidus said:NWN2 was absolute garbage. Terrible engine. Terrible campaign. Much worse than the original (which was also garbage, but hey).
I know this, I know they monitor every milestone with clockwork precision, that they tend to move schedules or to directly involve themselves into projects. I know they tend to mismanage things on a legendary scales. I also know that a lot of projects get scrapped on the finish line.j-e-f-f-e-r-s said:You don't seem to understand that when it comes to games development, publishers have a final say in pretty much everything.
If it wasn't for the publishers in the first place there would be NO finances, NO project and NO schedule for said project. They interfere because they are interested in profits(Obsidian is a business), because they have trusted the developer with money, and because there are usually 10-20 studios just like Obsidian slaving away.j-e-f-f-e-r-s said:Publishers are the ones who step in with reduced development schedules, reduced finances, and cancelled projects.
Basically your whole post is my entire point.j-e-f-f-e-r-s said:-snip-
I love how you concentrate on about two lines from the entire trailer.The Madman said:-snip-
It shows exactly what it shows: That singleplayer and multiplayer alike were being advertised as strengths of the game, which for fans of Biowares previous foray into the Forgotten Realms was more than enough of a promise to get excited about. I never said singleplayer was the games sole purpose.Saviordd1 said:I love how you concentrate on about two lines from the entire trailer.The Madman said:-snip-
You DID see how the rest of the trailer was "Yeah, multiplayer, dungeon master, create your own shit".
But that one sentence PROVES they were marketing it on a single player centric adventure.